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Feldfeld

Balancing Advisors
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Everything posted by Feldfeld

  1. I can at the very least assume it to be 5, either way they need to learn to batch just like the previous economic scenario
  2. I could make a build order for a specific map (would be better if the player changes his default batch size to 1 beforehand)
  3. It's just 1 guy almost, if he's still not IP banned yet then i still wonder why. If he is then he's very dedicated. Also, the forum is more active now in general.
  4. All the significative numbers are not shown in tooltip, it rounds up to .1 so if you want to do your test, first you can look at the real base values in the game files (because they are rounded up too) and the other solution is to do the cheat "gift from the gods" in your tests which will have the effect to multiply the gather rate and will thus show more significative numbers (useful if you want to test bonus stacking i suppose)
  5. How about you verify it by yourself if you don't even trust the devs ?
  6. I wonder why it was removed from the game but not in the civ description, that makes things not easy for new players
  7. Where did i say that ? I just made an observation.
  8. That said, Hannibal's bonus to allies don't stack with other possible hannibals :
  9. Result : Vercingetorix only affects the player's own troops as expected, Hannibal affects the player + his allies, Cleopatra health bonuses affects the allies but not the player (actually logical) Yes
  10. As for the ambiguous cases, we can first compare Vercingetorix and Hannibal auras, respectively : -+20% attack and +1 capture for soldiers and siege engines. -+20% attack and +1 capture for nearby allied soldiers and siege engines. When we see them together we can obviously tell the difference, but for 0AD players that see them at different time, they could assume it do be the same, it would also make sense in term of balance. But indeed we have : "affectedPlayers": ["Ally"], in the code for Hannibal and not for Vercingetorix. But that's not all, Cleopatra's tooltip has : "+10% health for allied heroes." which is written the same way as Hannibal's but in the code it has : "affectedPlayers": ["ExclusiveMutualAlly"], which kind of hints to a difference we don't really know of. And on top of that it's unclear if in the bonuses to allies also affect you, which is not the case for teambonuses. I don't mind, but i'm almost sure you still don't know the answer.
  11. Yeah, true, although for those cases it's specified in the tooltips. I got focused on the attack bonuses which i remembered didn't stack with others (after veerifying, some do, other not). In the end, even the cleopatra bonus can only stack with itself, right ? Worry not, i looked into the codes. I found a very ambiguous case. And still, it doesn't necessarily stay at the highest, it would only stay to the bonus that affects you, and if it combines, it doesn't necessarily combine to 35%.
  12. It is an understandable worry. I think this bonus is not implemented and won't be.
  13. Imagine you have a base stat of 100. You apply a bonus of 20% and then a bonus of 15%. After the 20% bonus, your stat is 120 and you apply the 15% bonus on that number making it 138. This is higher than a 20 + 15 = 35% bonus which results in 135.
  14. By 20% and then 15% he meant that the 15% is applied after the first 20% bonus is, so on an attack value that is higher than the base one, making it give a bigger bonus and what it means that ally aura don't affect you (afaik) EDIT: in other words, the answer is no to the very first question of the thread
  15. ABC is not the same and answer is 20% and that's all.
  16. I now remember those fun svn games when the wolves weren't tamable
  17. He also wants to send them back to work in the end but yeah, if he wants his soldiers to fight he can select them maintaining Alt and circling his economy, which will not select women.
  18. Yeah when i wrote this part i assumed in my head that mods couldn't change local.cfg, i would need devs to confirm what is or not possible xd.
  19. Yeah it would be cleaner to use a new local.cfg file though i don't know if a mod can affect it. One disadvantage is that if user had already some changes in his local.cfg file it would not work with the mod. Maybe a way to do Isometric View with mod and user.cfg is to have 2 mods that write in user.cfg, one that puts isometric view settings and one that reverts to default.
  20. I think it's possible to write into user.cfg using js, that said the way to revert back is still left to the player (either backuping or having regular options in local.cfg and deleting user.cfg ?)
  21. I am not sure i understood the question but for example nani made a mod for buildings hotkeys. Not any kind of hotkeys can be added then played in multiplayer with others though. I can tell how i use the technologies if requested, otherwise i'll let that to borg
  22. While waiting, there is a pause hotkey. I think that in single player, the game is also paused while tabbing out and resumes immediately when it is main window. Edit : automatically* paused when tabbing out
  23. 1. Spartans 2. Persians 3. Maurians Honourable mentions : Carthaginians, Iberians, Romans, Macedonians
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