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dmzerocold

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Everything posted by dmzerocold

  1. OK , so details page is not updated , for these 2 upgrade case ... to be sure later today i will test in action 1 catapult vs 1 Carthage wall and lets see, will update you here
  2. Acknowledged , first 2 questions is clear for me now, 3rd one is not yet, apparently this upgrade is not working for "crush armor" ... if its a bug , then do we need to have a ticket for it ?
  3. from this URL , can you please tell which one is related to above upgrade?
  4. can you please share the exported file ? if you have
  5. Ok so because it is global , you have to decide 1 time , so not possible to change it.. if you go for 1 style you have to stick to it ... but maybe not a a bad idea to let player decide based on the game situation Also FYI, this upgrade doesn't impact the armor of wall (at it intention to) , at least not in details page of wall
  6. So it means we are going to have them for in future release for example in A24 , Do i need to mention it on translation text ? or translate it as it is , assuming it will include in later phase
  7. So translation is not align with current features , i updated my post .. please add your comment for no3
  8. Hello Guys Could you please explain to me how can i do these? 1) Bribe enemy unit 2) Corall elephants / other animals For example in these texts it is mentioned: The resource cost of training camel-mounted (trader) or horse-mounted units (cavalry) is reduced by 5% per animal (as appropriate) corralled. Or Can capture Gaia elephants and garrison them into a corral to reduce training costs for War Elephants. When right click on them , my units kill them for food 3) in game , when carthage build a wall and upgrade it to Rubble material / Geometric masonry , then for new walls how can i change it? for example i want to build a wall with rubble material and another wall with geometric , can you please explain if its possible to switch ?
  9. i dont know why i dont have this scenario on my PC , do i need to download it separately ?
  10. But really good if we can have it , if not 100% pefect but would be nice ... because ladder had HUGE part in ancient siege
  11. My suggestion: for example when you order your troops (lets say 100 warrior) to invade a tower which for example has 10 warrior garrisoned inside , and you already upgraded ladder option for your troops 1- it should takes time your troops put ladder on tower (lets say 10 second) 2- troops cannot go inside , fast and all together (lets say , 2 warior every 5 seconds ) 3- we dont need to show what happen to those wariors inside of building, for each warrior reach inside we kill a warrior inisde of tower ... for example for every 3 attacker warior 1 garrisoned unit reduce (killed - both killed) Actually this upgrade can help your troops to capture a building much faster when its garrisoned by enemy troops Tower also can have some upgrades to reduce the speed of attackers, increase number of casualties for attackers , (boiling water etc) Elephant can garrison in tower ? i didnt know then , it is dangerous for themself , attakers can start a fire and all garrisoned units will flee .. kidding In reality , when you garrison a cavarly/elepant in a tower , bascially you are not using the horse for example horseman will stand and defend the tower as a infantry right? also archers also may not use sword inside of building , so we can say inside of tower we have man to man melee fight
  12. i dont have technical knowledge to use it , but is it possible anyone use this script and share the files ? if im not wrong this script extract the details (attack , armor , speed ...) of all units , right?
  13. Regarding siege weapons in history we can find different strategy to siege - Using ram / mobile towers / stone thrower (catapult) / balista ... these are exist in 0 A.D game These are not exist in game , but would be nice if we can have them as a upgrade for troops to use them - Using ladder , to conquer a tower or pass a wall and go into a siege And when they go inside through the ladder , they should be able to kill garrisoned soldier - Making fire to destroy wood-walls / structures - Building "Not-mobilize " RAM , under walls or structure Also agree with you that RAM should not be faster than a infantry
  14. League of Legends World of Warcraft SC2 Overwatch 0 A.D Iron Harverst (Alpha) But nowadays i dont have time to play much , i spent 90% of my free time to translate 0 A.D after it then i can start over to play them
  15. Regarding torches, it also depends on what kind of building you wanna throw it ... Stone wall? stone tower? it shouldn't work , but agree to destroy something with wood and grass is a good idea Also maybe we can add it as an upgrade for troops 1- to use torche for flammable buildings 2- few soldiers toghether build up ram , just to destroy small buildins , this one also should not be possible for big towers or walls , but acceptable for small size buildings .. not a fortress
  16. @Catweazle Better one of the developers comment on this point , but AFAIK it is install on Windows 10 based on standard windows 10 app procedure... and not as a program ... short story it should be safer than normal programs (risk is less) dont worry ,
  17. im not sure how it works with RTL languages, is it working ? look at the below text مصطفی لطفی /say این را چه کار باید کرد؟
  18. I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
  19. @Jokki Hirzu Just FYI , it is not much active and nowadays its like generic channel
  20. Yes , please let me know how can i find it I tested on other systems , triple click is not working for me Alt + Double click is fine .. but Triple click is not working , This one also is not working for me: during building placement [: Rotate building 15 degrees counter-clockwise
  21. Hi, Alt + Double click is working, but triple click not.. in manual and tutorial it is mentioned triple click
  22. Hello guys, On tutorial game it is mentioned: .... Triple-click will select all units of the same type on the entire map. https://www.transifex.com/wildfire-games/0ad/translate/#fa/public-tutorials/117147881?q=text%3ATriple On manual text it is mentioned: Triple Left Click \[on unit]: Select all of your units of the same kind and the same rank on the screen https://www.transifex.com/wildfire-games/0ad/translate/#fa/public-gui-manual/37364824 So if this feature is working , English text for manual is not correct and it should change to "On map"... if this feature is removed (because its not working for me in game) then , tutorial require update
  23. @Genava55 @Lion.Kanzen oh my mistake then , sorry for interrupts
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