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Everything posted by feneur
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Really nice to hear about the progress.
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For now you'll have to edit a config file to change settings permanently (for temporary changes click the Menu the Settings), to get more info about editing the settings see this page: http://trac.wildfiregames.com/wiki/Manual_Settings
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Where's the problem? You win, that's good right Seriously though, as far as I can see there's no error in the log you posted, so I assume you mean that the AI surrenders? That's just what that AI does, perhaps it should be called Kamikaze or something as it was just a test and did/does nothing more than send a message and kill all it's units. If you want to play against an AI that at least gives you a match, albeit not being very hard to beat as it's just a simple one, then choose "Test bot" instead of "Scaredy bot".
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It is a mod for 0 A.D. so as long as you can get 0 A.D. to run on your Mac it should be
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Last I heard from Brian was that it seemed hard to solve So, for now we might have to remember the codes =) (You can see a list of them by clicking on the ? in the top right above the editor (it's the one button that seems to work ))
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Could you please post a bug report here: http://www.wildfireg...p?showforum=378 with more info? (What operating system do you use, do you have the latest drivers for your graphics card, does this happen on all maps etc)
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I'm guessing you mean Rev8935? The easiest way to go to the logs folder is to doubleclick on the OpenLogsFolder.bat in the top 0 A.D. folder, there you'll find several logs. For now I'd say attach the crashlog.txt and crashlog.dmp to this topic unless/until more files are requested. Just realized that you meant build log, I've attached mine, so there shouldn't be a need to for now at least. This is in VS Express 2008, but it shouldn't affect things as it seems to be a C++ error. BuildLog.htm
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Ah, that would be the private messaging system then yeah. We've disabled private messages for people with less than 10 posts to avoid PM spam which caused a lot of trouble before that. I'll enable it for you though so you can see what they are all about (not sure why you'd have 3 PMs for an account you haven't used before though, but let's find out )
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The important word here is release What's in SVN is not an official release yet
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Or at least I thought it would work that way But then I realized I couldn't log in to the forum at all, could still log in to the Admin CP though, so now it should work (and I think it should work to be logged in at both places now as well, still don't know how to do with the RSS feed though ).
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Or scratch that Brian, could you please take care of this? As far as I can tell the feed needs the forum to be turned online again, but then people would be able to register etc, and that wouldn't be a good thing (I know the chance isn't too big since this is the main forum, but still, if there's a better way. I'm almost starting to think it would be nicer/easier to create the feed manually ). We could always use an .htaccess file or something to hide the forum from most people, but as far as I can tell that would hide it (and thus the feed) from feedburner as well EDIT: While looking for a useful option I did change the name of the cookie though, so you shouldn't be logged out when going from this to that forum.
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Ah yeah, it was broken in the forum upgrade. I'm currently working on fixing it.
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The .exe is the autobuilt one that comes with SVN, making life easier for Windows users, but yeah, that doesn't help Mac users the least bit Hope this will get sorted out, it's really sad that it's so hard to get the game running on Mac.
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Kimball has been able to compile I believe, and there is some related, albeit not very helpful, discussion here: http://www.wildfiregames.com/forum/index.php?showtopic=14181. Philip should be able to offer more help, but I believe he's busy until the weekend, so until then I'm afraid there's no one who can offer much help. Another topic on building on Mac: http://www.wildfiregames.com/forum/index.php?showtopic=13327 not sure how helpful it is either, but every little piece might help a bit. (In related news, there's work on upgrading premake to the latest version, which might not solve these problems, but which if nothing else should make some things easier. By supporting Xcode better it should make it easier for Mac developers to work on the game, which in the long term should help solve these problems. Doesn't help much at the moment, but should at least offer some hope for the future.)
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Collecting data from users
feneur replied to Ykkrosh's topic in Game Development & Technical Discussion
While waiting for Philip to answer, have you updated workspaces (running update-workspaces.sh on Linux)? Also, do you get an actual error or is that all you get? -
Indeed, thanks Philip . And if I had the powers to offer someone a knighthood you'd get one
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If I had a medal to give out you're sure starting to deserve it Great work Paul, looking great.
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Yeah, ship garrisoning isn't really implemented yet. They just use the building garrison system for now, so it's bound to have issues like this until we get a garrison system especially for boats. That might take a while though as it has to include things like moving the unit/s and boat to a place where they can "meet" etc, so we've included the current version to have some garrisoning functionality, and to make it possible to get to islands on the Miletus map and others. For now, if you have units underwater that you want to get back on land again just garrison them in the ship again and unload (make sure there is enough space on the shore for them to unload on).
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When trying to login I get redirected to http://wildfiregames.com/forum
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Collecting data from users
feneur replied to Ykkrosh's topic in Game Development & Technical Discussion
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