Jump to content

Sundiata

WFG Retired
  • Posts

    2.332
  • Joined

  • Last visited

  • Days Won

    60

Posts posted by Sundiata

  1. Very good observation! And a good question too. I couldn't find specific info on the use of war dogs in Kush yet, but from petroglyphs, we know hunting dogs were used in Sudan since the earliest periods. We also know that war dogs were used against them in the New Kingdom by the pharaohs, so they were familiar with the concept. The plaque of the crown prince Arikhankharer with his war dog (fig. 25b) dates to about 15AD, which is post-Roman contact. Romans also used war dogs, and might have reintroduced the concept (if it had been forgotten). For now, there isn't much to go on to add it as a unit on its own, but I do think having Arikhankharer as a hero, with the ability to recruit 1 to 5 dogs which automatically guard him (like in AOEIII) would be an interesting idea. Because of the dogs, any unit within his area of influence would get a defense bonus.  

    Fig. 78 War dogs being used against Kushites in the New Kingdom, by Tutankhamun  

    dog14.jpg

    Fig. 79 A dog from a petroglyph at the fortress of Gala Abu Ahmed, Napatan period (military context??).

    Gala Abu Ahmed petroglyph.png

    • Like 1
  2. 5 hours ago, niektb said:

    That isn't sarcastic I hope? :P

    Hahaha, euhm, but at least ROTE is almost there, no? Anyway, what I meant to say is, that these other projects have been in the pipeline for years, so it's normal they get the prerogative.

    We will just have to do our best to attract new artists willing to work on the project. Or become accomplished artists ourselves :P  I'm sure after a few blender tutorials I'll be modeling entire civilizations with ease…. [read heavy sarcasm]… I saw some blender videos of lordgood on youtube yesterday, and I was quite impressed!

    • Like 4
  3. @niektbThank you for the clarifications… I did think it would be a bit odd to add a non-existing mod to almost complete mods… 

    And I fully understand your concern about this mod possibly never even reaching a release. I've been "lurking" on and off on this forum for a few years now, and I've seen many suggestions and Idea's, but only a fraction of them ever materialize. So as I mentioned on the first page, I don't want anyone to think I'm jumping the gun here. I realize there is a TON of work ahead. But as I also said earlier, if there's is any chance of a Kushite mod seeing the light of day, I want to do what I can. You guys have been quite accommodating for something that essentially came out of nowhere, so thank you for the patience and interest. I hope I can count on some of you to continue to help me with some of my noob questions… You've been most helpful up to now!

    I sincerely hope, that together with balduin and others interested, we'll be able to present some progress in due time, even if it is originally restricted to concept art, and a clear civilization profile/design document and repository.

    @EnriqueMagnificent, thank you. I've never made a texture pack before, but I'll be spending some time learning this. I have a degree in graphic art, but it's nowhere near the level some of you guys are at. I do believe I can create a decent texture pack though (photoshop is an acceptable tool to make texture packs, I presume?).  

    • Like 2
  4. @balduin

    10 hours ago, balduin said:

    I am a software engineer (programmer) and more then willing to take on the development, especially on the technical side.

    What a relief :), I will be upping my skills, but I will probably never be a programmer...

    I guess we will be spending the next few weeks answering some more open questions, as you put it earlier, gathering and organizing information and references, and creating the relevant topics in the correct places in the forum, as well as creating a comprehensive design document. I guess creating a repository in github.com/0ADMods is one of the first things? Do we need permission to start this? As well as creating a new entry in the Mods section, that will house all  future discussions and topics on The Kingdom of Kush. Again, do we need permission from an administrator or something?  

    @Enrique Thank you again for your reply, I hope all these questions aren't too bothersome. I have a few more questions about textures and color palettes. What is the benefit of "inventing" a color palette, as opposed to using the colors we know they used? Are there any downsides to remaining as historically accurate with regards to this color palette? Secondly, about textures, I understand there are some licensing issues we need to be aware of. What are your preferred sources for textures? Do you contact photographers to ask permission to use their pictures (of plain brick wall for example)? Do you use your own pics? And is there an outline available with all the specific requirements for a texture pack (file types, sizes, examples)?

  5. That's the palace at Dungur, in modern day Ethiopia (Fig. 73 and 74). Built by the Axumites in the 4th-6th century. There were several similar palaces in that area, but the model shows one of the biggest ones. In the 1930's, the occupying Italian army purposefully built a road straight through the ruins of the biggest one, as part of their revenge for the battle of Adwa in 1892.   

    https://en.wikipedia.org/wiki/Dungur

  6. Mesoamericans? Nubians? The cathedrals were painted with Nubian style frescoes, which have a very strong Byzantine influence. Here is some more eye-candy on medieval Nubian churches (over a thousand years old). They built using the same techniques as the Meroitic Kush. Using fired red brick, mud brick, cut stone, limited wood and white lime plaster. Please note the incorporation of Meroitic Egyptian style elements, salvaged from older Meroitic temples. I'm really going off topic now... 

    Spoiler

    kpQnIO4.jpg

    pNuPe64.jpg

    4PhLxrz.jpg

    3tP35rL.jpg

    L1K60Bi.jpg

    YOtIawz.jpg

    epzu4bf.jpg

    wGKqYMM.jpg

    3Ucp6mH.jpg

     

     

     

     

     

  7. There are no medieval Kushites :mellow: After the fall of the Kingdom of Kush, due to the Axumite invasions of the 330's, the territory split into three Kingdoms. The Kingdom of Makuria (capital was Dongola), Kingdom of Alodia (capital was Soba) and the Kingdom of Nobatia (capital was at Faras). From the 5th or 6th century they became Christian, and built cathedrals (Dongola and Faras). Makuria eventually absorbed the other two kingdoms. When Arabs of the Rashidun Caliphate invaded in 651AD, they were beaten at the two battles of Dongola, and subsequently set up a peace treaty with the Kingdom Makuria, called the Baqt, which lasted until the 13th century!  The Kingdom of Makuria remained a power until the 14th century, when it's population became Arabized, and Sudan became Islamic.

     

    Medieval Nubia

    @Lion.Kanzen Here are some visual references for Medieval Nubia. This is just the tip of the iceberg, one of the finest historical reconstructions I have ever seen, of the cathedral at Faras, 7th century. Typically christian Nubia, with very clear and strong Byzantine influences. Note the Nubian vaults, still prominently in use.

    Fig. 75 Cathedral at Faras, interior

    katedra_13.jpg

    Fig. 76 Cathedral at Faras, outside

    katedra_18.jpg

    Fig. 77 Cathedral at Faras, aerial 

    katedra_20.jpg

  8. @Enrique , @Zophim  & @LordGood Thank you very much for your replies! Don't feel any pressure at all. Any contribution is welcome, and even if you can't, your support is worth everything! How should I (?) get started on a texture pack?

    @Lion.Kanzen Actually I believe that the picture you shared represents the "Malians", (s****y choice for a name, should be Empire of Mali). The "Ethiopians" are also represented in the game, but they are not the Kushites we're talking about here. They represent the Aksumites, or the Empire of Axum (from modern day Ethiopia and Eritrea, not Sudan). As I have mentioned before, they are a very interesting civ to research. Built massive stone palaces (Dungur palace), erected the world's largest stone stelae (Axum stelae, or obelisk of Axum). Built beautiful monasteries (Debre Damo is an 8th century monastery, still standing in it's original form and gives you an excellent idea of Axumite building techniques), Their culture is a mix of black African, South Arabian (Sabaean, Marib) and Jewish (Beta Israel, Falasha). And their history goes back to about 1000BCE (Temple at Yeha, Kingdom of D'mt). Traded through their seaport at Adulis (modern day Eritrea), and had extensive contact with the Arab, Indian, and later Roman and Byzantine world. Greeks from Ptolemaic Egypt sent regular elephant hunting expeditions to the area. Axum eventually invaded and destroyed the Kingdom of Kush, as well as conquering South Arabia (Himyarite Kingdom). They are ideal for a mini-faction, because their units are a bit of a mistery (to me at least), but their building set is doable.  

    Fig. 71 These are the "Ethiopians" you are referring to. They are actually the Axumites (Aksumites) of modern day Ethiopia. Very interesting for a miniciv. The building set shown here is pretty decent, except the white building in the upper right corner is completely wrong. That is an exact copy of Larabanga mosque, the oldest still standing building in Ghana (West Africa), my home country. It's 12th century.  

    Screen Shot 2017-01-23 at 16.36.33.png  

    Fig. 72  One of the finest examples of Axumite architecture still in existence, The monastery at Debre Damo, 8th century

    view-of-the-10th-century-abuna-aregawi-church-at-debre-damo-monastery-d2760h.jpg

    Fig. 73  Dungur edifice, 4th-6th century AD, modern day Ethiopia (Axumite).  

    122226361.jpg

    Fig. 74 Reconstruction of the Dungur Palace, Ethiopia

    EthiopiaCastleComplexatAxum1.jpg

    But I'm going a bit off topic now :/

    • Like 1
  9. Yes, so the information presented in this thread is primarily about a mod, to include the Kingdom of Kush as a fully playable civilization. As I get more comfortable with the 0AD environment, and more of the specifics become clear, we will definitely have to move to the mod section. The reason I started the topic in the general discussion is to familiarize people with the Kushites. I wanted to generate interest for the development of a full civ. With the help of @balduin (who seems to be as passionate about it as me) and anybody else that might have expressed some interest, and finds the time (  @wowgetoffyourcellphone ? @LordGood ? @shieldwolf23 ? @Zophim ? @SDM ? and perhaps @Enrique ? or even you yourselves @Lion.Kanzen ? & @Juli51  ?), we could make something really, really nice! Something that's so nice, it will have people asking why it's not in the main game :P:P:P, like ROTE…  

       

    • Like 1
  10. So, the Kushites should definitely be represented with a fully playable civilization (mod), based on the references in this thread, and future research. We have more than enough, I believe. Representing the Nubians with a miniciv is problematic because Nubian territory was entirely controlled by the Kingdom of Kush for most of 0AD’s timeframe (during 0AD’s timeframe Nubia and Kush are indistinguishable, with a southern capital, at Meroe).

     

    @Juli51 & @balduinThe house I sketched in fig. 70 (based on juli51’s drawing) should be the first model for a common house. The floor plan, building style and features are purely Meroitic Kushite. Perhaps Juli51 could make a proper drawing of it with some props, and it’s good to go (if the man has time of course). 

     

    @Juli51 & @Lion.Kanzen ,Could you direct me to your preferred, existing topic, or create a dedicated new topic somewhere on the forum, where I could assist you with references to African and Germanic cultures and their history, as a basis for your minicivs. This way, we can use this thread to focus on the Kingdom of Kush, and use another thread for ideas and references on minicivs. Then you can create a specific outline of what you want and what you need. Then I will love to assist you further.

     

    @balduin: I commend your courage. I would like to take charge of the Kushite mod myself, but I’m afraid I’m just not “tech-savvy” enough (I will be working on this though). For example, when I open github.com/0ADMods, I barely understand what I’m looking at. If you are confident you have what it takes, and are dedicated to representing a historically accurate Kingdom of Kush in 0AD, I will support you. I just wish to remain intimately tied to the development of this civ. I also hope that anyone in the 0AD community, who has the time and the will, supports this mod and contributes to its development. I only hope, very sincerely that any stereotypes and erroneous preconceptions are strictly avoided, in order to do true justice to the Kingdom of Kush (this means no Massai- or Zulu- type shields for the Kushites, or their mercenaries).

     

    I really love everyone’s interest in this topic, and I truly hope everybody realizes the full potential for this faction. It could be one of the prettiest, and most exciting in the game. In a similar way as the Mauryans were created, Kush could be a crowd-sourced project. Anyone that has gone through the info, and internalized the visual references presented in this thread, should, in their own time, feel free to create models, designs and present ideas relevant to the development of this faction. I will be forever grateful to anyone contributing, in any way, in order to make this project a success.    

    • Like 2
  11. @Juli51 Thank you very much. I'm happy you're working on an African minifaction. I read about it a while back, and I'm excited to see how it turns out. Your artworks are absolutely beautiful, I like them very much.

    Something about Nubia and related terms: The term is quite confusing at times because it refers to many possible things: 1) A geographical area generally identified as the area between the 1st and the 6th cataracts. 2) Nubian people, who descend from the Noba, 4th century Nomadic settlers on the Nile between the 1st and 3d cataract. 3) Nuba people, a distinct collection of Southern Sudanic tribes, mainly in Kordofan. 4) Nubian languages, refers a Nilo-Saharan language group, spoken by the descendants of the Noba, as well as Nuba people.  

    The Kushites pose a serious question mark here, because Kushites don't seem to be Nubian at all. They didn't speak a Nubian language, they spoke Meroitic (neither Nilo-Saharan, nor Cushitic). Nubian, in ancient Egypt, seems to refer mostly to the people directly to the south of them, and those people formed a buffer between the Egyptians and "the wretched Kush". Kushites often warred against, and subjugated the people of Lower nubia. An additional point is that Kushite territory stretched far beyond Nubia. Some of it's most important cities weren't in Nubia at all, but to the south of it. Meroe itself lies between the last two cataracts.

    I guess this means a minifaction called the Nubians, side by side with a fully playable faction called the Kingdom of Kush, might be feasible. Although they might be too similar because Kush dominated all of Nubia throughout most of 0AD's timeframe. But you could call your faction Noba, representing the time when they were dwelling in the Western desserts, free from Kushite control. But they would essentially look like an impoverished Kush. There are a number of other attractive African options that are relevant to 0AD's timeframe, but can't be represented with a full civ because we don't know enough about them. But know enough for basic building sets and units: The Garamantes, a Saharan population with a capital at Germa (Garama). They fought wars with the Romans. And of course there's the Numidians. Perhaps the early Axumites, they were quite a powerful, urban culture, but we know relatively little about them. You could also "invent" a generic African mini faction, based on any number of tribes that might interest you. Nuba are perhaps some of the most "stereotypical" Africans, and are what many people would expect to see from "the dark continent". Half naked, throwing spears, round mud huts with thatched roofs… You get the picture. But there is a certain charm to them. Almost "noble savage-like", and their culture seems unchanged from ancient times, so you could use very recent info on Nuba people, like photographs.

    Either way, I believe the Meroitic Kingdom of Kush, should be a fully playable civ, and it would be really nice to have another African miniciv to compliment them.

    In reaction to your work, I love both pieces, and especially the second one (a common house I presume) looks quite Kushite. The large ceramic pot, fixed in the floor in the corner of the courtyard is very good. I saw pictures of that in archeological digs of Meroitic sites... The first one, although I love it, is based on "the Old Dongola mosque", and was originally the throne hall for the Kings of Makuria. I believe it is 9th century, from Christian Nubia. That having said, it's basically just a continuum of the masonry culture developed in Kush, so you could still use It I guess. 

    Fig. 69 A reconstruction of "the Old Dongola mosque" in it's original state, (before it's conversion to a mosque?). 

    Screen Shot 2017-01-21 at 22.22.02.png

     

    I made a quick sketch of a Meroitic house based on the layout you presented in your second work, "the common house". I adjusted the design, to incorporate Kushitic architectural elements. Like a narrow hall with barrel vault roof. I also made the windows facing outward very small, and placed them high in the wall, so that intruders can't crawl through them. I made the roof of the smaller structure out of palm branches, supported by a light wooden frame. This provides shade, but allows smoke to leave the room, which is how they made their kitchens. It makes for good cooking. I also added some improvised decoration to the front wall

    Fig. 70  My sketch of a (lower-) middle class Meroitic house from the Kingdom of Kush. A good model for a common Kushite house.

    Meroitic house 0ad-e.jpg

     

    @SDM Thank you very much. I'm passionate about history in general, and African history in particular, so I'm all to familiar with the difficulties in getting access to quality information. I was 13 years old when I first read about Kush, and it wasn't until I started this thread, that I realized how little I really knew about them. I wanted to share what I've learned so far, because I know how difficult it is to visualize them. Hmm, my background is a bit complicated. My father is Ghanaian, and my mother is part Belgian, part German, part Polish. I was born and raised in Belgium, but I've been living in Ghana for a few years now. I studied science in high school, and attempted applied economics at college (University of Antwerp). All that neoliberalism wasn't really my thing (plus I was a terrible student...). I went to art school in the weekends. Since then I've just been reading, working and thinking.   

    • Like 4
  12. Some answers and thoughts

    Boats

    I still didn’t get very far on this one, and I don’t think I’m going to get a lot further. I just can’t seem to find a depiction of a boat during the Meroitic period, even though we know they used them. I do have an interesting proposal. Just use simple versions of high prow “Egyptian style” boats as models. Here’s why. I believe the entire Nile Valley has been using the same basic high prow- boat design since the Neolithic era. After a long search, I found pictures of some petroglyphs dating to the Kerma-, or pre- Kerma-period, long before the timeframe of 0AD, but more importantly, before the Egyptian occupation of Nubia. Along with other obscure depictions of boats in the Kerma period, including from Kerma itself, we can safely deduce that even the earliest Kushites used boats similar to those of the Egyptians. Since the Naqada period, the first “Egyptian style” boats appear in petroglyphs in both Egypt and Nubia. In later times larger models become possible for the Egyptians, in the calmer waters of the Nile. Because of the rapids around the cataracts, large vessels can’t easily pass, so Kushites depended on smaller sized vessels of this type, as well as rafts. We also know of the presence of large, complex, “Egyptian style” boats with large rectangular masts, and many oars, in Kush during the New Kingdom (fig. 28). The fact that the 25th dynasty (successfully) fought naval battles on the Nile, combined with other activities up and down the entire length of the Nile for almost a century, also suggests they were completely familiar with “Egyptian” style boats. Maybe we should just call them “Nile valley boats” instead. Nile Valley boat culture forms a continuum from the delta to the Sud. Starring us in the face the whole time, fig.1 (first post) shows a beautiful golden religious barque in Napata. Although ceremonial, its shape is influenced directly by some of the earliest Nile valley boats. I don’t see why these specific high prow Nile valley boats would have gone extinct in Kush until after the fall of Meroe.

    Fig. 51 Rudimentary Kerma-era petroglyph of a high prow boat showing a typical rudder

    I16GsM8.jpg

    Fig. 52 Kerma-era petroglyph showing a high prow boat with a center cabin

    Gp91Aej.jpg

    Fig. 53 Kerma-era petroglyph showing a hyppo-hunt in a Nile Valley boat with typical rudder mechanism. 

    qBOFpdc.jpg

    Fig. 54 I believe that the boat designs in fig 51-53 evolved in to the more familiar "Egyptian" style boats, which have similar shapes, and the same rudder mechanism. I think the boat bellow is an ideal model for a Kushite vessel. 

    fz3q9tT.jpg

    Fig. 55 Another Egyptian variation of the same basic design. These models would serve well as Kushite trading ships, or with the addition of garrisoned archers, war vessels.   

    jJL2V3X.jpg

     

    Fishing boats could possibly be simple hollowed out canoes, as they’ve been attested since the Pre-Kerma period and are still used by some of the populations of South Sudan today. Alternatively, papyrus boats are an attractive option as models for fishing boats. Papyrus (reed-) boats are considered one of the oldest forms of riverine transportation, and they can still be seen to some extent in Egypt, Sudan and Ethiopia today.

    Fig. 56 A modern example of a reed boat, in Ethiopia.

    RBKC01U.jpg

    Fig. 57 A modern example of a hollowed out canoe in Sudan. Please note that the shape of the paddle being used is identical to the shape of the paddles on Khufu's solar ship, in Giza. Perhaps another indication of cultural continuity along the Nile. 

    DFB6CNq.jpg

    Fig. 58 Khufu's Solar Ship.

    ydiob72.jpg

     

    A clear challenge is the seeming absence of sea faring vessels. I don’t think Kushites ever ventured on to the red sea, although the Beja had direct access to the port of Suakin, and other vassals on the periphery of modern day Ethiopia controlled the trade route that led to Adulis (Axumite), another important port in the Indian Ocean trade.

     

    Priests

    Again, fig. 1 shows us Taharqa leading a religious procession in Napata. He’s actually wearing the traditional outfit of a high-priest (A white loincloth with a leopard skin draped across his chest, with the leopards’ head dangling at the height of his lower belly/crotch area). On the left side, in front of the chariot, another priest is seen in the same outfit, but without royal regalia.  

    Fig. 59  25th dynasty Kushite priest, with inscription of Osiris

    8nvc6Ze.jpg

     

    Marketplace

    I think the marketplace might have looked quite generic. For 0AD, some rectangular stalls, constructed with 4 simple pillars supporting a roof covered with palm branches or reeds, for shade may be sufficient. Maybe a statue of Arensnuphis, a Kushite deity, on a pedestal in the middle as eye-candy.

    Fig. 60 Arensnuphis, a Kushite deity

    aICYAsE.jpg

     

    Traders

    Donkeys were the favorite travel companion for Kushite traders. They seem to have liked these rather small, hardy desert animals a lot. Long after the introduction of horses and camels, donkeys remained popular, even today. They would just pack whatever is needed on their backs, and form small, to large caravans, for long or short distance travel. The trader himself might have ridden the front donkey. Alternatively, the Beja used camels to trade back and forth with Kushite territory.

    Fig. 61 Petroglyphs in Sudan, depicting a donkey caravan

    gaGkXGW.jpg

    Fig. 62 Donkeys in Sudan

    dF4drDc.jpg

     

    Siege

    The links you ( @balduin ) shared were very interesting and enlightening. So we can confirm the use of battering rams and siege towers for the Kushites. The excerpts from the “Piankhi stela” are especially interesting. I read several times in other sources that later Kushite Kings obsessively studied these texts, to learn about military tactics and strategy. You could almost say that the emulation of Egypt in Kushite culture stems from their obsession with Piye (Piankhi) and Taharqa, and their dedication to Amun, rather than an obsession with Egypt itself.   

    “Then they fought against Tetehen, great in might. They found it filled with soldiers, with every valiant man of the Northland. Then the battering-ram was employed against it, its wall was overthrown, and a great slaughter was made among them. of unknown number; also the son of the chief of Me, Tefnakhte. Then they sent to his majesty concerning it, (but) his heart was not satisfied therewith.”  -Piankhi stela-

    Fig. 64 I found a slightly better quality of the siege tower, with some interpretation. 

    Yrdo0zg.jpg

     

     Agriculture

    Kushites should definitely have a bonus in terms of their cattle production. Maybe one cow can be twice the meat of one goat? Even Herodotus mentions the large quantities of meat made available to the population in his description of “the table of the sun”. It’s been proposed that Meroitic society had a redistributive system.

     

    Mercenaries

    I think Beja tribesmen (Blemmyes), would serve as ideal mercenary units. Beja were traditional enemies, vassals and overlords of Kush at various times. A strong sword infantry unit, and a camel unit with lance (and perhaps javelins) would be nice compliments to the Kushite unit roster. Perhaps a Beja embassy could recruit them. The embassy could be a simple Kushite rectangular structure with two Beja tents next to it, and some round shields and lances lying around.

    Fig. 65   A typical Beja swordsman, wearing a white loincloth, animal hide round shield, and dagger tucked away in a broad leather belt protecting his abdomen. I believe the material culture presented in this picture is identical to that of the Meroitic times. Even the shape of the swords' scabbard is a strong reminder of the earlier Kushite Kings and their swords.

    p4Ax7MT.jpg 

    Fig. 66   A Beja camel warrior.

    TGCmfiC.jpg

     

    Nuba tribesmen are another good mercenary unit. The Nuba are a collection of tribes to the south of Kush, were a very tall and very muscular people. Virtually naked, with no armor at all, they used very small round shields, or rectangular wicker shields. They painted their bodies with elaborate geometric designs, and these might be the “Ethiopians” Herodotus mentions in his Persian Wars, when he writes When they went into battle they painted their bodies, half with chalk, and half with vermilion” They would make a fearsome mercenary unit, but no match for heavily armored opponents. Their upside is that they’re extremely cheap and can easily outrun other units. Their embassy could be a Kushite rectangular structure with two round huts next to it.

    Fig. 67  Modern Nuba 

    NB72a6l.jpg

     

     Obvious weaknesses and strengths

     All this reading has made a few things clear to me. The Kushites had particular strengths and weaknesses relevant to the game-play of 0AD.

     

    Weakness:

     - Weak armor: Basic units barely used armor. Special units, champions and heroes have (quality) quilted cotton and scale armor, but they should be relatively expensive.

     - Weak navy. Apparently no real seafaring capability (which means they’d be a weak choice for an island map). But they did have boats, and transport of troops, and basic naval defense is a definite yes. Weak boats can be compensated with garrisons of archers, firing volleys of flaming arrows (fig. 7a).

     - Weak siege equipment: Only cursory mention of siege equipment and tactics, which include ladders, ship-masts, sapping attacks on walls, but also siege towers and battering rams.

     

    Strength:

     - Infantry should have a speed bonus, because low armor makes them faster (and cheaper)

     - Their cavalry should be particularly strong and fast. Highly desired by the Egyptians and Assyrians, the specific breed of Kushite horses was large, fast and strong. I believe it is the ancestor to the rare Dongola, or Dongolawi horse, an important breed throughout the greater Sudan in later times (disregard Wikipedia on this one. Their page dismisses the Sudanic origin of this breed, apparently based on the axiom that horses were introduced to Sudan in much later times. By now we know they were being bred by the 2nd millennium BCE, but this isn’t common knowledge I guess. In addition, the page fails to distinguish, or even identify the unique physical features of this breed. The author seems to be conflating barb and Arab horses with older African breeds).

     - Fast chariots (drawn by two horses), shooting accurate volleys of arrows. Perfect for hit and run tactics.

     - Large-scale food production, due to irrigation and cattle herding. Allows recruiting many, fast and cheap units early in the game, ideal for early raiding.

     - Strong buildings and defenses. Thick walls of cut stone, dry-stone or fired brick. Mud-brick foundations provide a certain plasticity, which in turn ensures the stability of larger structures.

     - Strong weapons. Early iron (steel) production gives them strong swords, spears and arrow tips. Maybe they should have a weak defense, but a strong attack.

     - They were world renowned for their archery skills for several millennia. They should be the most accurate archers in the game. Even in later times, Heliodorus of Emesa mentions their “unerring skill in hitting their target, their adversaries’ eyes”. This was repeated by the invading Arabs of the Rashidun Caliphate, who called them “pupil smiters”, and were forced to retreat from Sudan with many eyes lost (battle of Dongola). 

    Fig. 68 Beautiful and rare example of the Dongola or Dongolawi horse in Cameroon. It's features include a short gait, tall legs, standing manes and its head features a typically concave profile, unlike most horses.

    iBIpU33.jpg

    Fig. 68 Another beautiful example of a horse with strong Dongolawi features. (Dongola was an important town, and capital of the post Meroitic Kingdom of Makuria. A horse breeding area since ancient times)

    uGbSGcJ.jpg

    EgiGbX3.jpg

     

     

     

    • Like 1
  13. Use of elephants for war purposes is definitely a controversial subject. Some people seem absolutely sure they had them, other seem absolutely sure they didn't. Truth is, we don't know. If they had any, they were never used to any impressive degree against either Egyptians, Persians, Ptolemies or Romans, as none of these are known to have ever actually fought against Kushite elephants. Several classical writers do mention them though. There's also a number of depictions of them, mainly in Musawwarat es Sufra, which might have been a cult place for the worship of elephants. 

    Fig. 46 Images of Elephants, wearing some kind of decorated cloth, leading a group of bound prisoners by a rope. From Musawwarat es Sufra

    8715923909_28736e7bc3.jpg

     

    I actually found pictures of an elephant statuette from Meroe, dating to the Meroitic period, with a mahout and all! You'd think this closes the question, but in fact it opens up a lot more. This piece is one of a kind, and has no parallels in Nubian art. It's completely unique (so far), and doesn't seem to be of Meroitic production. But the rider does seem to carry a typical East African round shield. The features of the Mahout don't look African, perhaps even Indian. And the elephant itself actually looks Indian (two lobes on its front head). Maybe just an Indian import. Maybe a Ptolemaic import (known to use Indian Mahouts). Maybe an original Meroitic artist, depicting what he saw in Meroe. Who knows. It does seem weird to export war elephants, and not use them yourself… 

    Fig. 47 Elephant and mahout statuette from Meroe

    prototype_nubia.jpg

    Fig. 48 Elephant statuette from Meroe. The ring on the Mahouts' head was used to suspend the piece in the air.

    14_Elephant.jpg

     

    Another thing about the elephants, is that the African elephants used in warfare were "forrest elephants", a much smaller version of the African Bush Elephant. Bush elephants are notoriously difficult to train. The smaller size of the forrest elephants made them much easier to handle, but it also put them at a serious disadvantage against larger Indian war elephants.

    On the trade routes with India, it must me said that the Meroites probably didn't participate in it directly, but were dependent on Beja traders going back and forth with their camels to the red sea coast, to the port of Suakin, and later Ptolemais Theron. I think its almost certain the Kushites didn't operate ships on the Red Sea during 0AD's timeframe. Perhaps in earlier times, during the 25th dynasty? The main trade routes led up and down the nile, and into Darfur, Chad areas to the West, and Ethiopia, Great Lakes area to the south. 

    The specific species of cattle you're looking for is Sanga cattle, also known as "Bos Taurus Africanus". An indigenous, African-domesticated species. Many subspecies exist throughout the continent (of which Ankole Watusi is one example). Smaller, short-horned, modern day cattle of Northern Sudan have been mixed with Indian Zebu's over the past centuries. I think it goes without saying that cattle was extremely important to Kush. 

    Fig. 49 A herd of Sanga cattle, somewhere in central Africa. 

    Mburo_Uganda__Long_Horned_Cow-2-1000x563.jpg 

    Fig. 50 Neolithic Rock Art, from Algeria. Similar scenes are widespread in the Sahara, before the aridification of the desert in modern times. This cow might have well been the ancestor to the cows pictured above   

    Screen Shot 2017-01-19 at 01.46.14.png

    • Like 1
  14.  

    Thank you for your interest in the subject, it makes me happy.

    Honesty compels me to tell you that the first time the fort at Buhen fell to the Kushites, the Egyptians had presumably already abandoned it, due to instability in Egypt itself. That's the official story, though it strikes me as a little odd, to just abandon the gateway to Egypt's largest source of gold (and ivory). In later times various forts were taken and retaken, but I have no idea how. Going by reliefs, ladders seem to be the main siege-equipement. I read stuff about flaming arrows, but that can't have done it alone. The forts are actually predominantly made of mud-brick, (which could potentially be undermined?). When Taharqa took the forts, the garrisons just surrendered, and swore loyalty to him. They just stayed at their posts, working for the Kushites instead of the Egyptians. Kushites seem to have enjoyed very amicable relations with the people of upper Egypt (to some extent) during most of the Napatan and Meroitic times. Probably owed to the fact that the High priest to Amun in Thebes was often a Kushite or a Nubian, and the temples around Thebes were traditionally garded by Nubians since very early times.

     

    Fig. 42 Egyptians being besieged (by other Egyptians?) At least one Nubian is visible in the upper left corner (archer with feather in his hair). Interesting is the covered siege structure, were 2 men use a long spear to dislodge the defenders from their wall (lower right corner).

     

    444.jpg

     

    Kush definitely had a lot of internal issues. Areas controlled by the Kingdom of Kush were inhabited by a large amount of different tribes. Between the borders of Egypt, to the southern reaches of Kush, were many tribes, speaking many different languages, worshipping many different gods, and having unique cultures. These tribes would vie for power among one another, but the ruling dynasty at Meroe, represented the untouchable pinnacle of this “ethnocracy”. In addition, the strength of dessert raiders shouldn’t be underestimated. Without strong walls, communities on the fringes of the state would have surely fallen victim to the constant predation of these desert nomads.

     

    In the case of Gala Abu Ahmed, the fort was built right next to a wadi (a seasonal “river”), and there is reason to believe there was an above surface source of water 2000 years ago. It would have been a main route in to the Nile Valley from areas further to the west in Sudan…

     

    Anyway, I spent two hours looking for the model of a large Meroitic era, beehive structure at Wad Ben Naqa. Some claim it to be a granary (silo), and others a temple. At Gala Abu Ahmed, several similar, although seriously less monumental structures were excavated. The people of that excavation were pretty sure their structures were granaries. Grain would be added through a hole at the top with a tall ladder. It would subsequently be taken from an access hole at the bottom when needed. The silos at Abu Ahmed could have fed several hundred men for a year. Both the structures at Abu Ahmed and at Wad ben Naqa were plastered white on the outside. The structures are so architecturally unique, I originally dismissed them, thinking they were later Islamic tombs, but I was wrong. Their unique shape would be quite cool as a model for the farm building. The Saqiya (fig. 26) could be a special building that increases farm output.

     

     

    Fig. 43 A model of one of the granaries at Gala Abu Ahmed. Sand stone foundation, and brick for its upper courses. Plastered with white lime plaster. 

    X2d1f8m.jpg

     

    Fig. 44  3d image of the remains of the "circular building" (WBN 50) at Wad Ben Naqa.

    uhgptxA.jpg

    Fig. 45   3d reconstruction of the Circular Building (WBN 50) at Wad Ben Naqa. Some claim it is a silo. Others say that with a diameter of 18meters and a height of 20 meters, it was too monumental to be a silo. An access ramp hints at its possible use as a shrine or temple. Access ramps are common in religious structures. 

    gcGcbmg.jpg

    More reading: 

    GALA ABU AHMED - THE SMALL FINDS' , by Angelika LOHWASSER

     

    Wad ben Naga. A history of the site. Sudan & Nubia 18

     

    Onderka, P. - Vrtal, V.: Preliminary report on the sixth excavation season of the Archaeological Expedition to Wad Ben Naga

     

    The round structures of Gala Abu Ahmed fortress in lower Wadi Howar, Sudan

    http://www.academia.edu/3789815/the_round_structures_of_Gala_Abu_Ahmed_fortress_in_lower_Wadi_Howar_Sudan

    • Like 1
  15. @GunChleoc Oh, that makes sense.. I can't actually think of any myself… I was thinking about those ancient Brochs, but then realized their castle is already based on that...

    @wowgetoffyourcellphone I actually really like that. It's very different from the other civs' wonders, but it's also very fitting for the Brittons (maybe just a little bit bigger?). Nice! btw, looks like a really nice map as well… 

  16. @balduin Wow, thank you for the thorough explanation and insights! I will definitely be spending some time trying to get to know the “0AD-environment” a little better, and figuring out what is possible and what isn’t.

    I will continue to drop images and info in this discussion, for now, as the preliminary visual guide to Kush, while I figure out Github, and other things.

    I’ve done some follow up research based on some of your questions, and here are some preliminary answers. I wasn’t able to find everything I was looking for though. It is true that the kingdom of Kush poses a considerable challenge in terms of information gathering, because most of the useful information is in primary sources, which haven’t been widely published. That having said, an amazing amount of good info is out there, if you’re tenacious enough.

     

    Preliminary 'answers'

    Temple: Model for temple should be the temples to Apedemak, one of the most important deities. He was also of local origin, which makes it more interesting. The great temples to Amun (to Nubian standards, massive temple complexes), built in Napata, Meroe and Dangeil should be the model for their special building. Temples to Amun were centers of economic activity: workshops, artisans, maintained large (fruit)gardens, extremely wealthy in earlier periods.  [crazy idea: Amun special building could recruit “Holy warriors of Amun”. Apedemak temple could recruit “Lion warriors of Apedemak”. These units would be Kush’s special units. Religious fanatics, although I’d have to check the history on that one :P ]

    Each civ has a number of house models. Kush should also feature this variety. Based on the examples given, maybe 3 or 4 models can be made. For uniformity, they can all be plastered white, with similar geometric designs decorating the spaces around doors and windows.

    Of all the buildings, civic center should be based on the typical Kushite palaces, like the one at Karanog (fig 14). These palaces were administrative centers, storehouses for food and luxery products/trade items, and served as living quarters to governors. This is where dignitaries would be received, and policies would be made. Literally town centers! Maybe reduce the height from 3 stories to 2 stories. Some miniature obelisks or stone inscriptions decorating the front. A set of pillars with papyrus shaped capitols at the entrance, with a single stone slab on top, to make it look inviting.   

    Their fields shouldn’t necessarily look different from any other field in the game. They grew barley, wheat, millet, sorghum, cotton and dates. Interesting thing is that the Meroitic period saw the introduction of the Saqiya (Sakia), animal driven waterwheel, which made irrigation of lands further from the Nile possible.

    Fig. 26  Drawing of an Egyptian Saqiya, which saw its introduction in Sudan around the Meroitic times, allowing much greater agricultural produce.

    E4RbMyd.jpg

    They bred (auroch-like) cattle, horses, sheep and goats, donkeys and to a lesser extent camels. Their desert neighbors, the Beja, made extensive use of camels.

    Fig. 27 Massive horned cattle of the Dinka, in modern day South-Sudan

    y3jXFkS.jpg

     

    I think the Meroitic pyramids would be a good wonder. They’re not awkwardly big, but still imposing enough, and built with an eastward facing chapel, they have an interesting architectural element.

     

    Things I don’t have answers to:

    I have no clue what their dock would have looked like o.0 I might be able to find a floor plan for a blacksmith, but I suspect it’s just going to be an open courtyard, flanked by 4 walls with a simple rectangular structure in one corner. Not sure though. I suspect many other “work sites”, would follow this pattern, of simple walled courtyard, with a simple rectangular building. I know absolutely nothing of siege equipment in ancient Kush, although the 25th dynasty must have used them to conquer the walled cities of Egypt. As for boats, I know just as little. What I know is that they had them, and they used them. Nastasen captured “many fine (Egyptian) boats” in the 4th century BCE and Ezana in the 4th century AD says that they used boats to cross the Nile, fleeing his troops. What I do presume is that the 25th dynasty used boats identical to new Kingdom Egypt, and this might have continued until Roman times (pure conjecture on my part here). The typical straw fishing boats of the Nile are a given. I did find images of a scene in a Theban tomb belonging to the New Kingdom, Kushite vizier, Huy. It has been proposed that the Napatan Kings descended from these viziers.  

    “Coming from Kush with all the goodly tribute consisting of all the choicest and best of the southern lands. Landing at the Southern City (i.e. Thebes) by the King’s son of Kush” - Theban tomb tt40

    fig. 28 Huy, a Kushite vizier of the New Kingdom arriving in Thebes. Horses are among the products being brought to the Pharaoh, as tribute from Kush.

    Z0dEdp9.jpg

     Fig. 29 More of the viziers' boats, arriving with tribute for the pharaoh.

    lB7vCkz.jpg 

     Fig. 30 The Nubians sitting on top of the vessel are bound prisoners. Either to be sold as slaves, or put to death as criminals.

    ShG22pp.jpg

     

    Walls and fortifications

    I made somewhat of a breakthrough here. But more on that later. First I’ll share what I already knew. Kushites used a variety of techniques to build walls, and yes, they were quite good at it. Cut stone, dry-stone walls, mudbrick and fired brick were all used to varying degrees depending on the site you’re examining. These building materials were also used extensively in combination with each other. Some walls were built with a social/ritual/religious purpose, separating lower classes from higher classes. Separating the holy of holies from the unholy. In other places they served a purely defensive purpose, with walls that could be manned, and featured bastions.

    Fig. 31 Some of the walls that form "the great enclosure" at Musawwarat es Sufra, a religious complex. They give a good impression of Kushite masonry skills. Tightly cut (usually sandstone) blocks, dress the interior section of the wall, made of rubble and uncut stone.

    HuaQE7W.jpg

    Fig. 32 Cerimonial walls in Musawwarat es Sufra 

    KuSf4mh.jpg

    Fig. 33 Typically narrow entrance gate to the walled town of Hamadab, 3km south of Meroe. Hamadab had square bastions on the corners of the walls, accessible by stairs.

    Z6msfTS.jpg

    Fig. 34 Plan of the walled city of Qasr Ibrim, showing remnants from many different eras, including the Christian era cathedral, and the "Taharqa temple". In Meroitic times, it was called Premnis, and formed a battleground for the invading Romans who occupied, and then ceded it back to Kush.

    JvfWQbO.jpg

    Fig. 35 New Kingdom entrance gate to Qasr Ibrim, rebuilt and narrowed during later (possibly Meroitic) times

    nx1bhgx.jpg

    Fig. 36 Kushite style, narrow entrance gate to Qasr Ibrim. 

    Ozy65Dw.jpg

     

    The Governors’ palace at Karanog (fig. 14) can also easily be used as a model for a fort. It served a dual defensive purpose, and kind of looks like a castle. With a little creativity, it would look nice as a fort.

    The breakthrough I was referring to was the site called “Gala Abu Ahmed”. Don’t get stuck up on the name though, radiocarbon dating puts this place between 700BCE – 350BCE, which makes it, Napatan and early Meroitic. It’s quite a large, trapezoid fort, with thick dry-stone walls, bastions, and staircases to reach the upper walls and bastions. Sadly, as with many places in Sudan, the site was mined for building materials for the nearby, modern town, making it difficult to estimate its height in the old days, but some walls still reach 4 meters. Notable feature, as with all Meroitic fortifications, is the conspicuously small gate entrance, undoubtedly a security measure making access more difficult.

    DfT4crT.jpg

    Fig. 37 Plan of Gala Abu Ahmed

    ojPGJ1h.png

    Fig 38. Aerial view of Gala Abu Ahmed

    gtuiuJc.jpg

    Fig 39. Aerial view of the main entrance gate to Gala Abu Ahmed. A very narrow passage way, with a pair of stairs in the middle, leading up to the walls and bastions

    8Png85i.jpg

    Fig. 40 Beautiful example of Kushite dry-stone walls in Gala Abu Ahmed

    YCryvDV.jpg

     

    A final note on fortifications. The massive Middle Kingdom fortresses, such as Semna and Buhen, regularly fell to Kushite hands from the 2nd intermediate period onwards, well into Ptolemaic times. Although originally built by Egyptians, their style may well have influenced later Meroitic fortifications, and can be used for stylistic hints in models. 

    Fig. 41 Historical reconstruction of the massive Middle Kingdom Egyptian fortress of Buhen, to the north of the 2nd cataract. Although unmistakably Egyptian, this fort fell in to Kushite hands many times since the fall of the Middle Kingdom, and even saw use by the Ptolemies in their Nubian campaigns. 

    egypte-bouhen-forteresse-bouhen.jpg

    Lastly, some explanation behind the walls of the "Royal City", the central walled district of Meroe, and "The Great Enclosure" in Musawwarat es Sufra, from "Hellenizing Art in Ancient Nubia 300 B.C. - AD 250 and Its Egyptian Models", by Laszlo Torok 

    1 Hellenizing Art in Ancient Nubia 300 B.C. - AD 250 and Its Egyptian Models ....png

    2 Hellenizing Art in Ancient Nubia 300 B.C. - AD 250 and Its Egyptian Models ....png

     

    Some more references and further reading:

    http://www.jebelbarkal.org

     

    https://en.wikipedia.org/wiki/Gala_Abu_Ahmed

     

    http://what-when-how.com/archaeology-of-ancient-egypt/dorginarti-to-dynastic-stone-tools-archaeology-of-ancient-egypt/

     

    https://en.wikipedia.org/wiki/Buhen

     

    http://www.uni-koeln.de/sfb389/a/a2/download/poster_gala_abu_ahmed.pdf

     

    Qasr Ibrim: The last 3000 years, Published on Mar 21, 2014  

    by P.J. Rose — Sudan & Nubia, No 15, published by The Sudan Archaeological Research Society, 2011

     

    Archaeobotanical Investigations at the Gala Abu Ahmed Fortress in Lower Wadi Howar, Northern Sudan:  

    Published on Feb 10, 2016  

    by F. Jesse et al — Sudan & Nubia, No 17, published by The Sudan Archaeological Research Society, 2013

     

     

    • Like 2
  17. Thank you for the replies!

    On 15 Jan 2017 at 6:58 AM, balduin said:

    Even though the core development team is not adding new civs, there is always the possibility to create a mod (extension) for the game. There is for example a mod which adds the Chinese Han dynasty to the game: http://www.moddb.com/mods/rote

    I am pretty sure you can find artists and developers who are willing to contribute to such a mod. Even in case you are not a developer or artist there is a lot you can do to initialize and maintain such a mod.

    Indeed, regrettably I'm not a programmer. My art contributions would also be quite meager (never got passed photoshop). If there is any chance of such a mod being developed though, I would love to do all I can to realize it. Hence, the "monster post" on The Kingdom of Kush. By the way, I love the ROTE mod! Looks gorgeous. I knew that a lot of people have difficulties actually visualizing "the Nubians", even if they sound good on paper, so I just wanted them to have a fair chance, by illustrating their complex history. In a previous discussion, @stanislas69 suggested I "need a pretty strong design document on the art side at least to make it interesting." So I thought I'd start with this post about Kush.

    I'm a total noob, so could someone, if they have the time, give me a rough outline of exactly what needs to happen to even think about beginning a new mod, and exactly what I can do to facilitate this. Basically a step by step plan of the earliest stage, so I can have a better idea of what is required, or what I can do to contribute.

    As I said I'm not a programmer, but I do want to pitch in. I think 0 A.D. is awesome, and if there is any chance of a Kushite mod seeing the light of day, I want to do what I can to make it happen. If there is interest of course (but I believe there is)

    @Lion.Kanzen Reading again through the discussion you linked, I realized you contributed more information to this subject than anyone. I had glanced over it but forgot, so my apologies for that.

    Anyway, don't think I'm getting carried away with it or anything. I was playing around with some Kushite reliefs from a temple to Apedemak, and made an Emblem kind of thing. Not the most professional illustration, but it might inspire someone to make a way cooler one :P

    Apedemak finfished.jpg

    • Like 1
  18. My two cents: 

    Personally I prefer destroy as default attack, over capture as well. As is pointed out, capture by default can be annoying at times, forcing unnecessary micro. It seems a bit contradictory, if your siege is destroying buildings and your units are trying to capture those same buildings, even if it makes capturing easier. 

    Also, the historical argument for the feature "capture", is something along the lines of "siege equipment was used to destroy buildings, infantry to capture", which I think isn't entirely true. Infantry was regularly used to lay waste to entire regions, burning down, or dismantling everything they came across. Siege equipment is used to get past your enemy's defenses, like walls, towers and castles, but the actual towns were usually destroyed by fire. How many examples are there really of a battering ram being used for anything else than breaking down a gate? For example, the other day I was reading about the Roman conquest of Sarmizegetusa, the capital of Dacia, and how they manually dismantled their stone walls to prevent future rebellion. 

    Don't misunderstand me, I think capture is an awesome and unique feature, and should definitely stay in the game. But just not as default, maybe. 

    • Like 3
  19. @Wowgetoffyourselphone: Thank you :)

    @Lion.Kanzen: I understand, and I'm not expecting any magic to happen or anything. I just thought the Kushites deserved a proper introduction. I saw the two posts you linked before, but I didn't think they did the Kushites any justice. I love the work you guys are doing, and I don't want to come in here with an accusatory tone. I just want people to have an accurate visual reference for the Kushites, and how they might be a valuable addition. 

    And the term Nubian, in Meroitic history is problematic. The term "Nubia" only sees widespread use after the collapse of the Meroitic state, and is related to the rise of the Nobatae (Noba). In addition there are many Nuba speaking people in Sudan who essentially had nothing to do with Meroe. It's a term that refers to everything and nothing at the same time, confusing peoples understanding of the history of the region. It's a bit like equating Samnites and Etruscans with Romans.

    • Like 3
  20. A lot more Eye-Candy

    (Each link has its own photo-album)

     

    Ancient Empires is a Total War mod, that attempts to bring back some interesting civs, including Kush. This is a good place to start with ideas for units (I'm happy about most of the units, except I disagree with the use of greek style bronze shields. No evidence for that)

    https://imgur.com/a/HtBcc

     

    A variety of Meroitic Artefacts:

    https://imgur.com/a/ZqiwE

     

    Napata:

    https://imgur.com/a/9WjCd

     

    The capital, Meroe:

    https://imgur.com/a/PgJe2

     

    Musawwarat es Sufra:

    https://imgur.com/a/bLXFk

     

    Naqa:

    https://imgur.com/a/wNc4d

     

    Kerma (pre- 0AD), interesting because of architectural continuation in common structures:

    https://imgur.com/a/QE1B3

     

    Wad ben Naqa:

    https://imgur.com/a/yLLUR

     

    Kawa (Taharqa's temple):

    https://imgur.com/a/0GtGB

     

    People of Interest:

    https://imgur.com/a/OOffX

     

    Some more people:

    https://imgur.com/a/BXmps

     

    • Like 2
  21. Take note: 

    The first post in this thread was originally posted on January 15, 2017, and has subsequently been revised and re-written. The last revision was made on May 8, 2018. The following posts in this thread document the development of the Kingdom of Kush as a playable civilization for 0 A.D., featured in the latest stable release of the vanilla version of 0 A.D., alpha 23 (Ken Wood), on May 17, 2018.

    0 A.D. is a free and open-source, cross platform (Windows/Mac/Linux), Historical Real Time Strategy game that can be downloaded at: https://play0ad.com/new-release-0-a-d-alpha-23-ken-wood/

     

     

     

    A special thank you to all the people involved in the development, and everyone that supported us:

     

    • Like 4
    • Thanks 1
  22. That's very true. But I was thinking more about diversification, giving options. I definitely think cash crops should be seriously limited, to prevent that kind of turteling. It's just that when metal runs out, which I think is relatively fast, armies quickly become low-grade, and it would be nice to have at least a few champion units for the final showdown. There's just no fun in defeating an utterly impoverished enemy.   

×
×
  • Create New...