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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. People love to have this actually. All of this is good. The movement is good as long as it is automatic. I can see techs for acceleration speed and turn speed and stuff like that. When turning right, I would like to see the right oars stop moving, and when turn left see the left oars stop rowing. Things like that too. This is way too much, IMHO. If you did do it, then base it on the wind direction already in the game (see in Atlas, wind direction change the direction of the water movement). Do not make invisible. The water movement should be a clue for the players. But like I said, this part is not good at this type of game. One step too far, just my opinion. Everything else sound great.
  2. Maybe purple for heroes can work (and kind of make sense, lol). But hopefully some day all heroe have their own painted portrait like Xerxes and Leonidas does.
  3. For units I will do this of the format for easy UI identification. You will see also standard pose for unit types. Support Units - Female Citizens/Roman Citizen/Roman Slaves (Male&Female)/Trader/Priest - Orange Pose: Dignified. Slight off to the right. (Above: Spartan Woman) (Above: Egyptian Woman) Citizen Soldiers - Blue (Above: Principate Legionary Swordsman) (Above: Athenian Hoplite) Mercenaries - Green (Above: Egyptian Thyreos Spearman) (Above: Celtic Archer) (Above: Thracian Blackcloak) Champions - Red (Above: Indian Maiden Guard) (Above: Spartan Olympic Champion) Heroes (if they do not have a painted portraiture) - Purple
  4. While they look nice, I for possible would like to see destructing variations over construction variations. But both would be cool. No complaints either way.
  5. Simple things can be like wording. Why a prose sentence to tell player that there are zero trade units? Use short form instead. Land Traders: 0 Merchant Ships: 0 I would remake the whole layout of the screen, but small thing like that is improvement (presentation of the information).
  6. That could work, but I did not want to bother to ty to mod the UI code. This is good, and will be nice addition. I look forward to it. The layout look awful though. One thing I do not think team put a lot of thought into is the look of UI. Big immersion factor (look at the trading window in the game, is bad). Yes I know time and effort is limit. Iteration as always is key.
  7. If the mountains are different enough from different viewing angles, then variation would still be there. This one here looks a lot different from different angles: http://www.turbosquid.com/3d-models/3d-obj-rocky-mountain/654220
  8. More shot of River Oxus. If/when the map resizing patch committed, I can make of 4 player version. Right now, just 2 player version.
  9. I also honest to goodness think that the game should have mesh mountains. 3D meshes with custom texture. Maybe 5 or 6 for each desert/alpine/temperate/Mediterranean/tropic. Just need some template flags to affect camera zoom.
  10. Starting a new "Bactria" style map called "River Oxus", the major river that run through the Bactrian valley. Bottom half of map is green and trees. The top half across the river is mountainous and have many passes and treasures. Based on images like this: I think the game should have new water type called "Rapids." @wraitii
  11. A "skirmish" object in Atlas that spawn barbarians would be a cool one. Maybe call this mode "Barbarian Invasions"? First must decide this a mode or a game feature? If just a game feature with no other special condition, could just be a toggle thing like treasures in game setup instead of an actual "mode". The game does not have very defined "modes" right now anyway. (game does not have a death match mode yet, and regicide reminds me more of a mode than a victory condition; could have Lightning mode too; if do modes like this, then Barbarian Invasions/Survival of the Fittest would be more like modes that have definded conditions and stuff, but this all take more thinking).
  12. The process making of new animations will take at least 2 more alpha it seems to me (I would like to be made wrong). So eventially the fact that new models and animations will be in the game does not mean this unit can't be put in the game now. But I leave that up to the wise game designers at WFG. I added the Infantry Royal Guard to DE because I wanted to. Saw a hole in the Egyptians roster and filled it. No need for a committee, is nice.
  13. Okay, I have seen this behavior when playtesting map inside Atlas. Are you playing the map inside Atlas or through the full game?
  14. Oh, yeah the AOM shield bash was not realistic. A real shield bash would be more of a forward punch than a back hand @#$% slap.
  15. I don't think shield bash would look bad. AOM's hoplite unit have a shield bash attack variation and it look fine. These animation are only 1 or 2 second long.
  16. Variation should only be done with props, because you want to have the same basic shape to be there at all time for quick recognition by the plaers. Only building I think should change dramatic appearance is Civic Center (to show leveling up the settlement). I think just start with them and see how that work (also, maybe Wall towers can change appearance with individual upgrade, but these is special case).
  17. I do think other game do this too. Is a good idea, Greendog. Also, I think trees (and other object) should have a flag in template that allow buildings like walls (or any other building) to be built on them (the tree or object disappear). This would help a lot too (also make things easier for AI to place thing like wall?).
  18. Yes, but I had to photoshop the helmet because the helmet prop point is rotated backward wrongly.
  19. This is good "hack" for the current behavior, but I must admit Bedouin's ideas are a lot better.
  20. Visible garrison points need the VisibleGarrisonClasses patch, badly.
  21. Are you sure this work right? I try with Persian Immortal and this did not work to add a 2nd attack. He just used the range attack.
  22. Yes, many game have this thing. I was just saying it would not have yet effect on gameplay (like stats or turn time or direction bonus or anyhging like that). Still would be good to have.
  23. This sounds right. I misreadmembered and thought it was 20 gold. 200 gold sounds better, and I like themax cost.
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