-
Posts
10.654 -
Joined
-
Last visited
-
Days Won
523
Everything posted by wowgetoffyourcellphone
-
Tunnelers and sappers discussion?
wowgetoffyourcellphone replied to LordGood's topic in Gameplay Discussion
Hmmm, interesting as proof of concept, but have some problems. Destroying the shack does not remove the "projectile" after death. Ideally, the "tunnel" should "collapse" or cease to exist if the shack is destroy by the enemy. Also, would be good to see a "trail" like Bugs Bunny or like Rome:Total War. I like seeing the "dust" from the mine entrance (I'm calling it the shack, lol) showing that units are at work inside. I like that. But I think some new mechanics will need coded and using current mechanics has too many problems. -
Crowd-Sourced Civ: Ptolemaic Egyptians (Ptolemies)
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
In am try a new style of portrait background too. I like the new style over old style, but it would mean remaking a lot of portrait. We will see for next alpha release. -
Bactrian Lancer upgrade
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Art Development
I would say the wings and the front skirt. -
Let's try as a team to upgrade the Bacrtians. EDIT: Oops, maybe go in modding forum or art forum? This is for the upgrade of the Public mod unit.
-
How the find the last few enemy units?
wowgetoffyourcellphone replied to balduin's topic in Help & Feedback
It unlock ability to see the vision of the enemy. Imagine it is like the Ally vision unlock tech, but for enemies. The biggest obstacle to implementation I think is the variablecost. In AOE2, AOM, the tech change cost base on the number of enemy unit alive. So, somethink like 20 gold (metal in 0 A.D.) per enemy unit alive. What this did was prevent the tech use before the enemy was low on population. So, if the enemy's population was 100, the tech would cost 2000 gold. If the enemy only had 3 population left, the tech only cost 60 gold. This speed up the end game a lot and was a genius move byt the developers. -
How the find the last few enemy units?
wowgetoffyourcellphone replied to balduin's topic in Help & Feedback
Game need Treason/Spies/Something tech like in Age of Mytholoy. -
Tunnelers and sappers discussion?
wowgetoffyourcellphone replied to LordGood's topic in Gameplay Discussion
That could be the Sparabara formation for Persians. -
I know it looks better. Just saying gameplay would not change much by orientation.
-
Map previews - how to generate?
wowgetoffyourcellphone replied to jonbaer's topic in Tutorials, references and art help
I think 45 degree angle would be good. Also, for fog, I think some previews need the fog if fog in the map is a prominent visual feature (like for a Jungle map or Snowy map or a British map ). So many fog can be reduce by some set percentage that you deem is good. -
This would be good idea if the game had directional attack and turn times and directional vision (all things that could be added, along with battalion), but the game currently has not these things so the direction they face is (currently) irrelevant.
-
Crowd-Sourced Civ: Ptolemaic Egyptians (Ptolemies)
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
-
Crowd-Sourced Civ: Ptolemaic Egyptians (Ptolemies)
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
IIRC both the cavalry arm of the Agema and the infantry arm of the Agema were both called "Royal Guards" or "Royal Agema." So, Royal Guard Cavalry and Royal Guard Infantry (or Pikeman) seems most accurately. -
http://www.realmofhistory.com/2016/05/10/animated-evolution-roman-battle-tactics/ This use a screenshot. lol. Anyone else find 0 A.D. in articles or websites like this?
-
Hmm, the line in his helmet make him look transparent.
-
Map previews - how to generate?
wowgetoffyourcellphone replied to jonbaer's topic in Tutorials, references and art help
Manual, with zoom out in Atlas. -
Tunnelers and sappers discussion?
wowgetoffyourcellphone replied to LordGood's topic in Gameplay Discussion
-
Tunnelers and sappers discussion?
wowgetoffyourcellphone replied to LordGood's topic in Gameplay Discussion
No use in the game "capturing" a tunnel. Jus detsry the shack and the tunneling units inside die. -
Crowd-Sourced Civ: Ptolemaic Egyptians (Ptolemies)
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
I give the Ptolemies a champion pike infantry (Agema Pikeman) in DE. Public should do the same. -
Nice. I miss real siege stuff like mantelet and undermine tunnel in the game.
-
feneur is right. Plus extra time give me extra time to replace some icons with fresh ones.