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Everything posted by vladislavbelov
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Hi! Could you post your mainlog.html and system_info.txt from the log folder?
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Crash when trying to join multiplayer game.
vladislavbelov replied to Meateater's topic in Bug reports
The JS error doesn't seem to be matched. UPD. A similar error was fixed here: https://trac.wildfiregames.com/ticket/6433 -
It was a great time to work with you! You've done uncountable amount of things to improve 0 A.D. in many areas. It was taking a lot of time and energy, it wasn't simple for you but you've made much further than many others in that situation. Thank you for all you've done! I wish you a nice journey and to only do things you really enjoy 0 A.D. development is keep going and I'll be always glad to hear your feedback if you came to say hello
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It doesn't seem to work. For example if a person plays on a computer without an internet connection and uses a phone to download files and visit websites. If they can pass registration captcha why they wouldn't for login? Also we don't have a reliable way to distinguish a real person from a prepaid person to spam until they post.
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We use captcha for the registration on the forum. I'll check what we can do.
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Yeah, we include those shaders in release and release candidate builds. Thank you for the feedback!
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Hi! What were the issues? We don't plan to have the main repo on github, so adding its actions isn't in our priority (especially its support). Currently our goal is to decide and perform (if finally decided) the transition from svn to git (on our server). After that we might want to setup similar actions on our server. Currently we have autobuild for Windows, and for Linux/macOS we automatically build releases and RC. We have thoughts about nightly/weekly builds for all platforms. But we're really limited in free hands (for creating and reviewing), so it's not going to happen soon. Also you might take a look at @andy5995 appimage work: https://github.com/0ad-matters/0ad-appimage
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You might take a look at old docs: https://trac.wildfiregames.com/wiki/AndroidPort and related files in the repo: https://trac.wildfiregames.com/browser/ps/trunk/build/android We should have no problem with the arch itself since we build the game for macOS ARM64. I think it might be possible (especially if it can be done in a fork to avoid support cost for us, at least for now).
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Eh. We had experimental support of Android builds long time ago. In theory it should be possible to make it working again, but we have no people for that.
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In the game or in the emulator?
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Can you try Vulkan (it needs to use RC builds or SVN, SVN also requires 0ad-spirv mod to be installed)?
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Bots phishing in phabricator
vladislavbelov replied to real_tabasco_sauce's topic in Game Development & Technical Discussion
I'll remove such users. -
Map Editor crashes when exiting. (Happens rather often too)
vladislavbelov replied to krt0143's topic in Bug reports
Thank you! I'll try to reproduce. -
Map Editor crashes when exiting. (Happens rather often too)
vladislavbelov replied to krt0143's topic in Bug reports
Maybe do you have minimal amount of steps to reproduce the crash? -
Map Editor crashes when exiting. (Happens rather often too)
vladislavbelov replied to krt0143's topic in Bug reports
%LocalAppData%\0ad\logs (for example, C:\Users\JohnDoe\Documents\My Games\0ad\logs, https://trac.wildfiregames.com/wiki/GameDataPaths#WindowsVista1011) -
Map Editor crashes when exiting. (Happens rather often too)
vladislavbelov replied to krt0143's topic in Bug reports
Could you attach the crashlog.dmp file? -
=[TASK]= The Pantheon of Marcus Agrippa
vladislavbelov replied to wowgetoffyourcellphone's topic in Official tasks
Unfortunately that option doesn't affect CPU cost of a pipeline state switches. -
Help with my first test mod please...
vladislavbelov replied to krt0143's topic in Game Modification
Yes, it's not a fast process. We're pretty limited in available developers but we're still moving forward. It looks similar to #6658, so it might be a template problem rather an out of memory. GDB is a debugger, it also allows to retrieve a stack information. -
Help with my first test mod please...
vladislavbelov replied to krt0143's topic in Game Modification
It's not entirely correct. OOM crashes highly depend on a map. I don't remember any local crash because of OOM during first few minutes on a random map. It's a complicated process and we're working on that: #2611 I successfully generated that map in a "Giant" size and it consumes 1.6 GB (there is a room before 3GB/4GB depending on a Windows version) on Windows when revealed and the whole map is visible. So a reason of your crash doesn't seem in a regular out of memory. Could you share you system info, crash files and run the game with GDB to retrieve a stack?
