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vladislavbelov

WFG Programming Team
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Everything posted by vladislavbelov

  1. We use OpenAL library to play sounds. You could try other games with OpenAL (for example SuperTuxKart or Warzone 2100) and check how sound behaves there.
  2. Forgotten year updates But yeah, periodically we change such old files:
  3. We're here and were here. Just a bit busy with different stuff. The image isn't loading.
  4. Yeah. We might reconvert (with recalculating MIPs) them or better convert them to PNG.
  5. Yeah, it's a known thing. You might find it for some trees as well. First of all we need to adjust DDS converting (nvtt or compressonator) to preserve alpha correctly.
  6. Ideally it should be fixed on the art side. Because grass is kind of broken (it was hacked to look correctly for old hacky shaders). But I made a patch to workaround it for a while (though it might be kind of blocker for PBR): https://code.wildfiregames.com/D5106
  7. We already support Windows 11. Could you attach what's the error you have and logs (you might find path to them here: https://trac.wildfiregames.com/wiki/GameDataPaths#Windows)?
  8. Hi! Could you attach logs? You can find a path to them for your platform here: https://trac.wildfiregames.com/wiki/GameDataPaths#Windows
  9. I think some kind of steps were (according to mainlog.html): Open the game Start Lower Nubia Exit to the main menu Start Alpine Lakes Pause the game Do they make sense?
  10. Hi! You can disable atlas for update-workspaces.sh (pass --disable-atlas argument) if you don't need it or install wxWidgets (search for your platform here: https://trac.wildfiregames.com/wiki/BuildInstructions).
  11. Could you run make clean and compile again to make sure that there's no outdated files? (It'll take some time to recompile the game)
  12. If it happened in the SVN version then it's very likely the LOS bug: https://trac.wildfiregames.com/ticket/6844
  13. Hi! The active zone size is a known bug of Gnome: https://gitlab.gnome.org/GNOME/mutter/-/issues/2740 You could try to workaround the cursor offset by adding borderless.fullscreen = "false" in your user.cfg (configuration file), you can find it in: ~/.config/0ad/. More options to try are available in the development version of the game (SVN) and will be included in the next release (A27).
  14. Does it happen on each run? Could you attach your mainlog? Refs: https://trac.wildfiregames.com/ticket/5667
  15. Unfortunately we don't officially prebuild SVN binaries for Linux and macOS. You could try to follow instructions here: https://trac.wildfiregames.com/wiki/BuildInstructions#Linux. To run the game with Vulkan you'll need to install the 0ad-spriv mod before switching to the backend: https://mod.io/g/0ad/m/0ad-spirv (also available in-game mod downloader). BTW the game works in 64bits mode on Linux and macOS (if a host is 64bits).
  16. Currently it's just an idea. We have no stated plans to have more players. We're working on that, but the progress is very slow (because the task is complex). I'd like to have it done to the next release though it's a very optimistic goal.
  17. You might need to cleanup the solution.
  18. No problem Not for RC and releases, spirv is prebuilt there. Yep.
  19. It's mentioned in the first message of this thread The final steps aren't established yet because we're tweaking stuff. But they'll be definitely published. Though I'm not sure about the BuildInstructions page, as it's more about packaging and running. Do not forget to enable feedback if possible
  20. IIRC local.cfg is for development to override values from default.cfg. Did the renderer.backend.vulkan.disabledescriptorindexing = "true" line change something? Thanks! I'll include some changes into the next RC, will see then.
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