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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. With the rome_struct_2 file: some saturation tweaks on caro_struct_b:
  2. the darker tone remains even with brigther textures:
  3. Using the same height of the civil centre
  4. Done the two missing buildings:
  5. is it possible to translate soon? i wouldn't mind take a look at some things
  6. Make the two missing buildings of the carolingians (Market, Corral) if time allows byzantine fortress too, i thought i had to render the byza ships but they worked with the textures in game the only release blocker i can imagine are those two buildings and the civ garrison flag. Missing items/buildings/units for later release or if its possible before are: Caro and Byza Traction Trebuchet + animations Byza Fortress Byza helmet @wackyserious posted some days ago Caro and Anglo sub versions of the norse snekkja with changes Some flags for byzantine ships Anglo Sutton Hoo Helmet ? Byzantine fishing/merchant ship Byza/Caro Ram
  7. ok so, correct me if i'm wrong this are the stats: i've placed the bireme against the same faction trireme, and leave it around 15% hp before die (the fire ship) and put around 20 archers in the same spot and the bireme killed them all but took some time like 1.5 hp per sec, and against building don't do so much dmg or should i give buff against buildings?
  8. still WIP i want to achieve what reference has, not so much height but the template is a mess and still figuring out why it goes that high and why its fired from the root even when i specifiy the projectile prop point
  9. Almost there, just need to figure it out what im doing and move the fire at the front of the ship:
  10. Agregare el fuego griego como upgrade del bireme bizantino si es que logro crear un template que funcione sin estar muy roto I will add this greek fire as an upgrade to the bireme if i can achieve a working template whitout being overpowered.
  11. Files with latest screenshots:Rome Helmets.7z
  12. Coolus have black and white feathers on variants, for the imp helmet will make the crest as prop alongside with the neiderbieber:
  13. 3 helmets on the zip:Rome Helmets.7z
  14. Got the bireme base done:
  15. The agen port helmet was asked before in this post, any use it could have?
  16. for alpha 23 the imp helmet is kinda late, want the files for your mod @wowgetoffyourcellphone ?
  17. Found this guy while looking the helmets:
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