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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. It's obvious in that document that Approach A was the approach the author wanted to go regardless of evertything said in this thread (and other threads), because I already adequately address all of the issue brought up against Approach B (real battalions).Quite a disappointment. Also, the morale part is completely unnecessary. You want morale, but think persistent battalions are a complication. OKAYYYY. I'll just see how the public mod does it and mod it from there.
  2. Hmm, the chosen textures not good. I'd use the textures like the blacksmith.
  3. <Splash> <Shape>Linear</Shape> <Range>8</Range> <FriendlyFire>false</FriendlyFire> <Hack>0.0</Hack> <Pierce>30.0</Pierce> <Crush>15.0</Crush> </Splash> I think it look like this.
  4. One on right looks about 50% damaged. Maybe buildings need a 3rd set of UVs for damage texture.
  5. You remind me of how historical wacko first AOE was. (AOEII not much better). lol And yes, all projectiles are hard to see, except catapult rock of course. I think the game need the projectiles to kick dust when they hit the ground or target.
  6. Do what @LordGood says. Also, look at the xml files directly in a program like Notepad++. A very simple actor to start with can be thise one: binaries/data/mods/public/art/actors/props/temp/l_sheath.xml Here is the xml for that file: <?xml version="1.0" encoding="UTF-8" standalone="no" ?> <actor version="1"> <castshadow/> <group> <variant frequency="100" name="Base"> <mesh>temp/l_sheath.dae</mesh> <textures><texture file="props/wrld_wood_3.dds" name="baseTex"/></textures> </variant> </group> </actor> Just paste your file names into that. It's the most basic of actor files: mesh + texture. Can't get more basic than that one friend. This is how it would look: <?xml version="1.0" encoding="UTF-8" standalone="no" ?> <actor version="1"> <castshadow/> <group> <variant frequency="100" name="Base"> <mesh>props/wrld_create_test.dae</mesh> <textures><texture file="props/crate_test.png" name="baseTex"/></textures> </variant> </group> </actor> A lot of modding is about looking at the game's existing files and just editing and resaving from those.
  7. YES that one. Thoguh I think the original poster had the terms mixed up. The team came in and parse his meaning though which is good. It's not a "unit tree" but like a catalogue or library information retrieval feature. Github: https://github.com/s0600204/0ad-structree-mod/tree/entityDetails I apply patch some time ago and it worked nicely (with some minor error messages), but now it doesn't work at all.It's a huge enhancement that make the game feel finished (polish).
  8. This code was implemented with the clicks and drags in Photoshop. (It's not real) How about this one (re: my mockup image): Hover over the portrait and get tooltip that tells you how much of each resource is being traded at that moment. At bottom of tooltip it say "Left-click to select all idle carts/ships." So, click the porteait and it selects all the idle trade units of that portrait. (aside: right-click opens catalogue entry for the unit, like when clicking all other portrait, there is patch for this somewhere and it worked great, but is depricated by Alpha 20).
  9. I think this should be the Gallic farmstead in Public mod: The one they have the presently is too big.
  10. Somethink like this can be small improvement (without having to redesign the complete dialog, even if it should be). (Also, maybe click icons for some kind of action, or hover over to see the actual profits for each or somethings like this)
  11. His lips look better Lions. Previous version made his lips look like cat poop.
  12. There is theory that raptors develop feathers to glide down from trees into prey. Imaging groups of raptor roosting in a tree waiting to glide down onto unsuspecting herbivore dinosaur. Cool image. Also, the theory say the big claw on their back feet use for climbing and roosting in branches. Awesome theory (doesn't work well for the larger raptors like Utahraptor, but smaller raprot like Velociraptor make perfect sense!).
  13. If do dinosaurs, I would like to see the latest research and views of science depicted. Forget Jurassic Park's big grey lizards. They should be colorful and some have feathers. Would be awesome. This:
  14. Make the Dahae Horse Archer a mercernary from the mercenary camp, and then you don't have to rank them up. (make all mercenaries Advanced rank, with some exceptions; this is what I did in DE).
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