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Everything posted by dmzerocold
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some positive updates in a24 and few suggestions
dmzerocold replied to king reza the great's topic in General Discussion
These voices captured based on current voice structure of the game and i was asked to follow the existing structure , and I agree with you some of them may not be a good choice. Although there was a design that I suggested to implement for voice structure , and it was for whole game not only Persian but it require development and we didn't have volunteer to implement it and sadly i cannot help on development part. you can check this post: if we can find someone to help the development part , i promise you in next release the Persian voice to be perfect -
In-game voice structure (list)
dmzerocold replied to dmzerocold's topic in Game Development & Technical Discussion
May i ask you if there is any plan to implement this voice structure part of Alpha 24? -
I asked for Writers and I have some Volunteers
dmzerocold replied to Lion.Kanzen's topic in General Discussion
One comment > we already spent a lot of effort for translation, every time a text change we need to consider translation as well -
Others RTS - Discuss / Analysis
dmzerocold replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
who is playing War selection ? -
In-game voice structure (list)
dmzerocold replied to dmzerocold's topic in Game Development & Technical Discussion
this is nice it is part of new voice structure. i hope one day someone implement whole new voice structure. thanks for heads up stan -
for Persian i did, based on new structure. but to use them first we need to implement new voice structure of game (require development i think). current voice structure is not complete and has issue check this one that i prepared: https://docs.google.com/spreadsheets/d/1ze2SBTjKxMTbAVMDUmJIAwjDLXFJy2kNzXzkI3wwP7U/edit#gid=780866684
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Your welcome i wish if we could implement new voice structure that i proposed ...
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good old days
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Farsi for Persian empire?
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i hope for this century ,
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done, in next release Persian empire should speak "Farsi" (i know it is not Old Persian) ... also I translated whole game but due to RTL bug issue I don't think they are going to use it (plus some new contents require translation but because RTL issue didn't solve yet, I didn't translate them)
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Where are you from?
dmzerocold replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
I am from Iran- 328 replies
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Hello, is it possible to implement ECS for 0A.D ? https://en.wikipedia.org/wiki/Entity_component_system Can it fix the lag issue (AI pathfinding )?
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Have you considered moving to Unreal Engine?
dmzerocold replied to Sebastián Gómez's topic in General Discussion
you mean completely switching to GODOT game engine ? -
Have you considered moving to Unreal Engine?
dmzerocold replied to Sebastián Gómez's topic in General Discussion
On old hardware still, we have a lag issue... So what is the point of supporting old hardware when it is laggy? -
@LordGood could you please let me know where can i find blender files of this artworks?
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Good FPS based in historical wars
dmzerocold replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
yes , my mistake Brothers in Arms -
Good FPS based in historical wars
dmzerocold replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
I'm not sure if you consider Metal Gear as a FPS game but Metal gear is something that i enjoyed for many years ... i played MG1 in PS1 20 years ago ... then MG2 in PC in 2002 maybe , unfortunately i couldn't play MG3 and 4 but I watched in-game videos just to follow storyline ... 2 years back i played MG5 I suggest you Metal Gear 5 -
Other strategy games not RTS.
dmzerocold replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
i think to play Alpha i have to buy it .. other option is to wait for final release :d Dual Universe is also impressive, have you tried that? https://www.dualthegame.com/en/ -
Other strategy games not RTS.
dmzerocold replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
they must be worry -
Other strategy games not RTS.
dmzerocold replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
it is not a strategy game but impressive funding https://variety.com/2018/gaming/news/star-citizen-reaches-200-million-1203032223/ https://robertsspaceindustries.com/funding-goals 213 million dollar so far ! -
Thanks to @stanislas69 1 of my open points closed
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In-game voice structure (list)
dmzerocold replied to dmzerocold's topic in Game Development & Technical Discussion
I hope you enjoyed your trips completely agree with you, but we can make a proper structure so people contribute based on a structure Agree with you, yes currently in my list some actions have 1 voice but there is no limitation we can add more lines for each action Actually for me at this step, the important part was to identify all possible actions and give them at least 1 voice , just to say we built our voice structure then we can add more lines even more voices for the same lines if you can give me your Gmail ,i can give you access to list to edit For now, the big question for me is if there is anyone available/willing to implement this structure or not -
Could you please let me know how can use this mode manually ? where should i put it
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Yes i know now you can see why i proposed new voice structure.... and I insisted on it In old voice structure for Persian there is no "femal_gather" or "male_gather" instead we have : https://trac.wildfiregames.com/wiki/Audio_Voice_List I will gather wood — draxtakaramiy — [draxtækaramiː] I will gather from mine — kanamiy zama — [kanamiː zamæ] I will gather food — thāigarchiamiy — [θaːigartʃiaˑmiː] I will hunt — škāramiy — [ʃkäramiː] gather is broken based on material ( food , mine , hunt , wood etc) And voices i prepared is based on the above list (old list) in Samulis zip file maybe rest of them is not included but i recorded exactly as per Old list But as you know for Latin there is only "I will gather" ("male_gather" or "female_gather") Old structure voice issue: - each faction has a different structure - missing voice for each faction - it is not easy to maintain Actually, for these issues, I proposed we implement new voice structure 1 time for life https://docs.google.com/spreadsheets/d/1ze2SBTjKxMTbAVMDUmJIAwjDLXFJy2kNzXzkI3wwP7U/edit