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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. He is actually she. Funny when she complain that her horseman starting wars too soon. lol. Units do need some work with control factors (aggressive is too aggressive, etc.).
  2. One improvement I can wish is that the cheekpieces would show the rolled edges.
  3. So ehhhh it's not quite agnostic yet, or more to the point there are bugs, but additional resources technically work. I've gotten one to work. Though, I get this warning: WARNING: JavaScript warning: globalscripts/Templates.js line 375 reference to undefined property template.cost[type] Does this mean there must be a subtype listed in the json or that there the line must be ommitted if I do not want any subtypes.
  4. ELI5 "aiAnalysisInfluenceGroup" in the resource json? Thank.
  5. This was the step I miss. Thank you. There is also the problem that the GUI will not display a 5th resource, but that is beyond me.
  6. Recently a commit make resources agnostic so that modding can add more resources. Can someone on the team show how to do this?
  7. He can just wave his sword around like his infantry fellows. Then horse can stamp.
  8. Right, I think a mix of Eastern and Hellenic. Phrygian and Thracian types would be a good base, with a few Eastern details.
  9. These would make wonderful addition for the Agema Pikes, while the Agema Cavs can have the pointy one with the plume (shown on earlier page), them too with a few color variant.
  10. I tried adding a resource but ran into several error, one being that only 4 resource can be display in the GUI.
  11. Unit costing 3 resource is a unneeded complication that better games have avoid. Also, keep in mind "taxes" in these time are not only paid in coin. In fact I would imagine to say that most tax paid in something other than coin.
  12. Not sure if riggt topic but I think the "Syrian" archer should be the Neocretan Archer. with that in mind the helm could be a hellenistic variant instead if tge eastern helmet that should go in the Imperial Roman times.
  13. Have 3 capture anim variations, like the ones in DE. They play these capture animations when capturing. Building player color flashes back and forth as being captured. Can flash from player color to white and back (say, fades back and forth rapidly over about 1 or 2 seconds), or flash from player color to capturing player color (the one capturing it the most). Also, play capturing sound FX. 1-5 soldier have individual cheers and yells, 6-15 have a "small crowd" sfx, 16-30 have a "medium crowd sfx, and 31+ have a "large crowd" sfx.
  14. Yeah, Agema helmet need lot of work. "Thracian" helmet, we already have the horn thracian helmet (not sure if in Public, but is in DE)..
  15. You are testing this game like it is Beta, when many very good patches sit in Trac deprecating.
  16. These are fantasmic, enrique. Only thing I would say to you is the hoplite shield is heavy so the guy should lean backward a little bit to balance the shield.n Also, the archer should have stiffer, straighter left arm, IMHO (maybe more elevated too). Other than that I am excited.
  17. Some of the problem with a grid snap system is that the buildings are not standard sizes and do not conform to the size of the grid.
  18. @Lion.Kanzen: Can you give me the eagle alone, its own layer? Thanls
  19. Well, I have made the cataphract in DE. Can take the files from there if you wish. And you are right that the Judean slinger need a better appearance (that us Ptolemaic unit though).
  20. I think these thing need created, IMHO. Kausia cap (for some basic level units; can use for basic Macedonian units too) Seleucid-style armored war elephant (currently using mauryan armored elephant) New chariot model (instead of use Persian chariot) Some textures and models for the Arabian mercenary skimisher unit (can maybe reuse these assets for the Ptolemy Camel Archer).
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