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Everything posted by wowgetoffyourcellphone
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===[COMMITTED]=== The next big thing : Helmets
wowgetoffyourcellphone replied to lucas92's topic in Completed Art Tasks
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Units models and animations bug thread
wowgetoffyourcellphone replied to Enrique's topic in Bug reports
I was think of throwing General Craterus into the patch too, but thought I should leave at least something for DE. -
Units models and animations bug thread
wowgetoffyourcellphone replied to Enrique's topic in Bug reports
Consider that A22 is probably 2 months away, one can guess that the cavalry anims will be done by then too. -
===[COMMITTED]=== The next big thing : Helmets
wowgetoffyourcellphone replied to lucas92's topic in Completed Art Tasks
They are newer than most of the other roman helmet actually as far as I can tell -- they use much newer texture. -
===[COMMITTED]=== The next big thing : Helmets
wowgetoffyourcellphone replied to lucas92's topic in Completed Art Tasks
I think the bronze should be smooth. Helmets are highly prize by the men and when go into battle they are clean and polished. Also if make a helmet with a visor, such as Attic style or Thracian style or Chalcidian style, go ahead and use geometry for the visor. Also when model helmets, model from good references, not just imagination. Good luck guy. I like you. -
I think he was using metaphor. It is not really mining metal from the ocean, it just represent the other tradable resource captured or harvest from the bountiful sea.
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November News from Wildfire Games
wowgetoffyourcellphone replied to Itms's topic in Announcements / News
Falx should be for Dacians. Maybe look in Britons civ profile for clues. The authors should be at the top. -
Units models and animations bug thread
wowgetoffyourcellphone replied to Enrique's topic in Bug reports
This was unforeseen behavior, but why not? The more hero the better. -
===[TASK]=== Improve hero portraits
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
Need highlights around the mouth, right now look in shadow. -
I use Celtic archer as the 2nd Gallic/Briton mercenary from the mercenary camps. 1st one be the Naked Fanatic of course.
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Let's think of Spartan trait or historical event that is well known or impact to their character. I like "Peloponnesian League" as the bonus name, because it implies "team" or "alliance" in the name, but what is the effect? Sparta had dual kingship. Sparta had a council of peers or citizens. Sparta culture was admire, even by some prominent Athenians. Sparta was insular and fearful of servile revolt. Spartan women were emancipated. Sparta supported oligarchic governments in "allied" or servile cities. Sparta famously did not have city wall until the late Hellenistic age. Sparta famously took youths at young age to train them in the Agoge. Prominent families in other cities sent their sons to Sparta to be trained in this way too. Sparta often had contingent of other cities soldiers on one of the wings of their battle line, like Tegea or Mantinea or Corinth. Maybe the bonus is allied player soldiers get attack boost when near allied Spartan soldier or hero.
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Make the oars a separate animated actor with no AO, and the main part of the ship a non-animated actor with AO.
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Juggernaut can just be ptolemies special tech to improve the quinquereme. definitely, with AO maps etc. The greek trireme definitely needs AO map.
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Victory Conditions Ideas
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Could have entity flags that make them show up base on victory condition or gametype. Use tokens. -
Victory Conditions Ideas
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I like the idea of capture points. Could use mercenary camps for this. -
I get frisson from watching him play.
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===[TASK]=== Differentiating Britons and Gauls
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
Please post the textures and psd files. -
Thracians, Scythians, Aksumites, Hans, Pontians, Numidians, and maybe Armenians. These would give a great variety of strategies and variety of artwork.
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In DE, has tech called "Tax Collectors" at the market building. Gives trickle of Food, Wood, Stone, and Metal resource for each market. Adds up over time. In the house, there is also tech called "Ancestor Worship" that give very small trickle of Glory resource for each house.
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Help on silly issue
wowgetoffyourcellphone replied to DivineDamon's topic in Scenario Design/Map making
no problem. Maybe find a suitable height and then use the flatten tool to make the whole floor that height. Experiment. Atlas is not a bad editor. It has a lot of potential and is easy to use at an alpha stage.