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dmzerocold

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Everything posted by dmzerocold

  1. Gaia animals AI improvement currently when a unit attack to a Gaia wild animal, Elephant for example then Elephant start to follow all over the map till one of them die (they have very good GPS and tracking system ) ... and they skip any other unit who attack them/under way after first attack ... Suggestion: 1- Wild animals not following all over the map , and they follow attacker only for a range , their territory 2- They attack to nearest unit (any unit from any civ) not only the one who attack them (Basically any unit near to them )\ 3- Wild animal speed increase when they rage and start to attack , when a lions/elephants etc get angry and start to attack they dont walk with coquetry 4- if possible , when there is a group (herd/flock) of lions or Elephant and when a player attack them then all of them got rage and start to attack and not only one of them
  2. for examples i used English text , explanation Farsi
  3. You may also enjoy this one https://en.wikipedia.org/wiki/Epic_of_Gilgamesh So close to Noah story of Abrahamic religions
  4. Hi, please find them here (based on the structure that i proposed) https://drive.google.com/drive/folders/1Sjm4S0Z97D5-VzMfA8qgnXim0a3UUbmh?usp=sharing
  5. setting is just a default value , during game you can change it anytime you put an order ...
  6. When you press shift and scroll your mouse , you can change batch number of units , it is not fix 5 all the time you can change it, and when you put an order , then next time you use shift it will show by default last batch order number
  7. Yeah ... its really sad to see these languages are dead... just imagine if they had camera / digital knowledge to record everything and now we could have access to them , it was wonderfull, When i was in Seoul (South Korea) , there was a very nice/amazing place .... check below https://www.360cities.net/image/seouls-thousand-year-time-capsule-square-namsangol-hanok-village
  8. it is not Old Persian, this language is dead (long before Arab invasion), Arab invasion influenced Middle Persian. it is current Persian but i used some words which are related to Old Persian for example: for Hello , i used "Salam" and "Dorood" / "Farmanbordaram"... first one is so common now with Arabic background and Second/third one are pure Old Persian not common BUT people know it and understand it Or i used "Farman" --> command / order , this one is also very old but still use in current Persian ... Ideally we need Old Persian , but this language is dead and even if we can find a person who can speak this language no one can understand it ... so available alternative and close to old Persian is current Persian + some ancient words that still exist ...
  9. @(-_-) thanks i downloaded fgod mode now i can see them
  10. I tried and not working.. can you please check if you can see the replays?
  11. Unfortunately i cannot help with this language, and you have a valid concern Although Seleucid's language was Greek , but people used their own language which was mostly Old Persians / Arameans / Avesta etc.... and same case for Ptolemaic ... I think closest language to Arameans language at the moment is Hebrew (maybe im wrong), maybe we can use that?
  12. Male voice is for me , Female voice another person not me Currently action + gender is matter, means if you have a soldier and command him to gather food then system use "I will gather food"-Male voice ... but we can have more than 1 file ... for example : Action: command to gather food + Citizen soldier "Persian_Male_I_will_gather_food_1.ogg" "Persian_Male_I_will_gather_food_2.ogg" "Persian_Male_I_will_gather_food_3.ogg" "Persian_Male_I_will_gather_food_4.ogg" Then system randomly can select one of them same action different voice Check this topic, the new voice list structure that i proposed may help you for better understanding (note: it is not implemented)
  13. For which civilizations ? unfortunately i dont know this language...
  14. You mean like this? it didnt work , also inside 0.0.23 it didnt work
  15. Anyone knows what Mode they used to play so we can also watch the replay ?
  16. is this topic closed? i mean solution clarified ? or it is still open @stanislas69 may i ask for your feedback about the list as well ? if its related to someone else to comment on it could you please let me know?
  17. i dont know why these replays is not working for me , 0 A.D cannot detect them when i copy them on Replay folder
  18. Actually, main topic is the list. have you had chance to go through it ? may i have your comment? Noted Do i need to report it separately ? or mentioning it here is enough ?
  19. Dear All I prepared below list (sheet) regarding the voice structure in-game, i suggest this structure to be implemented in-game. please review the list and share your feedback if there is any command is missing please let me know to include https://docs.google.com/spreadsheets/d/1ze2SBTjKxMTbAVMDUmJIAwjDLXFJy2kNzXzkI3wwP7U/edit?usp=sharing Questions and comment C: i didnt add capture unit / thief / assasins in this list ... i think you wanna add these later, so when its delivered on DEV i will update this list Q1: i noticed persian traders , are camels only any plan to add a person beside them ? similar to other factions , Q2: Persian traders cannot garrison into unit (ram ..) but other factions traders , with horse can for example Macedonia ... it shouldn't right? if Persian trader cant , others also should not have this option
  20. Im not sure what you want to check but FYI, this list is not 100% align with what implemented currently. Please look at this: (ignore Persian part , consider Latin test result ) I
  21. Hello @Jofursloft This list you need? https://trac.wildfiregames.com/wiki/Audio_Voice_List
  22. Hello, Is it possible to have: - If animal is livestock > animal dead or alive > voice [ i will gather food ] - if animal is NOT livestock (wild) > If animal is dead > when select a worker and right click on it > voice [ i will gather food ] - if animal is NOT livestock (wild) > If animal is alive > when select a worker and right click on it > voice [ i will hunt] --> basically "I will hunt" only used for alive animals (food) , Do we have separate command for each of them when i select my worker and then click on them? so we can have separate voice?
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