-
Posts
10.649 -
Joined
-
Last visited
-
Days Won
522
Everything posted by wowgetoffyourcellphone
-
Look like he get graphical lag now. lol But I still enjoy his commentary. Good to get insight from casual player.
-
New Release: 0 A.D. Alpha 19 Syllepsis
wowgetoffyourcellphone replied to feneur's topic in Announcements / News
Wat? I mean the binaries folder which include the whole game. -
Is current status of game any good?
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
I agree allow players to adjust and then their opinion can still not matter. j/k Realy yes allow player to adjust and then they can give a more accurate opinion on the changes. But there are many SVN player who have been playing with changes for a long time now and we know what need change to make better but no one hear. I think consensus is capture need to be more focus to and less general. If capture focuse more on thing like Civic Centers and Mercenary Camps and civic building, then caputre can remain the default over attack. If leave all building capturable (I do not support this, but let's devils advocate), then attack should be default and capture made Alt attack. It is okay though to have some release as experimental release just to understand what players will like and not like more fully. The changes in this release are severe, but sometime it okay to swing far in one direction to understand the limits of the design. I think for A20 the design should swing back. Team will find a center for this I think. Looking back on each alpha release, each one have its own flavor. Some, like A19, feel like completely different game. -
New Release: 0 A.D. Alpha 19 Syllepsis
wowgetoffyourcellphone replied to feneur's topic in Announcements / News
This is true. First download is big... BUT... after that each update is very small and fast. I think that would be what some people want. And if get SVN version the guy don't have to get the source, he can just get /binaries/. But who knows what his knowledge level is on this. -
New Release: 0 A.D. Alpha 19 Syllepsis
wowgetoffyourcellphone replied to feneur's topic in Announcements / News
If you only want to patch you should get development version (SVN). -
Is current status of game any good?
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
See Delenda Est for much better capturing. -
Isometric View Option
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
Very old topic, but it does propose solution for the z-fighting. I will test solution when I get home. I propose this be added to game as "Retro Camera" mode. I think to fix distance fog problem is to take some kind of value from the distance fog and lower it, but don't turn it off. The fog should still be there on some level even though technically there is no longer a "distance" from the camera (everything is flat now), because u do not want player to switch to Retro Camera to remove the fog and 'cheat'. my local.cfg settings in this topic more accurately repesent the retro feel than the parameters discussed in other topics. It removes zooming and prevent rotating camera. Another parameter that should be add is to prevent building rotation. edit: Fixed top post to include new line of code to fix z-fighting. -
Isometric View Option
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
I do not see this. If anything, the shadows are sharper in iso view because shadow map not stretch as much. -
Guys, I experiment with the local.cfg settings and come up with some good settings to try out isometric view. ; Isometric View view.zoom.min = 2500.0 ; Zoom needs to be this far because of low fovview.zoom.max = 2500.0 ; Zoom needs to be this far because of low fovview.zoom.default = 2500.0 ; Zoom needs to be this far because of low fovview.rotate.y.speed = 0.0 ; This prevents camera rotationview.rotate.x.speed = 0.0 ; This prevents camera tiltingview.fov = 2.0 ; This is what gives the nearly isometric viewview.near = 32.0 ; Near plane distance increased to prevent z-fighting Result: Compare with 45 fov: The isometric view is very easy to see when moving camera, but harder to tell difference in static screenshot. Guys it is like night and day. These setting disable rotating and zooming for real classic feel. I personally think the true 3D 45 degree FOV is better (everything to me in iso games look like they are sliding down the screen, and I think game world in 45 fov look more expansive), but maybe have this for game option in Alpga 20? Should be simple to add and could be fun to showcase when release. Some pros: Some people like this view and might find it easier. I get +15fps in this view. Could help player with low rig spec. Would be even better perf gain if game had alternative asset optimized for this view (back faces remove etc). A couple of problem: Action sounds cannot be heard. Camera zoom is too far away. Distance fog very heavy (again because zoom is very far). Clouds need to be disable in this view too. Anyway can be fun to add for Alpha 20 and maybe capture some of aok audience attention.
-
Some questions about A19 Sy.
wowgetoffyourcellphone replied to EmperHidan II's topic in General Discussion
I anticipate players may like capture feature at first because it is different, but will soon become annoy with it. -
Some questions about A19 Sy.
wowgetoffyourcellphone replied to EmperHidan II's topic in General Discussion
For my mod I might redo unit actor for visual improvement (linothorax -> bronze cuirass, etc.).This would take a lot of modding for the technologies too (actor swap is a feature of technology json). Rank promotions changes would show with head gear and shield textures while body textures show tech armor upgrade. I suspect if I do this I will have to abandon the rank upgrade visual differences. If only techs could swap prop actor too. -
Lions/Lioness need a lot of help too.
-
GAME need hardware or firmware detection for this. Is difficult? Difficult or not it should be done.
-
Is current status of game any good?
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
Think tho, game is no good if player lose interest after only some weeks. Replayability is the hallmark of good game. -
Make resource gathering more interesting
wowgetoffyourcellphone replied to Palaxin's topic in General Discussion
I don't think the game need more resource, just more interesting way to get each one. I think getting metal should be different from getting stone. I would like the game to have metal mines and stone quarries. Real ones. Stone quarries look like open pit quarry. They are large and skinned for biome (sandstone pit mine for Egypt, etc.). They are more rare than stone mine are now, but are something like 10,000 stone or 20,000 stone, so can eventually be exhaust but last a long time. So, probably 4 per player on the map (fewer per player as number of player goes up, to encourage trade).Metal mine look like opening to a shaft mine with a slot next to it. Build storehouse on the slot to gain control. You garrison units inside the shaft mine to gather the metal. They come out and deposit the metal at the Storehouse (like Vespeen Gas mine in Starcraft). They are rare, remote, and infinite. Maybe 2 per player on the map (fewer per player as number of player goes up, to encourage trade). If Storehouse detsoy by enemy, the "entrance" to the mine "collapses" and any of your unit inside die. Enemy can build Storhouse on the slot and the mine entrance reopen.There are 1 deposit of the current stone and metal objects in the player starting territory to start of the match. After those exhauste the player need to find the open pit quarruies and shaft mines.If we were to add resource, I would want it to be GLORY*. It is gain by fighting (some unit gain more glory than other; Basic->Advance->Elite->Champion->Hero) and by building special buildings and Wonders. Temple trickle it. Heroes can cost Glory. Extra-strong Phase IV techs can cost GLORY. Upgrading rank of units can cost GLORY. Like, you can select a battalion and rank them all up at same time if you have enough Glory. *It can be call anything, like Influence or whatever, but Glory sound good to me. -
Yes. gentangents=truematerialmgr.quality=10 There is no danger that I know of. Comment in code is extra cautious. Other will know more.
-
Cavalry too weak? ( balance issue )
wowgetoffyourcellphone replied to Av448's topic in General Discussion
They need gameplay feature added to make them more than just high health units. Trample. Charging. Game is still in alpha. -
Do not be upset using this word. In historical context, which the game is use, is that barbarian just mean a civ that is not Greek or Roman or Graeco-Roman. Modern context is just modern context. This game base on history (for instance, game use older words in a lot of case instead of newer ones).
-
To piggyback. Make sure to add these to your local.cfg in order to get the most graphic bang. gentangents=truematerialmgr.quality=10If you have a graphic card (instead of integrated), it should be able handle this. In-game options do not enable ambient occlusion. Must use local.cfg like this.
-
I have this in local.cfg: fov = 30.0 ; Field of view (degrees), lower is narrow, higher is wideBut it does not seem to be work. Is this bug or is my hardware junk? (a Geforce 730M should handle it I think) I was tryin to experiment with FOVs. Also, resolution doesn't work for me ither: ; Force a particular resolution. (If these are 0, the default is; to keep the current desktop resolution in fullscreen mode or to; use 1024x768 in windowed mode.)xres = 1280yres = 720My native resolution is 1600x900, but the game will not go to 1280x720. I swear I was able to do this in past iteration of game. Are there other config options that are bug?
-
[Gameplay discussion] Phasing out phases
wowgetoffyourcellphone replied to wraitii's topic in Gameplay Discussion
0 A.D. need battalion combat like this game. Promotion of rank will have greater meaning and it more decisive to keep groups of units around. Right now, if I lose a Elite Spearman, I don't care. -
[Gameplay discussion] Phasing out phases
wowgetoffyourcellphone replied to wraitii's topic in Gameplay Discussion
lol, then why don't you? No offenses yo you, wratti who does a lot for the game. You say phases are broken but i have not see any attempts to fix them or to add anything cool or to expand and expound on the existing idea in the game. None in months and months (alpha after alpha). Only useless tweak of unit stats to satisfy a small core of online player (and you remove things like technology pair which made the game unique). You have built some powerful features into the game, but you don't try to use them to maximum potential. Phase II unlock stone tower when wooden tower that does the exact same thing is already available in Phase I. Why? This adds nothing. Why isn't stone tower a powerful and expensive upgrade to the wooden tower instead? There is a function in tech code to swap actors. Why don't you guys do thing like this? The feature is there but you ignore it or forget it or what? Something like Lion say, make Phase I economic focus more. Make Phase II unlock cavalry, blacksmith, stone towers upgrade, stone walls, etc. Phase III unlock fortress, civic center expansions, hero and champion and siege. Build Wonder togo to Phase IV and unlock super powerful game-change techs. Experiment. It would be nice if GUI could group structure and units better by phase. Make the tiered system more prominent. Honestly, the Level-Up buildings idea is cool, but make more sense for a game like Starcraft. Or if you make level-up individual building, then you have to reduce management elsewhere, but where? Sadly you say there will be no fighting in formation, so can't reduce management there. Where else? -
I did not know that difficulty in AOK changed gaia creep stats too. That is something 0 A.D. can consider.