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Feldfeld

Balancing Advisors
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Everything posted by Feldfeld

  1. @Dakara told me of his win, but he'll post the replay tomorrow. I will now launch the 5th and last round of the tournament! __________________________________________________ Round 5 matches: @Feldfeld vs @Dakara @ValihrAnt vs @Player of 0AD @Edwarf vs @MarcusAureliu#s @Philip the Swaggerless vs @BeTe @rm -rf vs @LetswaveaBook @chocapoca vs @seeh Bye (no game for this round, +1 point): @alre The deadline for this round is Friday 16, 23:59 UTC. Please try to organize your match as soon as possible using forum private messaging! Beware of timezone differences. Please message me personally if your opponent doesn't answer you after 2-3 days.
  2. Feldfeld vs Edwarf Feldfeld vs Edwarf.zip
  3. And the last game got played. The deadline extension proved to be useful! Remember you can ask one if you couldn't play your game in time due to unfortunate things. Thanks @alre for staying available while he could take the free win. __________________________________________________ Round 4 matches: @Feldfeld vs @Edwarf @ValihrAnt vs @MarcusAureliu#s @Philip the Swaggerless vs @Dakara @Player of 0AD vs @LetswaveaBook @BeTe vs @seeh @rm -rf vs @alre Bye (no game for this round, +1 point): @chocapoca The deadline for this round is Friday 9, 23:59 UTC. Please try to organize your match as soon as possible using forum private messaging! Beware of timezone differences. Please message me personally if your opponent doesn't answer you after 2-3 days. __________________________________________________ Replays of past round: Round 3 (Community Mod 0.26.3): FTS2-Round3.zip
  4. Yes, sorry, that's a consequence of having borg- forfeit the tournament. If nothing changes next 2 rounds will have a different player getting a Bye as well
  5. Basically look at my game against LetswaveaBook in the tournament. If I didn't get attacked, I would have gone once I had 8 cavs total (so after a batch of 3 cav are trained) That's because - Your opponent had a few units inside CC so this shoots more arrows - You stayed too long under despite that - You had a low number of cav so CC arrows don't get split and that makes you have to go back sooner as cav gets in low health sooner. Of course unit management is tricky there especially if you are against this opponent. After you went back I stopped watching because from there you lost the timing to pretend making damage. Since you didn't disrupt enough on your first go then the economy advantage of your opponent is too strong and he can defend the rest Well tell this to vinme's opponents he got himself a good elo by only using persian archer cav strategy pretty much. Not saying it's easy of course it takes skills to do that strategy properly.
  6. You could have done: - Better build order - Coming with more cav (a requirement at that timing unless you spotted a weakness by scouting) - Focus on disrupting food income (idling women near CC while not staying under its fire, raid the additional berry patch until the slingers come then retreat, force slingers to stay on the berries unless you come back, alternate checking food sources) Of course against this defensive position and that player it takes good skills to make it. Not many players can do it. I'm curious of what would have happened if I were in your spot.
  7. Towers and fortresses are used in 1v1s and TGs on mainland. Walls are not but that's because Mainland is as open as it gets, on top of players sometimes not realizing they are in "must defend" situation. Also, that champions are weak gives less incentive to stall out. Mainland is not the only map. There are maps that are less open but not as closed as the ones you created, and they give some easy to defend positions, one example are water maps (eg Rivers, Corinthian Isthmus). I know by experience they play like this At the end of the day, players mostly play TGs on Mainland. It may be due to lack of taste, but the fact that many options are hardly viable for civs doesn't help. I kind of agree. In AoE2 all civs have trebuchets. In Delenda Est I think infantry can build catapults on the field which is an interesting idea.
  8. Too chokepointy imo. From my experience, chokepoints make it too easy to defend and leads to stalemates. If not for that problem I'd be advertising my Alpine Mountains map for multiplayer. Some civs only have rams as siege capabilities, pushing with rams can be incredibly difficult against a well defended position. If there were some other siege options, or if walls and towers could be disabled in some maps, this could maybe change this situation.
  9. For me, either no nerf, or the small damage nerf for skirm cav and archer cav only. For the reasons I already wrote in this thread, I think cavalry is in a good place currently. It's already very hard to have an effective rush if the defender plays appropriately. Infantry is still plenty useful. Etc
  10. I use it in 1v1. I imagine it doesn't matter much in TGs though with that mainland
  11. Right click the "no formation" to make it default
  12. ValihrAnt vs Feldfeld ValihrAnt vs Feldfeld.zip
  13. I packaged all replays to make it less tedious for late watchers: Round 1 (Community Mod 0.26.2) FTS2-Round1.zip Round 2 (Community Mod 0.26.3 - latest) FTS2-Round2.zip
  14. You have community-mod 0.26.0, this shouldn't be on your system. You'd need 0.26.2 to watch the specific replay, or 0.26.3 from now on (latest version) Anyway fine if you don't want to spend anymore time, indeed it's just a game
  15. There is a version available in my thread. (https://wildfiregames.com/forum/topic/53880-feldmap-a26/ look a26 archive) You can also download the file feldmap.zip from there: https://0ad.old.mod.io/feldmap The replay should work with 0.2.1 as well however.
  16. Maybe try to only possibly have one Community mod version read by the game (0.26.2). This means temporarily removing 0.26.3 from game files, not just deactivating it. Then try again When you had 0.26.2 activated only it looked like there was no compatible replays while there should be some played in that version, or maybe it was still the result of a previous filter. And make sure your 0.26.2 community mod has the exact same mod.json as the original and the replay file has not been modified
  17. Well, what happened already with the troubleshooting process of wave of OOS? I have not been informed if this happens exclusively with Mainland Balanced (that would quite clearly be an issue), or if this happens in Mainland too. For more than a year, players without feldmap have played TGs on Mainland with players using feldmap without any issue because the mod is compatible and doesn't change Mainland generation in any way. (also do players play TGs on Mainland Balanced now? Last I knew they didn't and preferred Mainland) The benefit of IgnoreIncompatibilityChecks is to allow players having the mod to play games (like TGs) with players that don't have feldmap. Otherwise, players would have to disable it to join a game, or won't be motivated, split, and make their own game. Or players without feldmap (like pure TG players) will be forced to install it to play a normal game, which is more bloat on top of possibly them not knowing what could expect. This can lead to a 4-way split in lobby and more annoyance overall. Edit: also anyone motivated could install feldmap 0.2.0 and watch the replays of round 2 of my tournament, which have been played in 0.2.1, they will see that they won't have any issue watching them.
  18. Did this actually happen? I believe it is impossible. The only thing my mod change are the generations of the new maps added by the mod, namely Mainland Balanced and Alpine Mountains. There is nothing changed to any other aspect of the game. If map generation is different, it will be the case from the very start of the game. The simulation is different, and it will be detected immediately by the game (which I believe has an efficient hash-based mismatch detector). My update to feldmap removed Nubia from the Mainland Balanced biome, that's all it did. I believe it is impossible it will induce crashes or OOS like you describe. I already have instructions ready if players face an OOS/crash at the very beginning of the game on the Mainland Balanced map only, which is the only moment it could happen if my logic is correct. I also didn't receive complaints about it. Personally I observed a few OOS at beginning of alpha 26, and I didn't yet update my mod at the time IIRC.
  19. Unfortunately, borg- didn't connect for more than a week. I had multiple players tell me they thought they were / would be eliminated from the tournament if they lost one game. It is not true as we are playing a Swiss system. All 5 rounds are played by every players, and there will be a ranking in the end. I didn't properly explain the system and I am sorry about that. This may be the reason for borg's inactivity, in any case, I hope there won't be more players getting confused by this. I decided to forfeit borg- from the tournament. I could have tried to replace him but either it would induce even more delay to the tournament or could lead to some big unfairness. But forfeiting borg is still quite unfair to @MarcusAureliu#s, as it hurts his Bucholz (first tiebreaker) quite a bit while it should have been pretty good after he got a win against a favorite. That may cost him a few spots when we get to final standings. I still salute his win which I think also showed improvement of his level. __________________________________________________ Round 3 matches: @ValihrAnt vs @Feldfeld @Dakara vs @Edwarf @rm -rf vs @chocapoca @Player of 0AD vs @BeTe @Philip the Swaggerless vs @alre @LetswaveaBook vs @MarcusAureliu#s Bye (no game for this round, +1 point): @seeh The deadline for this round is Wednesday 30, 23:59 UTC. Please try to organize your match as soon as possible using forum private messaging! Beware of timezone differences. Please message me personally if your opponent doesn't answer you after 2-3 days.
  20. Feldfeld vs LetswaveaBook Feldfeld vs LetswaveaBook.zip
  21. I expect needing 1 or 2 substitutions in the tournament. Even if you are not sure you could play every week that could help (nothing lost by trying). Of course if you don't like the idea of playing lower rated opponents it's fine. I would expect your first game to be against a ~1600 and if you win then close to ~1800 next one Anyone interested in substituting could message me
  22. I'm not sure I could understand which one.
  23. Well, arguably it's my responsibility since I'm knowledgeable in that area, not to mention other devs agreed balanced with balanced map changes for when I complete my patch. The problem is, well, development is slow, be it for me or WFG team so the long term is not really a choice here
  24. that's the berry patch I'm talking about. That makes 6*200 = 1200 food, + 6 sheep = 1800 food that's explicitly distributed by my algorithm. On the other end, you had 1800 food from animals so the result is equal. The other 400 food berry trees are what I call straggler berries. They are not taken into account by my food generation. When they are isolated, they are quite irrelevant from my experience, as it often is better to just transition into fields earlier instead of taking them. If they are near another resources, that could lead to some small imbalance. That is the case here, one tree is close to his hunt, so he can have a good efficient 1 for 2 farmstead. I would argue that makes his map a bit better overall. Not really game deciding but straggler berries could take a change, once I go back to working on that (january or february maybe).
  25. I'll check again when I can but from what I remember he had a full berry patch on the bottom right of his base, which on this biome is equivalent to about 2 hunt patches (anyway my algorithm does the calculation so the total amount of food is equal without considering straggler berry trees) From my experience at playing at high level this alpha, none of my losses could be explained by food imbalance. Wood generation is way more important and even after removing Nubia biome I know it will need a more sophisticated change. I found that I always have a way to take advantage of my food distribution, and if I didn't unnecessarily mess my macro I always had an equal or better economy than my opponent. As far as I know, apart from straggler berry trees, I never saw evidence of imbalanced food generation.
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