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Posts posted by ffffffff
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jc is a crazynist dont let him play
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On 10/19/2019 at 7:13 PM, JC (naval supremacist) said:
@user1 don't be noob.
Where is the dislike button?
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remove ur config search google 0ad paths and it will work again
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btw a23-next LOOKS awesome.
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ok is working.
i deleted the mentioned files and put a CCACHE_RECACHE=1 make -j5 in front. so it compiled the files and recached it. now works good. greet
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jea i did clean-workspace.sh after that failure and recompiled again. but i guess it directs in that directions. maybe my compile cacher seems corrupted somehow. i will recompile just thought its something wrong in code. ok i check. (btw i use ccache for compile caching). Greets F.
Ah that can help https://ccache.dev/manual/latest.html#_corrupt_object_files.
I try delete the file and recompile.
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Ubuntu 19.10. All went well till linking.
a23b r21947 compiled well.
svn log -l1
------------------------------------------------------------------------
r23060 | Alexandermb | 2019-10-05 17:25:07 +0200 (Sa, 05. Okt 2019) | 1 Zeile
Fix "Didn't find any objects in the scene" in elephant_asian_armored_03.dae
------------------------------------------------------------------------
gcc --version
gcc (Ubuntu 9.2.1-8ubuntu1) 9.2.1 20190909
Copyright (C) 2019 Free Software Foundation, Inc.
./update-workspaces.sh -j5[went well]
0ad/build/workspaces/gcc$ make -j4
==== Building mocks_real (release) ====
==== Building network (release) ====
==== Building tinygettext (release) ====
==== Building lobby (release) ====
==== Building glooxwrapper (release) ====
==== Building simulation2 (release) ====
==== Building scriptinterface (release) ====
==== Building engine (release) ====
==== Building graphics (release) ====
==== Building atlas (release) ====
==== Building gui (release) ====
==== Building lowlevel (release) ====
==== Building mongoose (release) ====
==== Building Collada (release) ====
==== Building pyrogenesis (release) ====
Linking pyrogenesis
/usr/bin/ld: ../../../binaries/system/libgui.a(CGUIString.o): in function `std::vector<GUIRenderer::SDrawCall, std::allocator<GUIRenderer::SDrawCall> >::~vector()':
/.au0/home/fs/Code/0ad/build/workspaces/gcc/../../../source/gui/SettingTypes/CGUIString.cpp:43: multiple definition of `CGUIString::SFeedback::Reset()'; ../../../binaries
/system/libgui.a(GUItext.o):/media/fs/u1804/home/fs/Code/0ad/build/workspaces/gcc/../../../source/gui/GUItext.cpp:41: first defined here
/usr/bin/ld: ../../../binaries/system/libgui.a(CGUIString.o): in function `CGUIString::TextChunk::Tag::SetTagType(CStrW const&)':
/.au0/home/fs/Code/0ad/build/workspaces/gcc/../../../source/gui/SettingTypes/CGUIString.cpp:238: multiple definition of `CGUIString::TextChunk::Tag::SetTagType(CStrW cons
t&)'; ../../../binaries/system/libgui.a(GUItext.o):/media/fs/u1804/home/fs/Code/0ad/build/workspaces/gcc/../../../source/gui/GUItext.cpp:236: first defined here
/usr/bin/ld: ../../../binaries/system/libgui.a(CGUIString.o): in function `CGUIString::TextChunk::Tag::GetTagType(CStrW const&) const':
/.au0/home/fs/Code/0ad/build/workspaces/gcc/../../../source/gui/SettingTypes/CGUIString.cpp:248: multiple definition of `CGUIString::TextChunk::Tag::GetTagType(CStrW cons
t&) const'; ../../../binaries/system/libgui.a(GUItext.o):/media/fs/u1804/home/fs/Code/0ad/build/workspaces/gcc/../../../source/gui/GUItext.cpp:246: first defined here
/usr/bin/ld: ../../../binaries/system/libgui.a(CGUIString.o): in function `CGUIString::SetValue(CStrW const&)':
/.au0/home/fs/Code/0ad/build/workspaces/gcc/../../../source/gui/SettingTypes/CGUIString.cpp:264: multiple definition of `CGUIString::SetValue(CStrW const&)'; ../../../bin
aries/system/libgui.a(GUItext.o):/media/fs/u1804/home/fs/Code/0ad/build/workspaces/gcc/../../../source/gui/GUItext.cpp:262: first defined here
/usr/bin/ld: ../../../binaries/system/libgui.a(GUItext.o): in function `CGUIString::GenerateTextCall(CGUI const*, CGUIString::SFeedback&, CStrIntern, int const&, int cons
t&, bool, IGUIObject const*) const':
/media/fs/u1804/home/fs/Code/0ad/build/workspaces/gcc/../../../source/gui/GUItext.cpp:158: undefined reference to `CGUISpriteInstance::operator=(CStr8 const&)'
/usr/bin/ld: ../../../binaries/system/libgui.a(GUItext.o): in function `SGUIText::SSpriteCall::SSpriteCall(SGUIText::SSpriteCall const&)':
/media/fs/u1804/home/fs/Code/0ad/build/workspaces/gcc/../../../source/gui/GUItext.h:60: undefined reference to `CGUISpriteInstance::CGUISpriteInstance(CGUISpriteInstance
const&)'
/usr/bin/ld: ../../../binaries/system/libgui.a(GUIutil.o): in function `GUI<int>::ParseColor(CStrW const&, CColor&, int)':
/media/fs/u1804/home/fs/Code/0ad/build/workspaces/gcc/../../../source/gui/GUIutil.cpp:110: undefined reference to `CGUIManager::GetPreDefinedColor(CStr8 const&, CColor&)
const'
/usr/bin/ld: ../../../binaries/system/libgui.a(GUIutil.o): in function `bool __ParseString<CColor>(CStrW const&, CColor&)':
/media/fs/u1804/home/fs/Code/0ad/build/workspaces/gcc/../../../source/gui/GUIutil.cpp:122: undefined reference to `CGUIManager::GetPreDefinedColor(CStr8 const&, CColor&)
const'
collect2: error: ld returned 1 exit status
make[1]: *** [pyrogenesis.make:81: ../../../binaries/system/pyrogenesis] Fehler 1
make: *** [Makefile:69: pyrogenesis] Fehler 2last change of the file /ps/trunk/source/gui/CGUIString.cpp was here:
r23028 | elexis | 2019-10-02 11:44:00 +0200 (Mi, 02. Okt 2019) | 7 Zeilen
[...]
D /ps/trunk/source/gui/CGUIString.cpp
[...]
Greets F. -
this thread is empty and dead
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i have the same glasses
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On 9/12/2019 at 2:52 PM, Sundiata said:
We are currently looking for Programmers, Animators and Artists.
can we bring that in lobby announce? maybe ref to 0ad ticket, modding, forum and trac sides. i would appreciate to see that. talked already to @elexis, @ffm, @user1 (ack: @Hannibal_Barca).
Maybe in conjunction with saying as to be supporter to the project/ or donator.
I guess we need there a bigger announce and catch the people.
Good day, f.
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pls notice that stockfish is using my fooking mod and everybody loves it. pls apply to maingame
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Suggestenius Suggustus
stop funny
no code
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who is going to continue coding my mod now?txxd
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back he is not banned
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hi i never abuse get loads of kicks still
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45 minutes ago, Krinkle said:
I noticed that the player numbers (and order) is different between the perspective switcher and the overlay. This has confused me at times, should they be the same?
On a related note, having team numbers in the overlay would be very useful I think, but.. I would understand if you think it would get too crowded. Just an idea
oh yea adressed!
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6 minutes ago, borg- said:
@billgates
borg u need an answer
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2 minutes ago, borg- said:
Fincompatible mod
borg u have problems with windows installation software
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14 minutes ago, borg- said:
Fgod dont work, screens problem
borg u got face recognition problems eae
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3 hours ago, LordGood said:
for me one of the main problems of the "Livestream Pro Game Series" is that we don't have these nice graphics from @LordGood and @Stan` and all the other Graphics Developers in the live stream of @HMS-Surprise @Feldfeld @Unknown_Player and @psypherium (Alistair). Is that maybe a problem of performance with large unit amounts in game? Or is it simply a lack of good graphics card? For promoting this game this is a very sad showing off the game if we only focus on skill and tactics but the leave the ambient feeling of the graphics side behind. Maybe we can fix that somehow? If the performance is the problem I guess we have to wait for the multithread pathfinding at least. I hope there is a progress coming. Btw is there finally a graphics computing thread in progress? Or this nice new @aeonios graphics patch around @vladislavbelov? Because for the ambient feeling this is very sad if were are not gaining that.
Btw the stream and the gameplay and the commentary else was really nice! Thx to everyone at that point! ( @borg- @nani @elexis @Boudica for acknowledge and all the other )
Here is the last Stream link for a quick look:
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24 minutes ago, go2die said:
looks good but getting this start error, linux
disable autociv, maybe other mods, fgod23 name is good in mod page
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some fix and new experimental (new player status in lobby when in game logged and some fixes):
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[CLOSED] SIGN UPS - Sunday Pro Games 1v1 Tournament
in Announcements / News
Posted · Edited by ffffffff
r u crying?