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Everything posted by wowgetoffyourcellphone
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[Skirmish] Poplar Forest (3)
wowgetoffyourcellphone replied to wackyserious's topic in Scenario Design/Map making
Side note, I like how bright and lush the lighting is in 0 A.D. The Cossacks 3 video the other day looked sooo dark and dreary, like a lot of AAA game. -
Hi. Is this page up to date? If not, what are the new tech modification? Thanks, http://trac.wildfiregames.com/wiki/TechModifications
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Cossacks 3 battle preview
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
I disagree. The Cossacks 3 trees look way more naturally than the old Warcraft trees. Behold, friend: btw I like the cossacks 3 farm fields too. -
That look awesoome mod for AOM. Though for 0 A.D. default game? Not so sure. Probably good to have feature for the future, sure. But about heroes, I might just remove heroes completely from Delenda Est.
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Cossacks 3 battle preview
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Nice trees. I wish they sway. I was watching for them to sway. lol -
Wildfiregames.com does not seem to render good on Chrome mobile. Only bad part is links at top of page. Thank you.
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Female Clothing Unit Types: Scythian Female Citizens, Maiden Head Hunters Shaman Clothing and Props Unit Types: Healer Animation Refs: Basic Tunics and Jackets Unit Types: Basic and Advanced Soldiers, Scythian Male Citizens, Trader Trader and Cart: (trading goods in lieu of family members)
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Civ: Imperial Romans (Principates)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I have made it possible with late-game tech for Imperial Roman solider to build Onagers in enemy territory. -
The Scythians version 1.1 Above: Scythian Commoners (left), Scythian Slaves (right) Above: Skilurus, King of Crimea Above: Tomyris, Queen of the Massagetae Above: Ateas, King of Scythia Above: Scythian Shaman (Healer) MAP OF THEIR INFLUENCE Units Support Units Scythian Peasant Male and Female variations References Resource Wagon Dropsite for all Raw Resources Can "unpack" into these buildings Yurt (+10 to pop cap) Storehouse Can train Slaves once the Trade Depot is built Enaree Shaman Healer/Priest Class unit They wear shaggy clothing, drooping robes, tassels, and animal skins. They have eagle feather or deer antler head gear and carry a stretched leather drum. References Barracks Units Scythian Spearman Spear Infantry Saka Axeman Sword Infantry Scythian Archer (male and female actor variations) Archer Infantry Maiden Archer Female Archer Infantry Less armor, faster speed Only costs Glory resource References Stables Units Scythian Scout Scout Cavalry Sarmatian Lancer Spear Cavalry Massagetae Sagaris Cavalry Sword (Ax) Cavalry Dahae Cavalry Archer Archer Cavalry Royal Maiden Headhunter Female Archer Cavalry Less Armor, faster speed Only costs the Glory resource References Mercenary Camp Units Bosporan Hoplite Hoplite Thracian Peltast Javelin Infantry Tocharian Swordsman Fortress Units Alani Cataphract Champion Lancer Cavalry Extra Armor, slower speed Can upgrade to a strong anti-building attack (flames) References Royal Cavalry Archer Champion Archer Cavalry Extra Armor, slower speed References Battering Ram An uncovered Ram Lower armor, faster speed Heroes A civ bonus for Scythians is that their Heroes are allowed to upgrade to Mounted from Village Phase, while all other heroes in the game have to wait for City Phase. Tahm-Rayiš (Tomyris) Hero Cavalry Queen of the Massagetae, a powerful Eastern Scythian confederacy. Her army defeated Cyrus the Great and checked his expansionist ambitions. Her look is very Eastern or central Asian, in contrast to the more Western look of the other heroes. References Ateas (Ateas) Hero Cavalry United dozens of Western Scythian tribes to form a kind of "Scythian Empire" over his lifetime. Fought against and was killed by Philip II of Macedon. References Skilurus (Skilurus) Hero Chariot King of the Crimean Scythians, whose capital was the Greco-Scythian city of Scythian Neapolis. Warred against Mithridates of Pontus. He has a mix of Greek and Scythian equipment. References Scythian Structures Scythian structures, like the Huns and Xiongnu, can be built anywhere on the map, in neutral, allied, or enemy territory. This is their "nomad" bonus. They also have half the build time and cost. Consequently, they are the weakest buildings in the game, at 50% health of standard. Their buildings are very fragile. These bonuses and weaknesses also apply to their Fortress. Cult Statue: Ovoo This is the "Cult Statue" building for the Scythians (and Xiongnu). Not only does it give a trickle of Glory like all Cult Statues, but also a trickle of free Stone resource. As an additional bonus, Enaree Shaman healers gain greater healing powers when in range of this structure. Wonder: Royal Kurgan tumulus. A large earthen mount with eye candy around it (see how the mound is surrounded by standing stones; we can add additional culture by using the enigmatic Scythian "statues" found throughout the steppe instead of simple stones). Can have various "stages" of construction like the other Scythian and Xiongnu buildings do: Technologies "Fill of Blood" Prereq: Choosing Tomyris Tomyris +25% attack when mounted on her war horse, +50% attack vs. Enemy Heroes. Social Reforms Prereq: Choosing Ateas Scythian Peasants +50% health; Scythian Slaves +100% Loyalty. Greek Engineering Prereq: Choosing Skilurus Unlock the ability for Scythian citizen-soldiers to construct Catapults. Goldsmithing Prereq: City Phase Research at: Forge (the only economically-focused Forge tech in the game) Traders +40% trade profit per trip. Archery Tradition Prereq: Village Phase Research Building: Barracks Archers -50% experience needed to promote, +10% faster firing rate Parthian Tactics Prereq: Town Phase, Archery Tradition, Advanced Cavalry Research Building: Cavalry Stable Ranged Cavalry will automatically kite away from approaching targets if the enemy targets get within 15 meters. Falconry Prereq: Village Phase (also requires Basic Husbandry) Research Building: Civic Center All Structures and Cavalry +25% vision range. Scouts +25% meat gathering rate. Scouts gain a new Falcon prop actor that circles over them. Extensive Husbandry Prereq: Town Phase (also requires Basic Husbandry) Research Building: Cavalry Stable Domestic Animals -25% train time, +25% health. Slave Trade Prereq: Town Phase Research Building: Market Slaves -50% train time. Other civs have to first capture a Trading Post before being able to research this tech. Scythians can research it from their Market. --------------------------------------------------------------------------------------------------- We need to find a Scythians expert to help parse all of the reference material. I don't think it has to be super granular, but I would like to separate everything into some categories: Western Scythians Cavalry Infantry Potential Hero References (Ateas and Skilurus) Eastern Scythians Cavalry Infantry Potential Hero References (Tomyris) Support Units Healers Peasants Males Females Traders Fishing Boat (necessary for gameplay) Trading Ship (necessary for gameplay) Structures Specific Buildings Materials Need to try to find era-specific reference materials: 6th-4th centuries BC.
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Parts of original alpha channel are slightly trancparency in strange places. Maybe base on original artists brush strokes. Anyway, fixed those spots, and I suspec other sliding graphic of the 2 spartan dudes also have weird alpha channel discrepencies, but I have not check.
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Hello guys. Sporry for the delay. These past 4 days have pneumonia. Not severe, so no worry, and I am recovery at home quite nicely. Here is what I think will satisfy you. I also fix the alpha channel a lot from original (most will not notice this however).
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It annoy me so much Sergui does not drop off his resources before he retask his workers. lol. He loses so much resource.
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Sound of Stone hit and Catapult thrown
wowgetoffyourcellphone replied to Phalanx's topic in Art Development
I think impact sound should come from actor or entity that impacted. This way game can have wooden impact sounds, stone impact sounds, etc. base on the object being impacted. So if a wooden building like a house, it could have "sound impact catapult wood" or something while a stone building like a fortress or stone wall would have "sound impact catapult stone." So the catapult projectile would make different sound base on the impacted structure. Would need some code for a ground thud for missed targets. -
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Question: Would Sparyan cenotaph be center justify or left justify or either? I try left justify here: Here you go guy. It is this kind of detail by which 0 A.D. can truly shine! Thank you guys for bringing this to the fore front! Hopefully developers are still active and can include this into the game. Developer: Hear out plea!
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Danny: I will try this in Photoshop right now, guy.
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Delenda Est: An overhaul mod for 0 A.D.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
So, I may split the mod. Delenda Est: Part 1 era. 600 BC to 1 BC. New civs Epirotes Pike and Elephant civ. Good mix of mercenaries Thebans Fire raiser siege weapon A "basic, core" civ. These guys are closer to the "core gameplay" of 0 A.D. than any other civ. Scythians - UPCOMING RELEASE - Completely conceptualized and ready for implement No territory effects. Can build anywhere. Cheapest and weakest buildings of Part 1 civs, by far Heavily cavalry base Females, like Celts and Spartans, are strong; maybe even have some female version of units. Might test this out to find interesting gameplay with this gender experiments Triumvirate Romans - PLANNING STAGE NEW HEROES: Civ bonus: Train any 3 heroes at once! Gaius Marius (The one who started it all. The reformer of the Roman war machine) Cornelius Sulla (This guy sacked so many cities, it's not even funny, guys) Pompeius Magna (Pompey the Great, 'nuff said) Marcus Antoninus (Mark Anthony) Julius Caesar (The man. The legend.) Gaius Octavian (Augustus Caesar before he was sole-ruler of Rome!) Bonuses vs. barbarian civs (TBD) Marius' Mules special tech! New features Empire Phase: Build a Wonder to unlock the 4th phase of the game. This unlock any powerful techs, especially at the Fortress. Mercenaries and Mercenary camps - IMPLEMENTED, working NEARLY FLAWLESSLY. (Still need some mercs for Indians and some other civs) Farmlands - it is hacky, but IMPLEMENTED and working beautifully Strong core (city concept), weak countryside: Farms, Farmsteads, Corrals, and Storehouses can be build outside of terriitory. Territory effects of buildings lessened to make the city core compact and defensive. Technologies: 100 new technologies and tech pairs IMPLEMENTED. So many new technologies and the tech tree is nearly 100% customized. At least 50% of all civs have unique techs PAX ROMANA: A FRAGILE PEACE: Part 2 era. AD 1 to around AD 600. Will use this mod as a test bed for new concepts and civs. New civs Principate Romans Moved from DELENDA EST to PAX ROMANA: A FRAGILE PEACE Completely new Slave / Citizen economy!!! Auxiliary Barracks allows for Auxiliary Units to be traine So many new techs. Completely new blacksmith and barracks tech tree and other tweaks to the tree. Unlock Town Phase by building Temple of Vesta. Unlock City Phase by build Triumphal Arch. Legionnaires can build Onagers in enemy territory after researrch Field Artillery. Dominate Romans Late Rome or "Early Byzantines" phase of this civilization. Palace Army / Field Army / Frontier Army dynamic? TBD Belisarius, Justinian, Constantine Germans - PLANNED Human sacrifice? Wooden structures? No stone costs? Split tribe choices at City and Empire Phase? Or, make separate civs, like the Greeks: Franks, Ostrogoths, Visigoths, Marcomanni. May have to do this if not have ability for phase splitting UI Huns - PLANNED Similar to Scythians, but have packable structures. Fully nomadic. Always start match in Nomad mode. These guys require the most programming to be implement Parthians - PLANNED Mix between nomadic (Scythian/Hunnic) features and Iranian (Persian/Sassanid/Achaemenid) features. Axumites - PLANNED 100% new African-based civ Build small pyramids for some kind of effect, TBD 100% African skinned units and structure. Maybe free tier-1 structure like the Egyptians (Ptolemies) New features Unsure. Need these features in core game: Buulding packing. Ability to start Huns always at Nomad level. Delenda Est is a dependency, so has all of Delenda Est's features, like Farmland, Empire Phase, Mercenary Camps, etc. -
Guys, I have successfully modded siege weapons to be able to be build in the field by soldier! Behavior isn't 100% satisfactory, but is 95% of the way to what I think want to be. The only thing is that the Onagers swivel (this is right word?) too fast. I think they should swivel slower to face their target. Other than that, my new Field Artillery tech work wonderful! Right now, the tech, Field Artillery, is only enabled for the Principate Romans. I will enable them for other catapult civs eventually. Research Ballistics at Fortress. This both unlock ranged siege weapons and unlock Field Artillery tech at Fortress. Research Field Artillery to allow Principate Roman infantry soldiers to build stationary Onagers in Neutral, and Enemy territory. So very good to siege cities! I think I will make stationary Onager catapult the field artillery for the Principate Romans, and then allow Heavy Ballista, a packable, moving siege weapon, for building at Fortress. Right now the field Onager cost more and take longer to build than Onager at Fortress. They also still cost housing. Another change I make is to have the Flaming Munitions tech swap actor of the Onager to make the stone go to flaming only after researching the tech. This reminds me of Age of Mythology how they did this and make a visual understanding of the effects. Guys this make me happy that these thing is achievable with the current engine.
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Multiplayer - host ends game when defeated
wowgetoffyourcellphone replied to MerlinH's topic in Help & Feedback
Right now host should leave match open (should not quit the match) after defeat. -
Perhap it should be the famous cenotaph: "Go tell the Spartans, stranger passing by, that here, by their law, we lie." Something like this.
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I miss the videos with voice commentary.
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Not until persistent formation fighting or battalions implement.
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Deleting unnecessary bots on large maps
wowgetoffyourcellphone replied to MAFF's topic in General Discussion
That would be a different kind of assignment. No, if a player slot is unassigned, then the buildings and units should not load (or be remove, don't know how the game would have to handle it).