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Everything posted by feneur
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Considering that the Civic Centers are an important part of the game design and concept I don't think we generally will restrict them. Especially since there is a minimum distance between them, and expansion at least currently depends on them. It should be really easy to mod at the very least though, so things can certainly be modified to fit your wishes as well.
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Took a bit longer than we had hoped, but now that forums are back online. Please report any bugs you may encounter
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Well, if you need to add things rather than just change things it's always going to be difficult, regardless of how easy it is to mod the engine. However, if you are just going to change things, or are comfortable with JavaScript programming, 0 A.D. should be easy enough to mod. http://trac.wildfiregames.com/wiki/Modding_Guide will give you an overview (mods can be done adding a folder, and can be activated via an in-game mod menu/execution argument for example). There are probably still things which might need engine or at least script changes even for relatively simple things. For example I think the four resources are hardcoded in a bunch of places, but things like that should be more or less just a matter of search-and-replace with some sense to it. What might be harder is adding things like an inventory system, I have no idea if that's possible using just Javascript or if it would need C++ (i.e. engine) changes as well.
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(While not used for compression I guess most here would be familiar with 0 A.D. We have the installer/package provide the compression )
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There most likely is some application for creating zip files on Linux (isn't 7-zip available for Linux as well for example?), but in either case, just put it in some kind of archive. It doesn't matter much whether it's zip, 7-zip, gzip, or whatever
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Actually, thinking about it again, scratch what I said That doesn't make much sense. What should be done imho is to have one patrol order, but allow for queuing of waypoints during that one order (which I guess is one way to interpret what I wrote, but not if you take it literally (which would mean first patrol between a-b, then move back to b to be able to do a patrol from b-c, etc etc ) so it's better that I rewrite things =) ).
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No, this is the development forum not the programming forum As for the topic itself, I would say do like most things. I.e. have a single order, but allow the player to queue more orders with the shift-key. That should work both with the keyboard shortcut and the GUI button. It might take some work on the programming side as the first order needs to be put back on the end of the queue.
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I'm not sure you really could say it was ever "alive", but rather more of a concept or a beginning of something. Not sure Pyrogenesis is the best engine for an ARPG, but if someone wants to do it I will not try to stop them And this thread is probably a good point to continue from.
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I just checked and it doesn't appear in A19, so something must have went wrong.
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Saw this: http://www.andywhiteanthropology.com/blog/j-hutton-pulitzer-backpedals-on-roman-sword-claim-watches-his-credibility-circle-the-drain in the comments So no, I don't think there's the slightest reason to believe this. I don't consider it impossible for an Ancient ship to have gotten that far, but "not impossible" and "can be proved happened" are pretty far away from each other
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Well, that might give the impression that it could be used to start construction of buildings, which it can't. It can help out with construction though, just right-click on a building that is being built and it will help out
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Just out of curiosity, what is it about the Tab key that makes it more suitable for finding idle workers than the period key? The only real reason why we've chosen the latter is that it's the common one from the AoE games, at least if I recall correctly. While we still have to implement a GUI for changing hotkeys, you can change hotkeys in the settings files, see: http://trac.wildfiregames.com/wiki/Manual_Settings#KeyboardShortcuts
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When you click on "More Options" you can choose the Victory Condition Wonder, so if that's what you (or the map creator) did, then that might explain the message. (Though I think the message should say more than "Enemy will have one 00:59"? Or at least that the must have been another message earlier mentioning the wonder.)
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Just press the R key and the orientation of the camera will be reset.
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how can i destroy (not steal) buldings and rams?
feneur replied to hemorroide's topic in Help & Feedback
To attack rather than capture, press the ctrl button while right-clicking. -
All players have access to the forums if they want But yeah, if they are well received I don't see why not. I doubt he (and now Niektb) worked on it and then would not want it to be added to the game
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In those places are only the free content, but Sander was referring to an SVN repository where we have both those images and some other reference material which we don't have any rights to distribute.
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===[COMMITTED]=== New Animation (Work in progress)
feneur replied to Jos3BV's topic in Completed Art Tasks
Thank you very much for what you have done, and we are grateful for all the help we can get, so don't feel as if you have to do everything. Do what you can, when you can, and others will do what they can when they can, and together we will make a great game (And thank you very much for replying to PMs and not just disappear when you got busy, that's worth a lot on its own. There have been far too many who just left and couldn't be contacted, even just to determine that they were busy.) -
The trouble with Bitcoin is that it is hard to find good uses for it. Receiving donations is one thing, but if we can't spend them the money is useless for us. So far we have not been convinced that there are any good ways to do that with Bitcoin.Then there is also the issue with how to best get them. Setting up an account with another service that can handle Bitcon would complicate things.
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I doubt that as that thread is in the staff forums and I doubt the topic starter has access to that ;-)
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The best way to get help is probably to contact the provider of that installer, but hopefully there is someone in these forums who can help out as well. Now I don't use OpenSUSE so I don't know for sure, but I assume there is some kind of software manager? If so you could try searching for "icu" or "libicu" and see if you find the relevant package that way to install it.
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Please be more polite, saying someone is out of their mind isn't very nice
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I'd say the biggest thing about the day/night cycle is not necessarily how difficult it is or isn't to implement it, but rather if it's worth it compared to what it would add to the game. If it's just a graphical effect it's probably relatively easy to implement, but also doesn't really add that much that can't be gotten with just static day/night settings. If it's more than that it would take more work, but would it add enough value to the game that it would be worth spending that time?
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I assume you mean r17478 and not r12478?
