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hyperion

WFG Programming Team
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Everything posted by hyperion

  1. You can give units whatever damage profile you like, arson is just visuals. It's certainly not conceivable that units would carry torches and lighters around, so I see this as a request to replace the somewhat lame capture delete with something more pleasing and setting fires and seeing buildings burn sounds at least great on paper. Blowing buildings into the sky with ultra sonic cannons might also be fun, just that this is hard to argue for in this setting. Edit: fix hard to understand typo.
  2. Looking at the feature list there is quite a bit that sounds nice enough to actually give it a try. Well done! Some nitpicks which might make it easier to users: Publish the mod as a git repo, makes it easier to track changes and so easier to review in the long run if you want it on mod.io Use version like 0.25.0 so users know which version of 0ad the mod is meant for, even a few years down the road You could change the zip extension to pyromod so it gets associated with 0ad on many systems and hopefully a double click is all that is needed to install
  3. The feature is ok, even if not the most breathtaking one, it doesn't hurt, the only issue is discoverability. The solution is not to add more phases, change how spear cav works or change map generation, just a simple patch updating the help string will do.
  4. Might be player name, but then it's always your own name you see here, so not of much value either. A font bitmap could be added for now and anyway font rendering is on it's way, not unlikely to make it into a27. Getting the rotation to work is the same as being able to animate, so might be worth doing it in a prototype. There is already an api for driving the camera as suggested by @wowgetoffyourcellphone IIRC. The snap is indeed not well defined with winning action, could fall back to original location of last/former CC instead. ------ What about player resignations in team games?
  5. Probably should change defense instead of health to avoid odd side effects. Otherwise why not, certainly no worse than current setup
  6. There is a bug in A25 which got fixed for the rerelease A25b, might be the reason here.
  7. Chess has plenty statistics that show white wins more often than black and we can take the unbalance as given. This is different from 0ad where there is speculation about, outcry, and lots of random proposals
  8. Depends on the ISP, stun will for ever be works for some and not for others. Proper port forwarding > upnp (miniupnp) > stun.
  9. Unlike a community plugin that appears to haven't been updated in like 5 years IRC is reliable, doesn't eat resources and does only what it's supposed to do, so just like email it will likely outlive all cool and trendy alternatives. Add that it's open, tooling is plenty and writing bots is trivial.
  10. So you send a unit to trigger the alert and then sometime before the timeout ends you pass with your army Now you are worse off as without the alert in the first place. PS: changing the behavior after some minutes (8 here) sounds like broken design to me, don't care for mods tho.
  11. Almost all your configuration is in ~/.config/0ad/config/user.cfg, not just hotkeys if you'd use a local.cfg you should know
  12. Just some random guesses: * add doesn't sound right for _string, maybe append or replace * {civ} might be problematic * ProductionQueue/Entities/_string was refactored out over the years
  13. https://github.com/0ad/lobby-bots echelon is the bot responsible for ratings
  14. counters.js should be a decent starting point, then grep from there whatever you desire. Edit: if with rating you mean elo and not score, things obviously change
  15. We had this in the past and was removed. The issue was that ranged units kept distance on their own. Melee inf had no chance to ever get close to ranged cav for instance. So this would need to be carefully designed.
  16. You might want to clone the git mirror at https://github.com/0ad/0ad instead, beware there are no autobuilds for windows tho and you might be up to a day behind compared to svn.
  17. Balancers (some at least) already try hard for all civs to play the same, if all maps play the same as well there is little to look forward to. Except for looks (tho not as bad as it once was) Anatolian Plateau is a great map!
  18. I would like to see the bylaws say neither 0ad, pyrogenesis nor wfg shall be used for politics in any form or shape. The SPI likely doesn't want to see it's members pulling political stunts either for the sake of avoiding controversies.
  19. That should be just some docs. At a cursory glance at the list libfreetype-dev seems to be what you need.
  20. You need to install freetype first, was added as a dep to support font rendering in the future.
  21. The argument for spear and bows to be available in earlier phases is the lower tech requirement for a civ to produce those weapons. I'd equate p1 to stone age, p2 to copper age and p3 to bronze age roughly. The high number of warhorses in p1 of a typical 0ad army is quite off
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