thankforpie
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Everything posted by thankforpie
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Is there a mod or a way to tell how many units your catapults or swordsmen killed? In game summary I have Siege category (in unit tab) and I see I trained 3 sieges and that I killed 5 sieges and lost 2. But I dont see how many units my sieges (catapults) killed. Same about other units. Im really curious to see how my units perform so I can tell if they are good investment or not. For example I would know if its worth to put iron in mercenary swordsmen or if horses with spears do anything at all, lol
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Ulimate guide on how to get very good with Britons really fast
thankforpie replied to amadeus's topic in General Discussion
i played 90% of MP games as seleucids they are not underpowered, just slower eco than celtic civs + no sword cav (best siege killer) + no rams (annoying because anyone can select sword cav and rightclick on your catapult and they will die in few hit, rams have much bigger defense, and its hard to kill 30 sword cav BEFORE they kill all your catapults even if you have 50 units around catapults), + no slingers which seem to have advantage over archers and javelins ptolemies are ok but you have to pay iron for horse javelin >.> while 99% civs have it iron-free, and iron is most desired resource in game usually -
anytime something asks me for email i know it will send me... SPAM !!!
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Difference Between Gauls and Briton Civilizations.
thankforpie replied to Altrine's topic in General Discussion
the difference between these really strong civs is that gauls also have OP hero while britons dont. jajaja -
Ulimate guide on how to get very good with Britons really fast
thankforpie replied to amadeus's topic in General Discussion
you get pop bonus (like from houses) from barracks and other buildings and your barracks cost wood only. -
Ulimate guide on how to get very good with Britons really fast
thankforpie replied to amadeus's topic in General Discussion
yes a lot of players rush you early with cavand thats hella annoying -
Ulimate guide on how to get very good with Britons really fast
thankforpie replied to amadeus's topic in General Discussion
Nice but all play gauls now -
Picked this up from Amazon
thankforpie replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
that woman is hot, good shape -
seems good , what if some writes brites, brits or anything similar or athenes instead of athens
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- building hotkeys
- visible corpses limiter
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tournament 0 A.D. Champions Cup
thankforpie replied to PrincessChristmas's topic in General Discussion
gg nice comeback bork -
unity and unreal are mainstream tools for gamedev nowadays. there are free guides on the net you can also just select a language, some popular opengl framework and just code a game. id recommend it for learning, but in the long run you might want to learn unreal or unity because they handle a lot of stuff for you.
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i had very complex army made of like 7 unit types (7 types actively used in battle) and wanted to see if it was worth it, basically i wanted to see if my enemy focused my tank or if they didnt, if that tank was good value for money (and for population slot) or if it wasnt, etc ihave to look closely but afaik i have to relaunch replay then skip first 30mins ffs (even on 20x speed its slow) to the battle. Is there way to go back 1min or 5min? (to see something i could miss)
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Ratings Disputes and Offence Reporting (Discussion)
thankforpie replied to gator303's topic in General Discussion
In league of legends if you lose connection you get 5min waiting penalty. If it happens more you get up to even 1h waiting penalty before you can start a game. -
that berry bush looks like there are blue citizen soldier hiding in it
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Ratings Disputes and Offence Reporting (Discussion)
thankforpie replied to gator303's topic in General Discussion
ye people are so scared of losing 11 points that they will act like that lol it kills the mood and annoys really, especially when they try to run with their last woman or cav for 10min trying to make you chase it lol or just leaving/afking it would be good if leaver lost automatically (same about afkers) -
Is this the right place to report leavers? Now, this happens quite often, people refuse to resign, pretend net problems or being afk (while still moving units on map running from you in various directions and not replying to you on chat), of course thats after destroying their base.. before they reply no idea how can I win such game, i checked whole map for his units but nothing was found, i also waited 10min or more his nick: Tony921 I have replay but not sure how where is the file or something to attach it (okay i found replay, attached) commands.txt metadata.json
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Please reduce speed of battering ram
thankforpie replied to Thelegionare's topic in Gameplay Discussion
cavalry has a bonus? most cav is either ranged or, if melee, they have a spear not a sword -
I use these codes: http://0ad.wikia.com/wiki/Cheats But I dont see a way to assign one of my units to enemy. Basically i want to give strong unit to enemy and then test the outcome of 1v1 fight with all units of my civilization. but it will make no sense if i attack random enemy units, it needs to be 1v1 and with strong unit. Is there a way to assign already existing unit to enemy in single player?
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dancing? you mean clicking around the field making the hero turn left and right constantly so the arrows miss?
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I noticed selecting all your soldier units and sending them to where enemy is, is more than risky and most of the times will fail unless: - hes not camping with grouped units - you have really really big advantage in units amount/power If he has them grouped, usually theres at least 50 ranged units but sometimes also theres 125 ranged units grouped in one place (and that happens on 200 pop max so imagine what would be in 300 pop max game) + some melee units. What happens when u just send your army there is that they will go 1 by 1 unless u set formation and thats how i won few times against better players and thats also how most of the times i lose vs someone Basically, player1 archers need to be grouped, and they will kill at least 20% of incoming units of player2 before player2 starts attacking. if player2 units go one by one player1 units might as well kill all of player2 units because player2 units were firing when player1 was still coming. I noticed this is a trend. You set box formation on archers, then provoke enemy to come there, either with few units going in and out of front field, or with long bow archers, or with building something valuable like militar colony or barracks or fortress (or tower). that more than likely will provoke him to send all his units into your archers.... And he will die. Only thing that can save him is formation (but even then its not perfect, because you are standing, and hes moving, so you are shooting, and he is not). if there are trees or obstacles his formation setting may even slow him down (soemtimes formations have troubles getting through obstacles and they keep reformating themselves wasting time walking around in one place trying to find a way to pass the obstacles while in formation, while enemy is shooting at you lol) So I wanted to hear what are your opinions towards this kind of playing (camping with grouped archers/ranged units) and also how to effectively go in vs such dangerous archers group (or how to effectively camp). Not everyone has siege towers to defend himself from the early dmg :P. basically skirmishers,javelins,archers and slingers can do that, when you just send your units without formation they will die before they reach enemy. formation is good against that but i feel its not enough and the one who stays in one place always wins lol
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I played 90 percent of games as seleucids because i felt in love with one unit but i dont love it anymore, im considering switching to other civ. I usually make military colony instead of CC so yeah that bonus never helped me at all. Maybe it helps when ur team loses base and tries to rebuild cc or when they dont have colony building in the menu so they build cc to expand In this rare case the reduction is small and even if it was big it probably still wouldnt be game changer.