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Posts
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Joined
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Days Won
9
Everything posted by Silier
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WARNING: current language = en_UM WARNING: fallback language = en WARNING: index -1 WARNING: supported base names = ["en_US", "ab", "ach", "ady", "af", "ar", "ar_EG", "ar_IQ", "ar_SA", "ast", "az", "bar", "be", "bg", "bn", "br", "ca", "cs", "cy", "da", "de", "dv", "dz", "el", "en_GB", "eo", "es", "es_AR", "es_CL", "es_MX", "et", "eu", "fa", "fi", "fil", "fo", "fr", "fr_CA", "frp", "ga", "gd", "gl", "grc", "gu", "he", "hi", "hr", "hsb", "hu", "hy", "id", "is", "it", "ja", "jbo", "jv", "ka", "kk", "km", "kn", "ko", "krl", "ku", "kw", "ky", "la", "lb", "lo", "long", "lt", "lv", "lzh", "mk", "ml", "mn", "mr", "ms", "mt", "my", "nb", "ne", "nl", "nso", "oc", "or", "pa", "pl", "ps", "pt_BR", "pt_PT", "ro", "ru", "ru_UA", "sa", "sc", "sd", "si", "sk", "sl", "so", "sq", "sr", "su", "sv", "sw", "szl", "ta_IN", "te", "tg", "th", "tk", "tr", "tt", "uk", "ur", "uz", "vi", "xh", "zh", "zh_SG", "zh_TW"] fallback language actually is not in supported base names, other language but the same issue currentLocaleDict = Engine.GetFallbackToAvailableDictLocale(Engine.GetCurrentLocale()); baseNames = Engine.GetSupportedLocaleBaseNames();
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Following change may break some mods: For security reasons planing to restrict access for ReadFile, ReadFileLines, WriteJSONFile, ReadJSONFile, ListDirectoryFiles, FileExists to the following folders/files: "gui, simulation, maps, campaigns, saves/campaigns, config/matchsettings.json, config/matchsettings.mp.json" adding "moddata" if some mods need to access and ship custom files that don't fit into other locations mentioned above (https://code.wildfiregames.com/D4617)
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there is over 20 places in code telling the configuration file along with the scope "user". the "user" scope is bound by default to "config/user.cfg" unless you would specify new configuration file for the scope, you will not read configuration from other file than default so setting file path in those functions is pointless and you lost access to stored configuration after restart basically this https://code.wildfiregames.com/D4616
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but you still use config/user.cfg, so it is okay if you would not be able to specify the path to file
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Congratulations
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what exactly is the locale of the language you have set
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@Stan` switch to en_ug or en_uz
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Hi, there is legend, sadly in your case it is over the tabs. Do you have any mods? Which? Also what is your monitor resolution
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Alpha 26: Atlas terrain texture previews fix
Silier replied to vladislavbelov's topic in Announcements / News
Just drag pyromod over pyrogenesis.exe and then enable the mod -
Alpha 26: Atlas terrain texture previews fix
Silier replied to vladislavbelov's topic in Announcements / News
Maybe it could be uploaded to modio if not already? -
PetraAI bot doesn't recognize defeat of competitor, it's trading with
Silier replied to Obelix's topic in Bug reports
https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/simulation/ai/petra/chatHelper.js -
Known Problems (Please read before posting)
Silier replied to quantumstate's topic in Help & Feedback
Hi and thank you for the detailed feedback. Just to answer several points about ai training or not training certain units. Currently how it works is that It has defined certain categories/classes and just picks unit with the best stats inside those. For the placing of warehouse and barn, it tries to put them to the best spot taking to account all resources around, it doesn't place them specifically for wood e..g but for all wood, stone and metal. Also it does not know if there is hill, the resource map for ai is flat. For food storage. It is just to place it in way so there will be space around for fields. -
Alpha 26: Atlas terrain texture previews fix
Silier replied to vladislavbelov's topic in Announcements / News
If i am not mistaken if you put dependcy on 0ad it should sort itself correctly by itself -
Entity got destroyed/"went out of world" so position of it is null therefore error Have fun
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Non-latin symbols errors in release candidate version
Silier replied to Akira Kurosawa's topic in Bug reports
It wasn't. It was introduced by rewriting the mod loading. -
And is being pinged anyway
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Its target in range check problem not Pathfinder. Path was found correctly.
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Is WorldPopMax 100 with 1v1 able to train 55 each for each player?
Silier replied to seeh's topic in General Discussion
No, It is meant world population is devided among all active players equally and each player gets bonus according to civilization, team, tech, aura bonuses