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Everything posted by wowgetoffyourcellphone
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Adding new resources
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
I said how. lol Kill units, build statues, capture relics. But influence is definitely a resource. -
Adding new resources
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
to train hero, to research some strong techs (like unit promotions, special techs, etc.), to upgrade units (for ex: can upgrade 2 of your Spartiates to Spartan Olympic Champions using Glory), build buildings like Wonder (in DE Wonder is required to go to Phase IV). -
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Adding new resources
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
I can see how that is faster for player. My concern/critic of it though would be that now vital economic things are being remove from the Market, reducing the usefulness of the building. At the least, the trade and barter dialog should not be accessible unless the a market is build. Show the button gray out and tool tip that say: Barter & Trade Goods Requires: 1 Market Also, the resource I am add is Glory. It come from killing units and buildings and build (maybe) patron god statues (trickle). If we ever get relics, I make the relic trickle Glory too. This is not a resource I want to have barter and trade. Should have a way to deterine what resource shows in trade and barter and what does not, maybe a line or two in the json. -
Can have trade cart between cities on the campaign map to generate resource. Also, different province can have mines and other resource generators, meaning different provinces are good to capture for different reasons.
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He is actually she. Funny when she complain that her horseman starting wars too soon. lol. Units do need some work with control factors (aggressive is too aggressive, etc.).
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===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
wowgetoffyourcellphone replied to Sighvatr's topic in Completed Art Tasks
One improvement I can wish is that the cheekpieces would show the rolled edges. -
This game need to decide what it is.
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Adding new resources
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
So ehhhh it's not quite agnostic yet, or more to the point there are bugs, but additional resources technically work. I've gotten one to work. Though, I get this warning: WARNING: JavaScript warning: globalscripts/Templates.js line 375 reference to undefined property template.cost[type] Does this mean there must be a subtype listed in the json or that there the line must be ommitted if I do not want any subtypes. -
Adding new resources
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
ELI5 "aiAnalysisInfluenceGroup" in the resource json? Thank. -
Adding new resources
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
This was the step I miss. Thank you. There is also the problem that the GUI will not display a 5th resource, but that is beyond me. -
Recently a commit make resources agnostic so that modding can add more resources. Can someone on the team show how to do this?
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He can just wave his sword around like his infantry fellows. Then horse can stamp.
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===[COMMITTED]=== Syrian Archer Helmet
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Completed Art Tasks
Right, I think a mix of Eastern and Hellenic. Phrygian and Thracian types would be a good base, with a few Eastern details. -
===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
wowgetoffyourcellphone replied to Sighvatr's topic in Completed Art Tasks
These would make wonderful addition for the Agema Pikes, while the Agema Cavs can have the pointy one with the plume (shown on earlier page), them too with a few color variant. -
I tried adding a resource but ran into several error, one being that only 4 resource can be display in the GUI.
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Unit costing 3 resource is a unneeded complication that better games have avoid. Also, keep in mind "taxes" in these time are not only paid in coin. In fact I would imagine to say that most tax paid in something other than coin.
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But... why?
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===[COMMITTED]=== Syrian Archer Helmet
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Completed Art Tasks
Not sure if riggt topic but I think the "Syrian" archer should be the Neocretan Archer. with that in mind the helm could be a hellenistic variant instead if tge eastern helmet that should go in the Imperial Roman times. -
Have 3 capture anim variations, like the ones in DE. They play these capture animations when capturing. Building player color flashes back and forth as being captured. Can flash from player color to white and back (say, fades back and forth rapidly over about 1 or 2 seconds), or flash from player color to capturing player color (the one capturing it the most). Also, play capturing sound FX. 1-5 soldier have individual cheers and yells, 6-15 have a "small crowd" sfx, 16-30 have a "medium crowd sfx, and 31+ have a "large crowd" sfx.
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Yeah, Agema helmet need lot of work. "Thracian" helmet, we already have the horn thracian helmet (not sure if in Public, but is in DE)..
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You are testing this game like it is Beta, when many very good patches sit in Trac deprecating.
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These are fantasmic, enrique. Only thing I would say to you is the hoplite shield is heavy so the guy should lean backward a little bit to balance the shield.n Also, the archer should have stiffer, straighter left arm, IMHO (maybe more elevated too). Other than that I am excited.