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feneur

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Everything posted by feneur

  1. For more information see: We will let you know once they are enabled again.
  2. Admittedly there was a lot of other text as well, so I don't blame you for missing it, but the info was there: Attach the files (crashlog.txt and crashlog.dmp, though if I read the error message correctly the latter might not exist) to a reply in this topic, to find them go to the linked page, or if you're on Windows just click the "Open logs folder" menu item in the Start menu.
  3. I doubt that would help, if people don't read it now I don't think they will read it later. I do think we could make error reporting easier though, maybe it would be possible for the game to gather up the relevant files into a zip file and include a link that would open in the file browser of their operating system, so it would just be to take that and upload. But if nothing else we should most likely at least include a link to the game data paths page in the wiki so people would have an idea where to find them.
  4. We will re-enable registrations once we deem it possible. See for more information on what happened, and check the announcements forum to know when they are re-enabled.
  5. New registrations are currently disabled due to one person being involved in rude and illegal behaviour towards other players. He kept registering new accounts to get around us banning him, so we unfortunately had to take this step. Once we have found a way to stop it or the person has stopped misbehaving we will re-enable registrations again.
  6. You certainly can choose to install most applications on another disk Which is useful
  7. New registrations are currently disabled due to one person being involved in illegal behaviour towards other players, and registering new accounts to get around banning. Until the issue is resolved registrations will be disabled.
  8. Until the spamming has stopped or we have found a way to stop it. It might take a week if the person responsible for it stops mistreating other players, but if not it might take months or years.
  9. A couple of not-even-that-new games and it's easy to use up several hundred GB. If you do art related things it's easy as well, especially video.
  10. What is the point of this topic? It sounds like spam from a quick look, but I doubt that you would have registered and participated in the forums just to eventually post something that doesn't apply to most people visiting the forums. So I am confused
  11. There is a bug in Alpha 21, so you will have to go to the options and change a setting, click save, and then go to the language selection. This is fixed in the development version, but we didn't think it was a big enough thing to release a new version just to fix this.
  12. To view the animations you can use the Actor Viewer that is included in Atlas. It allows you to select specific units/animations and loop them and play them slowly + more but I think those are the relevant ones for audio creation.
  13. Not that I think that Vacuna is necessarily a perfect choice anyway, but I really don't see why vaccine and "related to cows" would be arguments against using a name =) What's wrong with cows?
  14. They do, and at least for those donations we do get an email telling us that the person in question has donated. And I think that the donation process there includes a thank you message (and the email contains that message at the very least), so I don't think we've had reason to consider doing anything different. If the PayPal donation doesn't we might have to do something about that.
  15. Could you please provide some more information? The easiestway to do that is probably to find the system_info.txt file in the game's log folder and attach it to a reply to this topic. If you are on Windows you can click the start menu option to go to the logs folder, otherwise please see http://trac.wildfiregames.com/wiki/GameDataPaths for more information on how to find it on your operating system. If there are any crash log files in the folder please attach them as well, but from your description it doesn't sound as if the game crashes so there will probably not be any there.
  16. Looks good, maybe should be posted in the announcements forum though if we want people to comment and suggest things
  17. At the moment the text in the game is basically an image (the engine takes a font file and generates a bitmap with all the letters/numbers, I don't know how complex things it can do when generating it/reading from it, but I do know that limits things quite a bit ), so it's probably best as Sander says to remove our current and integrate an existing rendering engine.
  18. I doubt someone will be able to create the ultimate guide yet as there are probably many changes still to come for the triggers, for now one will probably have to rely on e.g. http://trac.wildfiregames.com/wiki/Triggers and learning by editing the existing trigger maps. Not sure how much sense Javascript code would make to someone if they are not at least decently comfortable with English though, so maybe he should wait for when/if we have GUI triggers in Atlas
  19. Do I understand your issue correctly that both of you were able to host, but none of you were able to join? Are you possibly both in the same place? (Behind the same router to be more technical.) Not sure that could lead to this, but it would at least be one thing to rule out
  20. It can be a bit tricky to get to work in some cases, I've found that putting a period or a comma and then start to write it usually makes it work.
  21. Please don't post things to the suggestion thread unless they absolutely belongs there. I created this forum about twelve hours ago.
  22. I wasn't here when the initial discussions were held, so I don't know if it was an actual plan. It was more a way to explain how I understood the differences in the initial plan
  23. If I recall correctly mercenaries should not be able to gather resources, and possibly not build things either. In a way be a middle ground between citizen soldiers and champions. I don't really know if that's changed though.
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