Feldfeld
Balancing Advisors-
Posts
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Joined
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Days Won
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Everything posted by Feldfeld
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I didn't put the .json file because it spoils the duration of the game, also I didn't close the game immediately after it's over so the summary would not be representative.
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It could be due to diminishing returns, I didn't bother checking that yet.
- 158 replies
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- @stan
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Introducing the Official community mod for Alpha 26
Feldfeld replied to wraitii's topic in Gameplay Discussion
I could do it, if community is not too rough if changes they don't like get merged My plan would be to leave 5 days - 1 week of discussion for merge requests then merge if opinion is not very negative. (for the community: please remember it's easy to undo a change!) Btw I think balance could get in much better shape if one competent person was in charge and made most of the changes. Because, only a small amount of proposals can get in if all of them need a real consensus making everyone happy, and the gameplay has very little changes. I think I have good grasp on balance and could fill the role. -
Feldfeld vs Edwarf Feldfeld vs Edwarf.zip This gives us the finals for the tournament!
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Will 0AD be released on steam?
Feldfeld replied to leopard's topic in Introductions & Off-Topic Discussion
From my understanding, anyone can generate and hold a crypto wallet. So the ban would apply only for wallets held in western crypto services like coinbase etc. which make it easy to trade them, but it's still possible to make transactions without them. Also I imagine there are exchanges based in Russia, a quick search gave me Matbea (I couldn't find if they allow transactions to any wallet though). If you don't want the transaction to be traced back to Russia (which could be a problem if the crypto ban goes to the next level) then from what I saw Monero offer such privacy guarrantees. Of course, although these methods work, they would not be super convenient. I never worked with crypto though so if I'm wrong in anything I said please correct me. -
You could install the development version (svn, instructions are somewhere), which can be installed alongside 0 A.D. Then, using svn, you can go to the revision corresponding to the 0 A.D. release of your choice. See here: https://trac.wildfiregames.com/wiki/Changelogs (column last commit). That effectively allows you to play any older version this way.
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Mainland Twilight new mod for Team Games
Feldfeld replied to leopard's topic in Scenario Design/Map making
If by that you mean time alternating the day and the night while in game, I think the engine doesn't have that. Yes, just one map, Alpine Mountains. I focused on beauty on that one. It has balanced resource start, but is chokepointy and expansion possibilities are unbalanced. See https://0ad.old.mod.io/feldmap for a few screenshots. -
You both have good points. For the DDOS situation, I don't want to elaborate too much to give any ideas but I don't think announcing the game beforehand would change much. For cheating by sharing information, this is of course something that should be taken seriously. Many of the benefits obtained through this kind of cheating could also be from another kind of cheating, that doesn't require a third party, but is difficult to perform. If we compare with big chess websites, games are public and nothing prevent a player to give advices to another I guess, also if not abused, and if done properly, cheating with engines is possible without being detected. Of course it's not exactly the same situation but the point being, if someone is motivated enough he will find a way I guess, so is it worth it to trade off the community benefits a live tournament game could bring for less convenience for the potential cheater? That's a good question and if players have concerns they can write in this thread or message me. Personally I would still prefer to go for live games. For comparison, AoE2 streams games with a delay, so pure live games is an impossibility, but the stakes are much larger there (and they have more programmatic capabilities, also being closed source is an advantage to this regard it looks like). If even one tournament game gets DDOSed, it will be detected and there will be a clear precedent. So measures could be taken at that moment. It is much easier to avoid DDOS from these 1v1s than from the regular TGs. We cannot say the same of cheating which could be very hard to detect. I will note again that the competitive aspect was not the first objective of this tournament, but well it's still a tournament. As things stand, I will give players freedom over if they want to announce it, personally I will ask my opponents if they want to. Matches that get played on-the-fly in lobby without getting scheduled of course can't be announced
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Mainland Twilight new mod for Team Games
Feldfeld replied to leopard's topic in Scenario Design/Map making
On another note, in my map Alpine Mountains (available in feldmap), in Winter biome, it alternates randomly between sunny, snowy and night environment -
Unfortunately, not all matches have been played this week. I find it unlikely the match between Dakara and Stockfish will be played even with a deadline extension. Since Dakara showed more activity on the forum and the lobby, I will give him the win by forfeit. Thus we can start the 2nd round (semifinals) this week! The deadline is at Sunday 23, 23:59 UTC. The matches are: ValihrAnt (2322) vs Dakara (1772) Feldfeld (2169) vs Edwarf (1861) @ValihrAnt@Dakara@Edwarf
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Mainland Twilight new mod for Team Games
Feldfeld replied to leopard's topic in Scenario Design/Map making
Indeed, environmental settings are underrated. For some random maps, randomizing these settings between a few presets could be cool. -
For a person to be identifiable, according to the GDPR, doesn't mean that you need to be able to fetch his full name (and birthdate...) from the data you have stored. It only means that he can be distinguished from other people. "At its most basic form, whenever you differentiate one individual from others, you are identifying that individual. Any individual who can be distinguished from others is considered identifiable." (https://gdpr.eu/eu-gdpr-personal-data/) Considering the accusation being that both usernames and IP addresses are collected, we would need to consider multiple kind of identifiers: the username, the IP address, or the pair (username, IP address). From what I've read, the username is enough by itself. But let's develop a bit: What is an "online identifier" according to the GDPR? They provided in their website a non-exhaustive list containing IP addresses, cookie identifiers, RFID. (same source as above). But it is non-exhaustive, and from https://ico.org.uk/for-organisations/guide-to-data-protection/guide-to-the-general-data-protection-regulation-gdpr/what-is-personal-data/what-are-identifiers-and-related-factors/ we have a more detailed description: "Other examples of online identifiers that may be personal data include: MAC addresses; advertising IDs; pixel tags; account handles; and device fingerprints." And even more precise: "An individual’s social media ‘handle’ or username, which may seem anonymous or nonsensical, is still sufficient to identify them as it uniquely identifies that individual. The username is personal data if it distinguishes one individual from another regardless of whether it is possible to link the ‘online’ identity with a ‘real world’ named individual." Here the username collected are tied to account created in 0AD lobby, which fits the description. What about IP addresses? (by themselves): I have to say that the EU GDPR website is not very clear on the subject. It is true that multiple people can hide behind the same IP address. For example, it can cover an household. But even the ISP can't precisely identify one user behind an IP address, at best it identifies an household, and even that is unreliable because of potential wifi sharing, or perhaps hacking. From what I remember, that detail has proven to be important in court, invalidating some proofs featuring IP addresses. But then, why again was the IP labeled as "online identifier"? Maybe because it does discriminate users most of the time even if not 100%? Maybe because they wanted to voluntarily leave some doubt to make it easier on the court, for them or for service providers. On another note, WFG had to get GDPR compliant, and they don't collect more meaningful identifiers than usernames or IP address (ask @elexishow much effort he put into the GDPR compliance). Some more info in https://trac.wildfiregames.com/wiki/UserDataProtection That said, this doesn't mean GDPR can be applied in this situation, maybe this part (from my first source) can be debatable: "Furthermore, the GDPR only applies to personal data processed in one of two ways: Personal data processed wholly or partly by automated means (or, information in electronic form); and Personal data processed in a non-automated manner which forms part of, or is intended to form part of, a ‘filing system’ (or, written records in a manual filing system)."
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Introducing the Official community mod for Alpha 26
Feldfeld replied to wraitii's topic in Gameplay Discussion
The tournament started at 0.26.2, so I meant one update beyond that. But that's just a simple personal wish. I don't really mind if there are more updates. I'd say there shouldn't be too much changes at a time (so I would suggest something like: release every 2 weeks, have a decent amount of changes but not too much) Given how hard it was in the past to make players go out of their way to install gameplay/balance mod, or to play SVN, I'd say it's probably good to have players directly test the next release. Of course it wouldn't be nice if it was so bad it makes them go back to vanilla and then not bother with the mod afterward, but I hope it's not something that can happen. -
Introducing the Official community mod for Alpha 26
Feldfeld replied to wraitii's topic in Gameplay Discussion
Thanks for your concern! Please note that my tournament had a few objectives regarding the community mod: - Make it popular with the multiplayer community (it ended up being adopted without needing help from the tournament) - Test the new features of the mod, try to find out what's broken for balance That is the reason why I required the community mod, it's not really because it fixed the Hans (if I wanted I could still have gone without it). The competitive aspect of the tournament came after these objectives. I didn't intend the tournament to be really competitive. (though if players have an opinion if future tournaments should be more/less competitive they can message me) As for my wish for community mod updates with respect to the tournament: I wished for no more than one update during the tournament (so before October 30). Other than that it's free. -
Feldfeld vs kun0 We agreed before playing to make it a BO3, to make for a better learning experience. Feldfeld vs kun0.zip
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Introducing the Official community mod for Alpha 26
Feldfeld replied to wraitii's topic in Gameplay Discussion
Considering you can't retrain heroes once they die, yes, there would be. -
I see that smurfs live rent free in your head I'd like to see the prediction come true though - this means that matches get played
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The tournament has started! Here is the list of players: @ValihrAnt(2322) @Feldfeld (2169) @Edwarf (1861) @Stockfish (1833) @Dakara (1772) @Philip the Swaggerless (1646) @kun0 (1547) @thephilosopher (1305) Unfortunately, due to having 10 players registered, two players couldn't make it to the 8-player brackets. I am sorry for not having everyone participate, and I give special thanks for these players who by registering made this tournament more likely to happen: @seeh @BeTe ________________________________ The bracket is seeded, and is available on challonge, you can find it here: https://challonge.com/l9vi81d9 The seedings have been done using 0 A.D. elo, which is convenient and looks quite close to reality. This gives us the matchups for the first round! ValihrAnt (2322) vs thephilosopher (1305) Stockfish (1833) vs Dakara (1772) Feldfeld (2169) vs kun0 (1547) Edwarf (1861) vs PhiliptheSwaggerless (1646) ________________________________ The deadline for the first round is Sunday 16, 23:59 UTC Please try to organize your match as soon as possible using forum private messaging! Beware of timezone differences. Once the match is over, please announce the result in this thread (possibly hiding it in spoiler) and provide the replay. Please message me personally if your opponent doesn't answer you after 2-3 days. You will find the precise game settings in the first post of the thread. Verify them before readying up in the lobby.
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Registrations are closed! Bracket will be announced soon.
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I'll probably make brackets on challonge yeah
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It's an idea, but I wanted the tournament to run quickly. With this amount of players, and 3 rounds, losing one match means not winning the tournament, much like with bracket system but with perhaps a smaller appeal. But it's true it means more matches for players, and more balanced the longer into the tournament I'll keep it in my backlog. We need at least 2 more players to make at least a silver mini-bracket!
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In case a match doesn't get played on time I will hear the arguments then take a decision based on that. Players can freely schedule their match using the forum private message. BO1 for weekly schedule is a bit weird indeed but it was clearly the favored option based on votes so I went with that. It won't necessarily stay that way in next tournaments.
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I announce that the tournament will start next week! It will use a weekly schedule, and have a BO1 format. I did not decide yet if it will use seeded or random brackets as I did not gather enough opinions. Feel free to give your opinion if you registered! Registrations are still open, and will be until Sunday 9 October 20:00 UTC, and I will announce the brackets before Sunday 22:00 UTC. Once they are announced, you will know who is your opponent, and you will have 1 week to play your match. I strongly encourage you to use the forum private message feature to schedule your match. If you meet your opponent in lobby, you can of course play your match on the spot, but please do not count on it! This is not guaranteed to happen. Even if you registered, it is not guarranteed you will get to play the tournament. It depends of if the number of players registered fit well. Here is how I intend to complete the brackets: There will be a Gold Bracket that will contain up to 8 players. If more than 8 players registered, then having a Silver Bracket is a likely possibility. If we have around 16 players registered, then there will be a 8-player Silver Bracket for sure. If we have 12 players registered overall, then I will message the 4 players that didn't make it to the Gold if they are interested in playing a 4-player mini bracket. If you missed the registration deadline, do not forget that I intend to organize more tournaments like this if it goes well. So if there are no problem, then next tournament will be in around 1 month. ________________________________________________ I registered the players that announced being available with the weekly schedule. If you can't play this edition of the tournament, please tell me and I'll unregister you. Currently registered (10 players): @Feldfeld@ValihrAnt @Philip the Swaggerless@Stockfish@thephilosopher@seeh@Dakara@kun0@Edwarf@BeTe Waiting for confirmation: @Emperiorplease tell me if this schedule is good for you. Xpert told me in lobby his intent to participate. Please post in this thread to confirm.
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Introducing the Official community mod for Alpha 26
Feldfeld replied to wraitii's topic in Gameplay Discussion
That is a change from a25 -> a26, not the community mod -
Welcome! Please at least pick a schedule (or say that you are fine with any) For players registering that announce something sounding like "if you're short on players" will be guarranteed to play if less or equal than 8 players registered and if we are close to 16 players registered. However, if we are more than 8 players but not quite close to 16, then they will have lower priority but could then register as sub if they wish to.