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ffffffff

Balancing Advisors
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Posts posted by ffffffff

  1. Version from 28.03.2020: (Lobby Warning fix and unselect on gamelist updates fix)

    fgod.exp.280320201820.pyromod

    Version from 12.02.2020: (Player/Observer List InGame overlay fix)

    fgod.exp.1581540040.pyromod

    Version from 6.12.2019:

    fgod23experimental.pyromod (Player statistics overlay fix work for me)

     

    New Experimental Version. New features.

    fgod23_experimentalv2.pyromod (Player statistics overlay doesn't work for me)

     

    Older Experimental version
    fgod_experimental.pyromod
    
    
    Newest Version 1.6.22: https://github.com/fraizy22/fgodmod/raw/master/fgod_v1.6.22.pyromod
    
    
    Main Features:
    
    Fixes 0 A. D. v0.0.23 lobby lag, Fixes gamesetup crash (especially on Mac), new features for lobby and additional behaviour
    (also for lobby dialog), in-game name change (multiplayer-name in general options page), in-game/gamesetup ping nick sound 
    notification from lobby (sound and
    marker on menu button), replace offline in-game (when lobby authentification on host if disabled), unit experience status
    bar in-game, pause overlay clickable/actable units/entities, game reconnect on connection lost/kicked, replays/civilization
    structure tree and civ info/options/last summary from lobby more buttons (hideable), auto-away after time in lobby, highlight
    colors for buddies, buddy games in lobby, highlight color for user player and user player games, number of players games
    (and onlines/open games) in lobby, hide profile panel for longer player list in lobby, player / games deselectable (escape key)
    in lobby, improved nick recognition for pinging in lobby, improved player/game sorting in lists in lobby (and especially
    remembering sorting), in lobby dialog select game the player is in, more darkend background on overlay windows/dialogs, remember
    last opened options page, auto-complete tab in chat cycles through all possible names and terms, observer all player statistics
    in top panel, team statistics in top panel, fight activity ratio in summary, tribute resources show stocks in tooltip for
    easier resources sharing in team, name colors in chat text in-game, mouse wheel support for changing tabs on summary/options/
    gamesetup/credits.
    
    and finally mod compatibility to normal 0 A. D. users.
    
    So happy testing and multiplayer game hosting to everyone!
    
    Easy Install: You now only need fgod.pyromod file (from page https://github.com/fraizy22/fgodmod)
    
    https://github.com/fraizy22/fgodmod/raw/master/fgod.pyromod
    
    Download & Start it with 0 A. D., To Start it with 0 A. D. do:
    
    - Windows/Linux: Right Click On File -> Open With -> Other Application -> Search 0 A. D. -> Open
    - Mac: Select file in File Manager -> Top Bar Hit File -> Get Info -> Click Open With Column -> Click the Dropdown -> Other -> Search 0 A. D. -> Open
    
    When 0 A. D. opens -> select Green fgod in List -> hit Enable -> hit Save Configuration -> hit Start Mods.
    
    The Mod will start and default settings will be setted. Have Fun!
    
    
    Older Install Descriptions:
    
    Drag & Drop this file over 0ad start icon and It will start the mod. Or run "0ad fgod.pyromod" from terminal within your download
    folder.
    
    Enable fgod mod in mod selection (settings) hit save and start mods.
    
    Mac OS install Video/Tutorial:

    If that not works download manual the archive

    https://github.com/fraizy22/fgodmod/archive/master.zip (from https://github.com/fraizy22/fgodmod)

    or

    git clone https://github.com/fraizy22/fgodmod fgod

    Unzip the files mod.json and the other into new folder under 0ad/mods/fgod to path:

    linux into ~/.local/share/0ad/mods/fgod

    windows typically:   ~\Documents\My Games\0ad\mods\fgod

    mac: ~/Library/Application\ Support/0ad/mods/fgod

    or read OS gamepaths: https://trac.wildfiregames.com/wiki/GameDataPaths

    after start game go main menu under settings -> mod selection -> enable fgod, hit save & start mods

     

    Screenshots:

    Lobby (Profile Panel on click player demand, player/game selection clearable escape, Number of player/games, auto away after time inactive, ...):

    screenshot0059.thumb.png.8bb1491b48f0e4d29b54205930e16b00.png

    More Buttons hideable below Chat (Start Replays from Lobby, keep in lobby, show summaries, start replays from in replays and games):

    screenshot0071.thumb.png.aab2b23a7bee63b7c18c22a2b0e190a9.png

    Darken Fades (Window dialogs darker background), Gamename remember:

    screenshot0060.thumb.png.f595b94897237cc31f208dbf00c30c8a.png

    Team Presets in Gamesetup:

    screenshot0074.thumb.png.883eb0ea885a8b3dec52c988fbf020a0.png

    Replace button observer in top-panel (when player offline and lobby authentification disabled), colored names in text chat context:

    screenshot0048.thumb.png.88d33150d8ee62e02224ee2558e3904d.png

    Pause overlay units/entities/buildings everything still clickable/orderable for queueing. Top panel summed resources/pop from all players (tooltip shows also team sum and ofc all players):

    screenshot0069.thumb.png.b3ecbfa04a34a398015e8d3ff00f5b1f.png

    More Options in lobby Options:

    imageproxy.php?img=&key=4309c155facf0c1fscreenshot0070.thumb.png.33c1f02ee7a477b85fab10e761d30769.png

    Easy Update/Download And Feedback In Forums:

    imageproxy.php?img=&key=4309c155facf0c1fscreenshot0073.thumb.png.aaa8433eec84a81ebdcf8581f7fddd48.png

    Fight Activity Ratio in Summary (Military Points / Economy Points):

    screenshot0064.thumb.png.a1df3130575d1ca58035dac09f3c4be6.png

    Also Next and Previous Buttons in Summary When Opened From Replay Menu For Replay cycling:

    screenshot0065.thumb.png.240bc8356922bad95fd4d97bdac836fe.png

     

    • Like 3
    • Thanks 5
  2. For alpha 23 release we get tab switch hotkeys for f.e. summary/options tabs. It will be binded at Alt+S and Alt+W for next and previous tab as due to possible focused text input fields simply tab then dont work (possibly in options text fields). My suggestion is making tab and shift+tab as normal hotkeys for tab switching and Alt+S and Alt+W as fallback hotkeys when text input field focused.

    Would that be good? Please discuss.

    In alpha 23 svn code u can test the code.

    Code:

    https://code.wildfiregames.com/D1176

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