
Servo
Community Members-
Posts
769 -
Joined
-
Last visited
-
Days Won
2
Everything posted by Servo
-
While waiting for A23 to come out I got hooked on MP games. It’s quite fun playing with fun playing people but in the end spamming of units is the only strategy. From P1 until P3 the activity is the same just gather, build (as many structures as you can) and spam units. Then in a few minutes the game is over because either you are rolling over the opponent or the other way around. There are so many things suggested already like one Barca is suggesting (I suggested to do something on spamming too like RoN) but I think they want to stick to AoE or AoK thing. Some even say oh limiting on anything is not possible. With these unique ranged units firing unlimited amount of projectiles and easily spamming it with infinite number of structures producing units I won’t wonder anymore on my previous game when Chrstgr was rolling over me/us with an average of 100 skirmisher and a couple of rams. As Nescio said it’s nice that melee battle should be the main battle. The range units role are just not real. Later.
-
0AD popular among North Korean Elite
Servo replied to Sundiata's topic in Introductions & Off-Topic Discussion
For real that’s the great leader?! I wonder who this very good 0ad MP player named Kim Jung Un. He seldom plays but sometimes he said he can’t play well coz he has no mouse. -
Fighting techniques references
Servo replied to Enrique's topic in Tutorials, references and art help
A23 Maybe off topic but I guess the skirmisher cavalry animation of throwing projectile is like throwing a dart. I guess it should lean a bit backwards when aiming then leaning more forward during release. -
team A : dizaka(gauls), bbgotbanned(Britons), palailogos(Ptolomy), darkodin(Romans) team B: Prodim(Romans), Fleur(Britons), Servo(Iberia), Breakfast_burrito(Seleucid) bbgotbanned team is a bit OP when it comes to strong players having Dizaka and Palailogos with him. Their 4th player is a bit new but can build armies and just maybe a bit lesser than Breakfast_burrito. My side with Prodim our strongest player is facing bbgotbanned on the front in the north and they kept BS with each other. Me and Fleur were pockets and breakfast burrito is facing a stronger Palailogos. Dizaka as pocket was leading everyone and built a CC near Prodims base. Me as Iberian tried to control the lake and kept raiding the beacheads but got behind in econ so I decided to P3 with lesser pop. The funny thing is Prodim and Fleur cant hold their front but we are also rolling on our front. commands.txt metadata.json
-
While both players are good they have almost the same attitude with JC slightly higher BS superiority complex. My comment is that if you accept to play the game you should accept the rules and stop making excuses. I’m not referring to Wendy alone but JC too and other players who makes so many excuses this and that. Some are even so rude and rage quit the game. There are players who wants to play the game but have limited time. That’s OK as long as it’s acceptable to both opposing parties and must accept the rules. The MP game is competition and any player or team will try to do whatever it takes to win. If you don’t have enough playing time it’s either you don’t play or you resign if you can’t beat the opponent without too much BS. But don’t play if it’s a team game. IMO you should have a minimum of 1 hour allowance when playing (esp on team games). We have a small group of fun playing players and we just enjoy the game! Too serious is just a very annoying thing on MP games and I/we really don’t like to play with these people except if we need players.
-
I like that @stanislas69 but do you need to change the code if the tribute carts can be destroyed or raided, which is more realistic?
- 202 replies
-
- a24
- new features
-
(and 1 more)
Tagged with:
-
Another MP games freeze?
-
No more instant giving resources, not really realistic. It’s either delay it or manually. Wien you research diaspora and the ally units drop off resources to an ally dropsites it should belong to the ally where you drop off the resources.
- 202 replies
-
- 2
-
-
- a24
- new features
-
(and 1 more)
Tagged with:
-
@gabrielpotumati the same thing happened to you? Omg I think it’s “Aqua” curse on me.
-
I just finished a MP game and when I try to go back to the MP lobby my connection is being refused by the server. Never did I have any violations afaik. I tried to create a new account to no avail. Same thing.
-
I'm not sure if these are.... I have 2 on visual studio idk about it @elexis mainlog.html
-
I happen to notice that when units are promoted to elite the helmets are not the same. Some have Hoplite like and some are just plain helmets. I was playing Macedon and the melee cavalry, foot skirmisher (haven't tried the cavalry skirmisher), and archers behave the same way. I had 11 slingers but there was no difference. They look nice though. My opponent Seleucid archers behave the same thing.
- 1 reply
-
- 2
-
-
Will they mount again to drop the hunt if they are just beside the drop site?!
-
This would be very nice at least if can be done on mods. Alphine Mountain should be a nice map to test and implement these things as mineral resources and stones are realistically far from the CC aside from the fact that it is mountainous. I think there was another map from DE for 4 player scenario with few trees and metals and stones also far from CC. If minerals are under mountains or river quarries should it be invisible until you hover the mouse towards the area and it (minerals) show up? SP on mods could be much more fun again with these but hope the AI will respond to the changes. G/L.
-
What is unrealistic @Lion.Kanzen? To fire volleys of projectile on a couple of enemy/and or ally melee units and not being killed (with friendly fire) at the same time? If the projectile spread damage will be implimented which is real, all opposing melee units would be killed and only an unrealistic commander would order such command. In game you will see that more ranged units are being used and more often the projectiles are mostly aimed at the nearest enemy units (mostly melee) that are within the ranged units LOS and when those units are killed then the ranged versus range battle occur. If a player decides to engage on range to range fight the player/s have to micro units to do it which would take many fast clicks to win the battle but with so many spammed units it’s hard. With the dancing technique and if the player don’t pay much attention the fast clicker will always be in the advantage. I know it’s hard to program this but I’m sure the battle is more realistic. I think for now the spread damage to any units should be implemented so that the player/s can be cautious as to when to use their ranged units.
-
I suggest AI range units should be programmed to not fire on enemy units that are within ally/friendly melee units range. This will make range units versus range units in the battlefield. And melee to melee too. This will also eliminate some micro on the range units.
-
At first there is the “driver” and archer. When they promote to next and elite level an archer is added and another one when elite. But once another archer or two are added they fire the same single arrow. The animation needs change?! Or the gameplay needs change so independent addition can fire like any normal archer as they can.
-
@Lion.Kanzen Valihrant is really good and funny. Have you looked at his video using women only then rams to beat I guess the medium AI. Really fun
-
I don’t want to open another thread just curious why when I resigned then check the AI movements I noticed that my two opponents which were green (Romans) and yellow (Gauls) both of their colors became green.
-
Ok, but is it not possible to add exception on moving units like rams, siege tower, ships, fishing boats that can be garrisoned? Or another check box to allow or disallow?
-
Ok. AFAIK fog of war is the black color of the map that is unexplored or out of LOS of units or structures. If a CC is built freshly any area within its inside that is unexplored or outside unit/structure LOS is considered a fog of war area? If that’s the case then fog of war is affecting this error. Another thing that I noticed lately is if no unit or structure LOS is in effect near the foundation build area the same bug happens too. For now if I want to build a structure I have to move the builder near the area which I intend to build if it’s outside any LOS.
-
The bug if it is also happened to me from partially built. I noticed my Kushite ally has a house at 40 HP and 113 HP. The barracks at 1 HP but noticed when I tried to help it build my units are inside the barracks border (seems too much inside) as it differs I think on some other factions.
-
It happens to my recent game to when I noticed my ally AI was trying to build a storehouse. When a CC is erected the fog of war is removed all over up to the border so in my case it’s not just the fog of war. Wow’s case happens to the same recent game I had where in a house stays at 1 HP while my builder is trying to build it near a dead sheep. I redirected my cavalry away from gathering it and tried to continue rebuilding the house to no avail. Recent update.
-
Recently been playing the fun Regicide nomad settings and found out that if the map has water or river crossing the Hero can’t garrison any ship. Is this really intentional? There are times or probably more often a player is either in an island or separated from their main team alone and have to be either 2v1 or 3v1 on the enemy side in a 4v4 game and can’t evacuate the hero. Could there be exceptions so that a non mounted hero can garrison a fishing boat and/or any ship? And all other hero can garrison on transport or warships? I understand that it can’t garrison on any land structures.