
Feldfeld
Balancing Advisors-
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Everything posted by Feldfeld
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Introducing the Official community mod for Alpha 26
Feldfeld replied to wraitii's topic in Gameplay Discussion
As the first round of my tournament starts next Monday, it could be nice if the proposals that received support could be merged like @real_tabasco_sauce said: since they are not going to change anyway and we should target regular enough releases imo @wraitii Also I still am interesting in having merging rights in the gitlab repo, I could make an account if that is accepted (though it would be not be relevant in current situation since I want a release xd) -
Introducing the Official community mod for Alpha 26
Feldfeld replied to wraitii's topic in Gameplay Discussion
About chicken rushes in team games, I agree that in the case of one team having an imbalanced line-up like 1800 + 1300s, if the all-in is well executed it could be possible to slow down the 1800 at the price of slowing down even more a lower rated player and therefore winning the game. However, the chicken rush is not the only way to do it, for example a 2v1 rush could do it well and is not new. I have not seen enough TGs to see if it is a problem. One all-in strategy was done against me this alpha but it was using ranged inf CS not cav, and was unsuccessful. It is tricky because if the defender gets even a 20 pop advantage early on against his adversary that can easily snowball to victory without the pocket's situation being relevant. If the chicken rush really is a problem in TGs, then a 2min or 3min ceasefire could do the trick. Also having teammates sending resources could help a lot, as you could safely build your forces without being slow down too much. -
Introducing the Official community mod for Alpha 26
Feldfeld replied to wraitii's topic in Gameplay Discussion
I will also add that, for now I don't really see a point in doing a (significant enough) cavalry nerf. At the end of the day, infantry is still hugely useful in 1v1 and in team games as well, a transition to cavalry if not well timed can just lead to being overrun by infantry. For the current state I only see a small damage nerf to skirm cav to be interesting. I'd consider the gameplay of mostly ranged infantry CS to be worse. There is not even an attempt in transitioning away from a unit we make from the beginning of the game. Instead of fine tuning stuff like this, I'd be more interested in some more radical changes, such as for example straight up halving the attack rate of all ranged units (so reducing their DPS by that much), accompanied by a melee cav nerf. That could rehabilate melee infantry and maybe champions as well. Experiment, bring new units to the light, try to reach a new balance. -
Introducing the Official community mod for Alpha 26
Feldfeld replied to wraitii's topic in Gameplay Discussion
For now I'm claiming to be able to deal with it without preparation, only by scouting and adapting. I would take the issue more seriously if I needed to alter my build just because of the possibility of a rush, but right now it's not the case. That said I still didn't play a lot this alpha so if anyone wants to challenge me and try to prove me wrong i'd be happy to play some 1v1s so we have more data about this strategy. Only problem is I'm not very active in lobby -
Introducing the Official community mod for Alpha 26
Feldfeld replied to wraitii's topic in Gameplay Discussion
Else perhaps lower rated players could take some reference on how to beat the chicken strategy. From my experience, the best way on how to play against it is scouting it, then if there are more cav coming than you can fight, just take all woodcutters back to the CC to take straggler trees. You should have still a way better eco than your opponent so then you can build numbers of men who can fight, and go out when ready. Counterattacking can also be effective in that situation although it requires some technique. -
Introducing the Official community mod for Alpha 26
Feldfeld replied to wraitii's topic in Gameplay Discussion
I have not seen evidence of cav domination in 1v1s. My first 3 games against ValihrAnt this alpha were victories from me after he committed to making more cavalry than me, resulting in myself having eco advantage. I played 3 games against vinme where he was trying to make a point about hunt biomes supposedly forcing games to be about making more and more cav, only for me to win by making (way) fewer cav and focusing on defense. Of all 1v1s I played this alpha, I only ever lost once to an opponent making a lot of cav early on, and that only was because I was taken by surprise from my own mistake. -
Sure is! As a reminder for other potential players, the deadline for registration is Sunday 6 November 21:00 UTC
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Yes I invite people to talk about it in lobby, personally I am not very active there for now so I can't do it myself
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Part of my answer here: But basically, it's way harder to organize. Even for 1v1 tournaments, it can be difficult to make them meet on a schedule, and for a 4v4 tournament you raise it to 8 players who would need to agree on a schedule each week. Quite unreasonable unless we force a time where players agree to be available every week (so that would be sunday evening for europe / afternoon for america). Even though right now i'm not sure if you can make more than 4 teams play if you consider people normally playing on sunday evening but that could be different if players engage to be there at that time. Difficult to say. Then there is the problem of team balance, some people may not care too much about it as it is a tournament, some people may still care about it, since unbalanced teams will lead to an inevitable outcome. That would be a difficult problem to settle. You can find an illustration of these issues there: @Unknown_Player hosted a tournament but it was a bit different I believe I'm not sure if you were referring to that. It's a bit different but personally I would not be able to organize something similar as I am not available on sunday evenings. So basically, if people are interested in a 4v4 tournament, they could do a little "market research" to see if many people would like to play the tournament and agree to be there every week at Sunday 19:00 UTC. Then I would need a consensus with the balance issue, and a co-organizer who would be on the lobby at the time games get played since I can't be there myself. If such a tournament happens it would take the form of a league I imagine.
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As things shape up, it looks like we will have more than 9 players which means BO1 + swiss format
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That was a re Alright I register you and you'll play if there are >= 10 players
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Do not hesitate to mention the tournament in lobby! That was the initial goal but it ended up being adopted without really needing the help of the tournament. Now my goal is more to have a regular tournament event for 0AD as it is not easy to organize these. It will still be useful to test the new balance of the mod but I don't think it is worth it to wait for mod releases.
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The registration for 0 A.D. Friendly Tournament Series 2 are now open! The deadline for registration is Sunday 6 November 21:00 UTC, and shortly after the first round will be announced. The rules for the games are the same as the first edition, with a small change that if both players agree they can pick a biome (but if one player doesn't want then it's random biome). It will still have a weekly format. However, if we have 8 players registered in the tournament then we will do a bracket format (like in the first edition), with matches being BO3. If we have more than 8 players however, then we will do a swiss format! (BO1) Simply write a message in the thread in order to register! ____________________________________________________________________________ Registered players (14): @Feldfeld@MarcusAureliu#s@alre@BeTe@ValihrAnt@rm -rf@Philip the Swaggerless@Dakara@LetswaveaBook@seeh@borg-@chocapoca@Edwarf@Player of 0AD
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Congratulations to for winning the first edition of the Friendly Tournament Series! You can find the brackets, with all results and standings here: https://challonge.com/l9vi81d9 I will announce in the next post the second edition. Let's try to have this a regular event in the 0 A.D. multiplayer community!
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You could try some things to check behaviour Trying another custom keybind -> does it work? Making an action that should change already present settings in user.cfg (eg enabling some mods) -> is the corresponding setting updated in user.cfg? If not perhaps it updates a user.cfg located somewhere else
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There shouldn't be any heading in that file. It should be updated automatically by the game as you set key bindings (or do some other actions), each line being independent from the others. (meanwhile, local.cfg is kind of the "old" way of setting bindings and it is no longer needed to change it, but maybe you could look in there, maybe it has priority over user.cfg)
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Of course no limitations, anyone is free to cast
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I didn't put the .json file because it spoils the duration of the game, also I didn't close the game immediately after it's over so the summary would not be representative.
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It could be due to diminishing returns, I didn't bother checking that yet.
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Introducing the Official community mod for Alpha 26
Feldfeld replied to wraitii's topic in Gameplay Discussion
I could do it, if community is not too rough if changes they don't like get merged My plan would be to leave 5 days - 1 week of discussion for merge requests then merge if opinion is not very negative. (for the community: please remember it's easy to undo a change!) Btw I think balance could get in much better shape if one competent person was in charge and made most of the changes. Because, only a small amount of proposals can get in if all of them need a real consensus making everyone happy, and the gameplay has very little changes. I think I have good grasp on balance and could fill the role. -
Feldfeld vs Edwarf Feldfeld vs Edwarf.zip This gives us the finals for the tournament!
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Will 0AD be released on steam?
Feldfeld replied to leopard's topic in Introductions & Off-Topic Discussion
From my understanding, anyone can generate and hold a crypto wallet. So the ban would apply only for wallets held in western crypto services like coinbase etc. which make it easy to trade them, but it's still possible to make transactions without them. Also I imagine there are exchanges based in Russia, a quick search gave me Matbea (I couldn't find if they allow transactions to any wallet though). If you don't want the transaction to be traced back to Russia (which could be a problem if the crypto ban goes to the next level) then from what I saw Monero offer such privacy guarrantees. Of course, although these methods work, they would not be super convenient. I never worked with crypto though so if I'm wrong in anything I said please correct me.