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Everything posted by borg-
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Borg- vs Valihrant Expansion Pack mod.rar
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First I want to say that it was a great pleasure to work on this mod. I have a lot of affection and respect for this game, where many people work hard to give us some fun. 0a.d has already provided me with hours of fun and I felt compelled to give back a little of it. Were long 7 months of much work, really most people do not know how much this is laborious. You need to always have new ideas, do and redo many things, look at historical context, test, test and test, and of course, have people available to help you in this process. Tnx @Angen @Lion.Kanzen @Stan` @ValihrAnt @Feldfeld @Stockfish @wowgetoffyourcellphone. Well, this will be the last version (1.0.5) of the mod for the current version a23b. Just a version to fix something if necessary. Nothing new will be added. From now on the whole work will be focused on the a24 version, where together with @elexis we will review the mod so that if so accepted by the developers, it can be implemented to the a24. The main goal of the mod was to bring players and the community a better experience of gameplay/balance within what the game can offer in the current state of development. It is perceived by everyone that gameplay has been "stalled" for some time, so that was my focus. As I mentioned before, even though many resources are lacking due to the current state of development, it is possible to do much more with what we have now. I want to make it clear here that the changes made in the mod have always respected the main pillars and design documents (just changed what was really needed for the balancing to work). Major changes/Features - Added counter system; - General balancing of all units and buildings; - Gameplay slightly different for each civilization; - Reformulation of current techs/auras/bonuses/teambonus; - New bonuses/auras. - New buildings/units/technologies for the respective civilizations; - New upgrades to units/buildings; - New icons; - Mercenary champions units now has icons with yellow color. - Civil centre can train only women (some exceptions); - All mercenaries cost only metal; - Units promoted has no gather penalty; - Deactivated the animation of promotion (units do not take damage while celebrating); - Hero after death can not be trained again; - Dead animals lost food; - Domestic animals can fatten; - Increased number of icons available on the panel; - Women can build all buildings; - Promotion (advanced/elite rank) gives +10% health, +1 armour, +20% attack +1 capture attack, +20% loot, vision range for all soldiers. Healers gain +5 heal range and +2 heal/HP. Counter System The system I chose to work on is simple and easy to set up for casual players or pro players. Spearmen/Pikemen bonus against Cavalry/Elephant; Archer/Slinger bonus against Melee Infantry; Skirmisher bonus against Archer/Slinger; Swordsmen all-round; The same applies to Cavalry. Cavalry Spearmen bonus against Cavalry/Elephant; Cavalry Archer bonus against Melee Infantry; Cavalry Skirmisher bonus against Archer/Slinger; Cavalry Swordsmen all-round. To many changes such example: to each quarter built by a Macedonian player, gain a free pikemen. Macedonian is the only civilization that can train pikemen in village phase. Sparta is a civilization focused on melee units and the only can train champions on village phase. These and many more changes can only be seen with details in the technological tree. Please, give your feedback, this is important. The latest version is not yet downloadable by mod.io, it is waiting authorization. If you have any doubts on how to install the mod: https://trac.wildfiregames.com/wiki/Modding_Guide
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Mod will be available tomorrow, I just need it before that icon
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I searched in dalenda a23 and apparently does not have.
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Hey guys!!! I am working on a mod, and I am adding this cavalry to the Persians, but it has the same icon of the other champion cavalry, could anyone help me with this? Tnx so much!!!
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I hope to see you soon, tnx for hours of fun!!!
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In my patch siege rams has only pierce dmg, no bonus vs bulding, it's just a mobile tower.
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[HELP] Increase the interface
borg- replied to borg-'s topic in Game Development & Technical Discussion
Just choose the panel you want to work, example: selection_panels_right. So you have some mumbers there that you can change, example 3 3 100% 100%, If my memory is good, have 6 sequences like this. I did not need to change "%"numbers just the two numbers to the left. basically one is for the size of the other icons for the size of the background, and the others are for targeting the icons and blackground. So you make small changes and adjust as you want. -
[HELP] Increase the interface
borg- replied to borg-'s topic in Game Development & Technical Discussion
Hey guys, i did it!!! with the help of some guys (Stan, Angen, bb_ and Face) we can do it, tnx again. to increase the number of icons you want, is in sessions/selection_panels_right >> <repeat count="24">, change for the number of u want. Now in sessions/selection_panels in line 214, u need change return 24 - getNumberOfRightPanelButtons(); for same value that you chose in <repeat count="24">. this is for panel construction, if you want to change another panel, the change should be in another panel obviously. I hope this helps everyone. -
[HELP] Increase the interface
borg- replied to borg-'s topic in Game Development & Technical Discussion
Tnx sarcoma!!! Anyone else who could help me? -
Is very beautiful wowgetoffyourcellphone. But as a good player, I wish see the civilization of the players.
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Hey guys, how are u? Well, i add some structures in my patch, like stables, archery ranges and others. But i have a problem, some icons are not showing, because of the size of the interface and the amount of icons, could you help me with this? I can decrease the size of the icons, but I think this is not the best solution. I tried to make the changes in sessions/sessions but a small change create huge bugs. Tnx!!!
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this will help you, mainly "SUPPLY". Resources.rar
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I make the translation to portuguese and I can make balancing.
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It's amazing how anyone can take this seriously. iq20 right?
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Eae, Eaelexis how you do not have such incredible ideas? I'm disappointed. Congratz F02
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Ram with 200 speed right? social
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1. borg- 2- feldfeld 3- Valihrant 4- Mortak 5- phyzic 6- Liberty 7- Emperior 8- Jofursloft 9- camelius 10- RolandCS2 and I could put a huge list of offline players better than you You're a big joke jc.
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Alpha 24: eternal alpha
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Ulimate guide on how to get very good with Britons really fast
borg- replied to amadeus's topic in General Discussion
skirmishers have a better speed of movement, bonuses in the collection of wood for example -
Ulimate guide on how to get very good with Britons really fast
borg- replied to amadeus's topic in General Discussion
No!! I get faster to full pop with gauls for example than brit. -
Champions cup 2 pls
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Last two replays. ggs feldfeld borg- vs feldfeld.rar
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eae em borg-(3) vs (0) valihrant borg- vs valihrant.rar
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eae em borg- (3) vs (0) Jofursloft borg- vs Jofursloft.rar