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Everything posted by Alexandermb
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Civ: Eastern Romans/Early Byzantines
Alexandermb replied to Mythos_Ruler's topic in Game Modification
Some reference i found in a forum: -
Civ: Germans (Cimbri, Suebians, Goths)
Alexandermb replied to wowgetoffyourcellphone's topic in Delenda Est
Another reference: -
13th Century Europe Mod - In Development
Alexandermb replied to Bigtiger's topic in Game Modification
this also shows the same design of the reference stan posted: -
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@Stan` also, we have the imperial_gallic in the empires ascendant but we should have also the others imperial helmets?
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Indeed, right now an elephant is just an expensive kind of ram with more health. Having charge would add the proper function of the elephant itself.
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Forgot to mention that in the actual state, elephants doesn't have any running animation, is just walking with more speed.
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This one: Tried to make the ears and trunk move more compared to walking, plus stretch a bit more the legs to the max range. But yeah, in other words its about how you said, ears flapping and trunk.
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13th Century Europe Mod - In Development
Alexandermb replied to Bigtiger's topic in Game Modification
They fought in tangas in the summer. -
Made 4 Running animations for the elephant: Run: Charge_R Charge_L Charge_Mixed: Both L/R Mixed in the same animation with 40 frames lenght instead of 20
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1 Be sure to update your SVN, here in my SVN is working properly. 2. Haven uploaded scabbard nor carnyx, will give it a look after merge the celtic helmets into the blendfile of hellenic/roman helmets and if possible even rebake some. 3. So only one bronze tone? one darkened like the iberian hispano chalcidean its okay?
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Rome_apulo_corinthian_b2: @Stan` can i delete this? it doesn't even have shape nor uv properly, it just a distorted uv in a bowl.
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Civ: Germans (Cimbri, Suebians, Goths)
Alexandermb replied to wowgetoffyourcellphone's topic in Delenda Est
@Obskiuras we have the wood and the thatch i will post updates when i experiment with some mud wall with scratchs wich shows the wicker. -
Only two Squares, unless spear height is increased: But he doesn't have any animation for atacking front yet.
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Reference TODO For spearman Vanilla 0.A.D.
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Never, my default blend start file always have HDRI. It was the color node had another color group instead of the one i've used for helmets. @Stan` if its okay if i make both versions work? and possibly a third variant? for have some variety on the elephant armor. They are quite big and are is quite easy to note the "Copy Paste" in gameplay so a lil bit distinction should help some.
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Civ: Germans (Cimbri, Suebians, Goths)
Alexandermb replied to wowgetoffyourcellphone's topic in Delenda Est
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Yep i like that tone too, but imagine this is the same helmet material and still looks different, thats how messy are the blender colors when baking. It should get the same color of the helmet but doesn't, And also @Sundiata has a point on that, following the reference it makes sense the scale goes upward-
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Civ: Germans (Cimbri, Suebians, Goths)
Alexandermb replied to wowgetoffyourcellphone's topic in Delenda Est
@Obskiuras ok so, correct me if im wrong. We have Thatch roof, Wooden walls, Mud or Concrete? + Rock walls. is that correct? -
Civ: Germans (Cimbri, Suebians, Goths)
Alexandermb replied to wowgetoffyourcellphone's topic in Delenda Est
Used the door as exactly reference (Yeah exactly i've used dropper tool for take all the colors of the door wood) and got this beautifull wooden wall: -
Civ: Germans (Cimbri, Suebians, Goths)
Alexandermb replied to wowgetoffyourcellphone's topic in Delenda Est
What if we use this? -
Civ: Germans (Cimbri, Suebians, Goths)
Alexandermb replied to wowgetoffyourcellphone's topic in Delenda Est
