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Posts
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Joined
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Days Won
9
Everything posted by Silier
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@gameboy hi, I have updated diff, can you test it again?
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Here it is. https://code.wildfiregames.com/D2450, to test you need to rebuild game
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Training ship blocked, "can't find free space to spawn trained units"
Silier replied to tuk0z's topic in Bug reports
Problem with this map is that it is generated by script, so it is a bit hard to reproduce same conditions but I managed to get something similar. As you can see at next picture, there is not enough deep water for big ship like warships are to spawn from the dock. And making ships to just skip that place and spawn more far away from dock may result ship spawning to look just odd. Also that are pretty shallow waters for such big ships -
Training ship blocked, "can't find free space to spawn trained units"
Silier replied to tuk0z's topic in Bug reports
@LordGood top picture right dock looks like has more than 90 degree available. Especially that corner. -
Training ship blocked, "can't find free space to spawn trained units"
Silier replied to tuk0z's topic in Bug reports
Yes I see there should be enough space around right dock but that may be problem of water depth. Maybe there is not enough continues water space with certain depth. What is the name of the map ? And replay would help if you could upload it please. -
Training ship blocked, "can't find free space to spawn trained units"
Silier replied to tuk0z's topic in Bug reports
Hello @tuk0z, that message you see means that around building is not enough space to create given unit. War ships generally have larger footprits so that is probably why you can train smaller ships. also units are placed around given building that is training them, if they cannot fit that place and given area is not blocked by other units, they are not trying to spawn further from building (but even the range to spawn further from building has limits too, so one cannot spawn units from one building and never move initial ones) Try to place dock somewhere where has a lot of space around at water. If problem persist, please upload a replay. Here you can find correct path to replays based on your operating system in this page https://trac.wildfiregames.com/wiki/GameDataPaths. If you have any more questions, feel free to ask. Have a nice day and enjoy the game -
===[COMMITTED]=== Siege Artillery Rework
Silier replied to Alexandermb's topic in Completed Art Tasks
no, i cannot reproduce that, what graphic card do you have? -
===[COMMITTED]=== Siege Artillery Rework
Silier replied to Alexandermb's topic in Completed Art Tasks
sorry, cannot reproduce that, would you have replay ? -
hello @gameboy, thank you for reports, I ll fix them in few days.
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hello @cassius, When did error occur ?
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Tutorial: language switches between English and Dutch
Silier replied to Ooypunk's topic in Help & Feedback
Hi @Ooypunk, what you see in game, is text which have been translated to the day release version was created, therefore some text may be translated already or changed entirely on transifex. -
Depends how many errors will be discovered in them. And also @Alexandermb is doing some improvements what requires variant changes. Well there are 7 release blockers that need to be fixed (patch) or confirmed they are fixed.
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You would need to write to someone responsible about translation into that language. Translation si done here https://www.transifex.com/wildfire-games/0ad
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Hello @gameboy, that is problem of translation. We cannot do much about that.
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It cannot, its just visual, no hurry
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just for the reference, reported capes are solved in diffs
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@Stan` After fixing D2433, I noticed that position of props for projectiles are very different, its kind of funny but looks also strange. cart_siege_ballista_unpacked
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Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
Silier replied to snelius's topic in Game Modification
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Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
Silier replied to snelius's topic in Game Modification
archer has already higher spread for max range compared to javelinist spread for max range. I made thread somewhere why is javelinist better option than archer -
Help with arc patch
Silier replied to crazy_Baboon's topic in Game Development & Technical Discussion
hello, thats probably because differential you are trying to apply is outdated and not compatible with current version of svn. If you need any help or you have questions feel free to visit webchat.quakenet.org/?channels=0ad-dev @crazy_Baboon do you run arch patch command from the directory where LICENSE and README files are ? -
hi @matricea place these files in the same folder as pyrogenesis.exe msvcp140.dll mozjs38-ps-release-vc140.dll vcruntime140.dll
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@nani do you remember the ticket or its name? Edit: Found it
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@Alexandermb great, now only capes/rider need same update and one more request, slaughter animation used in cape actors has knife prop
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#1325 Replace ecvt() in FCollada with something else
Silier replied to crazy_Baboon's topic in Bug reports
@crazy_Baboon try this one D2399.diff