Feldfeld
Balancing Advisors-
Posts
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Joined
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Days Won
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Everything posted by Feldfeld
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Dancing is actually a thing in AoE2 and has been done quite a bit in its latest NAC2 tournament, it's just that there it needs very low latency (like in LAN) in order to be done (and is less effective in general)
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Dans les 2 cas la réponse est le commerce, il est possible de créer des marchands dans le marcher puis le faire commercer entre 2 marchés pour avoir du revenu, plus les marchés sont éloignés meilleur est le revenu, et le revenu est également meilleur si le commerce est entre 2 joueurs différents
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Why my 0 A.D. the GUI's character string is error encode
Feldfeld replied to 梨子的艺仁's topic in Applications and Contributions
First post has been edited, needs a bump -
In the mod women can now build barracks/range/stable
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Avoiding endless lines from barracks
Feldfeld replied to Anaxandridas ho Skandiates's topic in Gameplay Discussion
They do if you want to manage them well, after all it's better to engage a fight with your units being grouped instead of sending them one by one -
Avoiding endless lines from barracks
Feldfeld replied to Anaxandridas ho Skandiates's topic in Gameplay Discussion
I don't understand that point, why would formations be used to dodge projectiles ? Currently dancing is more efficient, constantly setting and disrupt formation seem useless to me. Also removing formation would lead to larger scale battles micro requiring more clicks and being more complex, I remember being quite successful with it at A21. -
Je suggererais d'ouvrir le gestionnaire des tâches et vérifier si le jeu est pas déjà lancé au cas où
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Antiquity Expert's Main Thread
Feldfeld replied to Anaxandridas ho Skandiates's topic in General Discussion
@feneur @Itms -
Champions and civilisations balance mod for A23
Feldfeld replied to Feldfeld's topic in Game Modification
No problem for me -
Champions and civilisations balance mod for A23
Feldfeld replied to Feldfeld's topic in Game Modification
Actually the changes i used in the mod are something like 4 lines added for it to work so it might be not worth to use it as a dependency but here's the mod anyway. heroes-do-not-reincarnate.zip This should work -
Champions and civilisations balance mod for A23
Feldfeld replied to Feldfeld's topic in Game Modification
Updated to version 1.0.4 -
Parallel GPU-based A* algorithm in pathfinding
Feldfeld replied to Kuba386's topic in Game Development & Technical Discussion
If you find other players i could be interested in trying a big game (6 players or more) with the patch, to see what settings it would free for those -
Yes there was one. I think it was part of the heightmaps that got removed due to legal issues, but this one along with Howe Sound didn't get back probably because the settings was too irrealistic or something like that.
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Empires Apart. ==Freemium==
Feldfeld replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
This review was written in beta so maybe a bit outdated, most things remain true but some things are fixed (for sure double click work for selecting all units). Its still a pain to click on things sometimes. Also it doesnt mention differences in phasing up because that didn't exist at the time. Something as simple as setting rally point on living sheep for villagers only got working in latest patch- 209 replies
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Empires Apart. ==Freemium==
Feldfeld replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
It will now be possible to unlock civilisations just by playing https://steamcommunity.com/app/530630/discussions/0/1745605598704928365/- 209 replies
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- rts
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Empires Apart. ==Freemium==
Feldfeld replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Actually they have it too, in a lesser extent- 209 replies
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Also, i need to tick the images literally everytime, i don't want a tool that makes me lose time on top of regularly reminding me that i don't have human behaviour.
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It could be useful to have number of gatherers per ressource, to know when a mine run out for example, and number of idle units would be good in general. But for me it would only be interesting if it's print somewhere on the screen, i wouldn't click a button just for that
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Better economy balance, better use of dropsite (walk distance quite high), better use of batch training and more organized attack (have the units regroup before they start to fight would be good) If i were to contribute, AI would be one of the first thing i would try to improve, but on top of being lazy, i could lack some knowledge about it and maybe it is hard to improve these things without using too much computer ressources (especially for the dropsite stuff)
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For that i'd say that iberians are best followed by carthaginians (iberians towers and fortresses, and carthaginian walls)
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The position of CC is always the same in maps like mainland. When seeing opponent base, i scout his unit composition, his woodline location and his additionnal ressources
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Just say you're a physician from Lyon and should be fine
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Well, don't forget that there are different generations for this map, one with this small path of land that cuts oasis in half, and one with nothing in there. If there is nothing, only one dock and ship are needed. If i wanted, after the dog has explored which gen it is, i could just go boom, but i decided to go for this risky strat because it can be quite strong anyway It doesn't necessarily mean the games were played with fgod mod, it just means that the replay provider (Jofursloft) had the mod enabled while spectating the game afaik Also for this issue i had sent a message before in the thread