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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. That could be the Sparabara formation for Persians.
  2. In Syntagma or Testudo, the special animations for idle stop working when formation stop moving. Anyone else verify?
  3. I know it looks better. Just saying gameplay would not change much by orientation.
  4. I think 45 degree angle would be good. Also, for fog, I think some previews need the fog if fog in the map is a prominent visual feature (like for a Jungle map or Snowy map or a British map ). So many fog can be reduce by some set percentage that you deem is good.
  5. This would be good idea if the game had directional attack and turn times and directional vision (all things that could be added, along with battalion), but the game currently has not these things so the direction they face is (currently) irrelevant.
  6. IIRC both the cavalry arm of the Agema and the infantry arm of the Agema were both called "Royal Guards" or "Royal Agema." So, Royal Guard Cavalry and Royal Guard Infantry (or Pikeman) seems most accurately.
  7. http://www.realmofhistory.com/2016/05/10/animated-evolution-roman-battle-tactics/ This use a screenshot. lol. Anyone else find 0 A.D. in articles or websites like this?
  8. Hmm, the line in his helmet make him look transparent.
  9. No use in the game "capturing" a tunnel. Jus detsry the shack and the tunneling units inside die.
  10. I give the Ptolemies a champion pike infantry (Agema Pikeman) in DE. Public should do the same.
  11. Nice. I miss real siege stuff like mantelet and undermine tunnel in the game.
  12. I have not try more than 1 restart. I can try and test. I am on Windows 10 (unfortunatly)
  13. feneur is right. Plus extra time give me extra time to replace some icons with fresh ones.
  14. Is possible to just disable the button when Multiplayer? No need for dialogue then (maybe just tooltip).
  15. The restart patch seems to work as planned. I don't know about the code, but the behavior is correct as I can see.
  16. This could have been committed by now, looking at how long the release time has been...
  17. Should be in single player for all map types, really, not just random map.
  18. Any other ideas for to use the Upgrade feature? I was thinking of giving every champion infantry unit a Banner Carrier upgrade option that boosts the performance of units around them (does not stack, so sprinkle them around). They'd have no attack, but very good armor or health. Definitely an Immortals Spear <-> Bow option. Any others? I thought about a Hastatus Sword <-> Pilum toggle, but I think the Pilum should be use differently in the game (throw pilum more like a "first attack" option if the enemy is right distance, then charge with the sword). But I might include in Alpha 21 for fun anyway. Some of these will be made obsolete later with proper secondary attacks implement, but that's okay. And in case I don't like the way secondary atack implement then I can always use the upgrade feature. This is one of the best feature impemented in a long time.
  19. Maybe portrait? This stuff look cool:
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