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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I am work hard and make all new icons for every unit, with consistent design. Before alpha 22, I will commit patch to enrique.
  2. I don't care about that. Mine is mod, not official game.
  3. hmm, okay, I think base texture can be deeper color, then spec and normal map will add the gloss.
  4. Actual descriptions are more tame and don't mention child.
  5. Annihilation: Kill or capture every last enemy unit and building. Domination: Capture or destroy all enemy civic centers. Conquest: Capture or destroy all enemy buildings. Genocide: Kill or capture every last enemy man, woman, and child. Herocide: Kill the enemy hero, while yours survives. Wonder: Build or capture a wonder and hold it for defined length of time.
  6. I base on AOE3 age icons who are gold so they stand out from all others, they are most important techs in the game.
  7. How about a common base texture for bronze. Something like this, then add details on top of these.
  8. I was think of throwing General Craterus into the patch too, but thought I should leave at least something for DE.
  9. Consider that A22 is probably 2 months away, one can guess that the cavalry anims will be done by then too.
  10. They are newer than most of the other roman helmet actually as far as I can tell -- they use much newer texture.
  11. I think the bronze should be smooth. Helmets are highly prize by the men and when go into battle they are clean and polished. Also if make a helmet with a visor, such as Attic style or Thracian style or Chalcidian style, go ahead and use geometry for the visor. Also when model helmets, model from good references, not just imagination. Good luck guy. I like you.
  12. I think he was using metaphor. It is not really mining metal from the ocean, it just represent the other tradable resource captured or harvest from the bountiful sea.
  13. Falx should be for Dacians. Maybe look in Britons civ profile for clues. The authors should be at the top.
  14. This was unforeseen behavior, but why not? The more hero the better.
  15. Need highlights around the mouth, right now look in shadow.
  16. @niektb and @Lion.Kanzen get credit for some icon, that's true. Forgot to tell enrique that much, I knew I forgot somebody!
  17. I use Celtic archer as the 2nd Gallic/Briton mercenary from the mercenary camps. 1st one be the Naked Fanatic of course.
  18. Let's think of Spartan trait or historical event that is well known or impact to their character. I like "Peloponnesian League" as the bonus name, because it implies "team" or "alliance" in the name, but what is the effect? Sparta had dual kingship. Sparta had a council of peers or citizens. Sparta culture was admire, even by some prominent Athenians. Sparta was insular and fearful of servile revolt. Spartan women were emancipated. Sparta supported oligarchic governments in "allied" or servile cities. Sparta famously did not have city wall until the late Hellenistic age. Sparta famously took youths at young age to train them in the Agoge. Prominent families in other cities sent their sons to Sparta to be trained in this way too. Sparta often had contingent of other cities soldiers on one of the wings of their battle line, like Tegea or Mantinea or Corinth. Maybe the bonus is allied player soldiers get attack boost when near allied Spartan soldier or hero.
  19. Make the oars a separate animated actor with no AO, and the main part of the ship a non-animated actor with AO.
  20. Juggernaut can just be ptolemies special tech to improve the quinquereme. definitely, with AO maps etc. The greek trireme definitely needs AO map.
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