-
Posts
1.338 -
Joined
-
Last visited
-
Days Won
22
Everything posted by vladislavbelov
-
What kind of audio system does 0 A.D. use?
vladislavbelov replied to ShadowOfHassen's topic in Help & Feedback
We use OpenAL library to play sounds. You could try other games with OpenAL (for example SuperTuxKart or Warzone 2100) and check how sound behaves there. -
-
We're here and were here. Just a bit busy with different stuff. The image isn't loading.
-
when can support Window 11?
vladislavbelov replied to HappyGuy's topic in Game Development & Technical Discussion
We already support Windows 11. Could you attach what's the error you have and logs (you might find path to them here: https://trac.wildfiregames.com/wiki/GameDataPaths#Windows)? -
Hi! Could you attach logs? You can find a path to them for your platform here: https://trac.wildfiregames.com/wiki/GameDataPaths#Windows
-
An Error Updating Workspaces on SVN
vladislavbelov replied to Nullus's topic in Game Development & Technical Discussion
Hi! You can disable atlas for update-workspaces.sh (pass --disable-atlas argument) if you don't need it or install wxWidgets (search for your platform here: https://trac.wildfiregames.com/wiki/BuildInstructions). -
[Solved] Compilation error, Debian Bookworm, SVN rev. 27784, 27785.
vladislavbelov replied to zyli's topic in Help & Feedback
No problem You're welcome! -
[Solved] Compilation error, Debian Bookworm, SVN rev. 27784, 27785.
vladislavbelov replied to zyli's topic in Help & Feedback
Could you run make clean and compile again to make sure that there's no outdated files? (It'll take some time to recompile the game) -
If it happened in the SVN version then it's very likely the LOS bug: https://trac.wildfiregames.com/ticket/6844
-
Hi! The active zone size is a known bug of Gnome: https://gitlab.gnome.org/GNOME/mutter/-/issues/2740 You could try to workaround the cursor offset by adding borderless.fullscreen = "false" in your user.cfg (configuration file), you can find it in: ~/.config/0ad/. More options to try are available in the development version of the game (SVN) and will be included in the next release (A27).
- 1 reply
-
- 1
-
How much RAM did 0ad support?
vladislavbelov replied to prose's topic in Game Development & Technical Discussion
Unfortunately we don't officially prebuild SVN binaries for Linux and macOS. You could try to follow instructions here: https://trac.wildfiregames.com/wiki/BuildInstructions#Linux. To run the game with Vulkan you'll need to install the 0ad-spriv mod before switching to the backend: https://mod.io/g/0ad/m/0ad-spirv (also available in-game mod downloader). BTW the game works in 64bits mode on Linux and macOS (if a host is 64bits). -
How much RAM did 0ad support?
vladislavbelov replied to prose's topic in Game Development & Technical Discussion
Currently it's just an idea. We have no stated plans to have more players. We're working on that, but the progress is very slow (because the task is complex). I'd like to have it done to the next release though it's a very optimistic goal. -
You might need to cleanup the solution.
-
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
No problem Not for RC and releases, spirv is prebuilt there. Yep. -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
It's mentioned in the first message of this thread The final steps aren't established yet because we're tweaking stuff. But they'll be definitely published. Though I'm not sure about the BuildInstructions page, as it's more about packaging and running. Do not forget to enable feedback if possible