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Feldfeld

Balancing Advisors
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Everything posted by Feldfeld

  1. Well, the only files i think that enter in conflict are the civ files in simulation/data/civs (I used them to specify the unique building for each civ). I'll probably just update them when the next DE release comes.
  2. I just made a *sort of* working version for DE. Things to note: - I made it on a released version of delenda est, if you find that dependencies are not met, try modifying the mod.json file to change them. - If you play it on a later version of DE compared to the one i modded on, some files may be overwritten. - Added farmlands, i'll look to improve the way they look later if i'm able to. For now there is also a bug where if they spawn on the edges of the map there may be some areas not covered by the gathering bonus aura. - Added mercenary camps. As of now I didn't make the number of additionnal farmlands / mercenary camps scale with map size or player numbers yet. - Added unique starting buildings. In the future i will probably change the way base spawn to meet the looks of skirmish maps (ie. ressources further from CC). The way I added starting buildings may make base spawning bug in other random maps -The spawn of guarranteed farmland areas / mercenary camps has only be finetuned for settings 1v1 medium size. In other map settings they will work most of the time but i should fix that later.
  3. Update : - Changed lighting effects - Changed ground textures - There is now fewer but thicker woodlines (in smaller map sizes specially) in an attempt to balance wood and to also leave space for DE farmlands. - Wood can still be imbalanced, I will probably look into guarranteeing a forest to players - I am still not satisfied with how i deal with trees and leaves around the road
  4. Update : reduced density of oak forests
  5. Hi guys, I had the idea of making a new random map with multiple purposes : - To adapt a skirmish map from Delenda Est mod and making a random map compatile with it (so, notably to have farmland) - To have randomized but still balanced additionnal ressources near players. They will have the same amount of nearby food (+/- 200) and it can be of same or different types (hunt or berries). So I decided to adapt "Britannic Road" from Delenda Est by @wowgetoffyourcellphone. Thanks to @nani, @badosu and @elexis for answering all my questions on map making Version for vanilla : feldmap.zip Version for Delenda Est : delenda_rm.zip Version for github DE (A24) : delenda_rm_a24.zip
  6. Basically there are 2 ways of changing hotkeys, via local.cfg or via user.cfg. default.cfg should not be changed and has lowest priority, it just represents default hotkeys. I didn't know which has the priority between local.cfg or user.cfg, by the looks of it the later has. I suggest you change all your hotkeys in either file (but prefer not to mix up). If you have hotkey conflict, indeed you have to put unused to the hotkeys you don't want, however don't do it in default.cfg but rather in the file you chose to modify your hotkeys. Edit : also, user.cfg is not inherited by autoCiv but can be modified by it.
  7. Then you can try going to C:\Users\Odin\AppData\Roaming\0ad\binaries\config and edit user.cfg Check if there already are entries for unit training, and if not, add the lines you had in first post (hotkey.session.queueunit.1 = "A" ; add first unit type to queue) etc
  8. Try this : [hotkey.session.queueunit] ; > UNIT TRAINING 1 = "A" ; add first unit type to queue 2 = "Z" ; add second unit type to queue 3 = "E" ; add third unit type to queue 4 = "R" ; add fourth unit type to queue etc.
  9. What are we even supposed to pick as biome ? And why would Jungle (or Savannah) be a problem ? The game won't be laggy with just 2 players and small/medium size and i suppose with the balanced map pack tigers are not going to be a problem ?
  10. Please link me to the relevant patches. I already agree with Valihrant's changes that are extracted from his mod
  11. I'm more likely to enter this evening, I'll be studying this afternoon
  12. Well, there are 3 more events to go, nothing is pressing. I'll probably wait until rules are changed.
  13. The bans should be for both players and picks exclusive to 1 player. The order of the picks might have to be shuffled, too.
  14. Yes you can. Hold Ctrl. Wish we could change the key though
  15. There were 4 full games before that one. Could send all of them in pm if you want
  16. I think it's 79 but you can verify by having an archer shoot an ennemy tower
  17. I think that it is the mean elevation bonus over all directions. Towers (and other ranged units or buildings) can have a range bonus if they stand higher than their targets. For units the number displayed is the range bonus in the direction they are looking at, for buildings it is a mean range bonus over all directions. The height of the tower is considered in that calculation i assume. Edit : note that it makes the range ring (aura) only approximately correct when elevation changes in the surroundings of the tower
  18. Well, in a game like this, a very small change can have big consequences, especially when there is no counter system, the stats have to be near perfect.
  19. This tooltip value is a rounded mean of food gather rates from different sources (berries, farm, hunt)
  20. At 0:45 something that comes closest to gameplay
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