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Everything posted by dmzerocold
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Gaia animals AI improvement currently when a unit attack to a Gaia wild animal, Elephant for example then Elephant start to follow all over the map till one of them die (they have very good GPS and tracking system ) ... and they skip any other unit who attack them/under way after first attack ... Suggestion: 1- Wild animals not following all over the map , and they follow attacker only for a range , their territory 2- They attack to nearest unit (any unit from any civ) not only the one who attack them (Basically any unit near to them )\ 3- Wild animal speed increase when they rage and start to attack , when a lions/elephants etc get angry and start to attack they dont walk with coquetry 4- if possible , when there is a group (herd/flock) of lions or Elephant and when a player attack them then all of them got rage and start to attack and not only one of them
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Translation of command
dmzerocold replied to dmzerocold's topic in Game Development & Technical Discussion
for examples i used English text , explanation Farsi -
The Flood Myth
dmzerocold replied to Thorfinn the Shallow Minded's topic in Introductions & Off-Topic Discussion
You may also enjoy this one https://en.wikipedia.org/wiki/Epic_of_Gilgamesh So close to Noah story of Abrahamic religions -
In-game voice structure (list)
dmzerocold replied to dmzerocold's topic in Game Development & Technical Discussion
Hi, please find them here (based on the structure that i proposed) https://drive.google.com/drive/folders/1Sjm4S0Z97D5-VzMfA8qgnXim0a3UUbmh?usp=sharing -
setting is just a default value , during game you can change it anytime you put an order ...
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When you press shift and scroll your mouse , you can change batch number of units , it is not fix 5 all the time you can change it, and when you put an order , then next time you use shift it will show by default last batch order number
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Persian Translation completed (Translation / Review )
dmzerocold replied to dmzerocold's topic in Announcements / News
Yeah ... its really sad to see these languages are dead... just imagine if they had camera / digital knowledge to record everything and now we could have access to them , it was wonderfull, When i was in Seoul (South Korea) , there was a very nice/amazing place .... check below https://www.360cities.net/image/seouls-thousand-year-time-capsule-square-namsangol-hanok-village -
Persian Translation completed (Translation / Review )
dmzerocold replied to dmzerocold's topic in Announcements / News
it is not Old Persian, this language is dead (long before Arab invasion), Arab invasion influenced Middle Persian. it is current Persian but i used some words which are related to Old Persian for example: for Hello , i used "Salam" and "Dorood" / "Farmanbordaram"... first one is so common now with Arabic background and Second/third one are pure Old Persian not common BUT people know it and understand it Or i used "Farman" --> command / order , this one is also very old but still use in current Persian ... Ideally we need Old Persian , but this language is dead and even if we can find a person who can speak this language no one can understand it ... so available alternative and close to old Persian is current Persian + some ancient words that still exist ... -
tournament 0 A.D. Champions Cup
dmzerocold replied to PrincessChristmas's topic in General Discussion
@(-_-) thanks i downloaded fgod mode now i can see them -
tournament 0 A.D. Champions Cup
dmzerocold replied to PrincessChristmas's topic in General Discussion
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Persian Translation completed (Translation / Review )
dmzerocold replied to dmzerocold's topic in Announcements / News
Unfortunately i cannot help with this language, and you have a valid concern Although Seleucid's language was Greek , but people used their own language which was mostly Old Persians / Arameans / Avesta etc.... and same case for Ptolemaic ... I think closest language to Arameans language at the moment is Hebrew (maybe im wrong), maybe we can use that? -
Persian Translation completed (Translation / Review )
dmzerocold replied to dmzerocold's topic in Announcements / News
Male voice is for me , Female voice another person not me Currently action + gender is matter, means if you have a soldier and command him to gather food then system use "I will gather food"-Male voice ... but we can have more than 1 file ... for example : Action: command to gather food + Citizen soldier "Persian_Male_I_will_gather_food_1.ogg" "Persian_Male_I_will_gather_food_2.ogg" "Persian_Male_I_will_gather_food_3.ogg" "Persian_Male_I_will_gather_food_4.ogg" Then system randomly can select one of them same action different voice Check this topic, the new voice list structure that i proposed may help you for better understanding (note: it is not implemented) -
Persian Translation completed (Translation / Review )
dmzerocold replied to dmzerocold's topic in Announcements / News
For which civilizations ? unfortunately i dont know this language... -
Persian Translation completed (Translation / Review )
dmzerocold replied to dmzerocold's topic in Announcements / News
Yes and thank you -
tournament 0 A.D. Champions Cup
dmzerocold replied to PrincessChristmas's topic in General Discussion
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In-game voice structure (list)
dmzerocold replied to dmzerocold's topic in Game Development & Technical Discussion
I can do that no problem from my side.. -
tournament 0 A.D. Champions Cup
dmzerocold replied to PrincessChristmas's topic in General Discussion
Anyone knows what Mode they used to play so we can also watch the replay ? -
In-game voice structure (list)
dmzerocold replied to dmzerocold's topic in Game Development & Technical Discussion
is this topic closed? i mean solution clarified ? or it is still open @stanislas69 may i ask for your feedback about the list as well ? if its related to someone else to comment on it could you please let me know? -
tournament 0 A.D. Champions Cup
dmzerocold replied to PrincessChristmas's topic in General Discussion
i dont know why these replays is not working for me , 0 A.D cannot detect them when i copy them on Replay folder -
In-game voice structure (list)
dmzerocold replied to dmzerocold's topic in Game Development & Technical Discussion
Actually, main topic is the list. have you had chance to go through it ? may i have your comment? Noted Do i need to report it separately ? or mentioning it here is enough ? -
Dear All I prepared below list (sheet) regarding the voice structure in-game, i suggest this structure to be implemented in-game. please review the list and share your feedback if there is any command is missing please let me know to include https://docs.google.com/spreadsheets/d/1ze2SBTjKxMTbAVMDUmJIAwjDLXFJy2kNzXzkI3wwP7U/edit?usp=sharing Questions and comment C: i didnt add capture unit / thief / assasins in this list ... i think you wanna add these later, so when its delivered on DEV i will update this list Q1: i noticed persian traders , are camels only any plan to add a person beside them ? similar to other factions , Q2: Persian traders cannot garrison into unit (ram ..) but other factions traders , with horse can for example Macedonia ... it shouldn't right? if Persian trader cant , others also should not have this option
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Im not sure what you want to check but FYI, this list is not 100% align with what implemented currently. Please look at this: (ignore Persian part , consider Latin test result ) I
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Hello @Jofursloft This list you need? https://trac.wildfiregames.com/wiki/Audio_Voice_List
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Hello, Is it possible to have: - If animal is livestock > animal dead or alive > voice [ i will gather food ] - if animal is NOT livestock (wild) > If animal is dead > when select a worker and right click on it > voice [ i will gather food ] - if animal is NOT livestock (wild) > If animal is alive > when select a worker and right click on it > voice [ i will hunt] --> basically "I will hunt" only used for alive animals (food) , Do we have separate command for each of them when i select my worker and then click on them? so we can have separate voice?