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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I would love to have such a feature in the game for multiple things, such as wheat fields. But for now, what I mean is that we can have different variations of the structure so that it will look different sometimes when you build one (like how there are helmet variations).
  2. Nice catch. Any suggestions for a more accurate "symbol" representing them?
  3. I like having multiple actor variations for the Royal Kurgan. Good idea. Ideally, I would agree with you. But I think with some civilizations, cultures, factions, that it's more difficult to pick a specific structure (see: Cimbri). So, picking a type of structure is okay, in my mind, especially if it's one of that culture's iconic structures. Kurgans definitely fit that bill! I like @Grautvornix's suggestion of having multiple actor variations.
  4. Mmm... A structure which inspires little wonder, honestly.
  5. I propose we change the "Persians" in the game to "Achaemenids" to differentiate from other Persian empires (one of the likely civs for 'Empires Besieged' would be the Sasanians, another Persian empire). This would entail a lot of changes under the hood, but mainly to just XML files and some jsons, file name changes, etc. I could take care of the pull request for it. Just trying to gauge from the group if anyone would have any objections. This is in the Development forum due to it requiring a large Pull Request to change it (again, a PR I'm willing to personally take responsibility for).
  6. Yeah, let's have a gravel surface one for the Wonder, since it's built by the player and is supposedly "maintained" by their people. And then we have a grass covered one for a map "ruins" object.
  7. Perhaps reverse prop order in the structure's actor.
  8. Yeah, I think the negative space in the courtyard in between the cobblestone and the walls would be dirt. Perhaps we can layer decals?
  9. I think the whole courtyard for the barracks could be cobblestone, but still, nice direction.
  10. The Scythian "house" can just be a cart that can move around.
  11. Thanks for the feedback, but Ima not making the hero medallion smaller. I might get rid of the starter scout medallion though. I guess people don't use it as intended. I'm still working on the unit portraits. lol. It's a long term project, as there are hundreds of unit portraits to go through and it takes a decent amount of time to make a reasonable portrait for each one. I'm glad the 2 new resources aren't overwhelming. I worried about that at first, but I made them gather "passively" for the most part, so are pretty manageable along with the standard 4 "raw" resources.
  12. After reading the discussion, I do think we should ultimately go with something closer to this: But pebbly: Then the "map object" version would be the grassy variation.
  13. I'd honestly like to have both styles in the game. The more exciting one as a Scythian wonder and the "boring" one as a map object.
  14. Based on the work of @Duileoga & @Lopess
  15. Committed the first draft of the Guptas I need ideas for: 4 heroes and their bonuses Unit references (for textures) Mercenary Unit ideas (at least 3) Unique technologies Civ Bonuses Team Bonus Catafalque
  16. Historically accurate faces: If you knew a little bit about extant Greek marble busts, you could definitely recognize these 3 figures.
  17. We need to host our own LLM and train it to defeat @borg-.
  18. I just want it to be viable. I found the knock out drag out siege wars of AOE2 back in the day pretty fun.
  19. I think people will use them as-is if we can fix their rebuilding mechanic (placing towers at the end of wall segments).
  20. Leonidas auto-promotes, like citizen-soldiers do, to additional ranks as his "Agoge" bonus. Historically, he's one of the only Spartan kings to have attended the Agoge training program. So, his ranks are: Untested Heroic Legendary Mythical
  21. I was actually thinking 'Artisan' would have been good for the Celtic civilizations, since that was an actual class of people in Celtic societies.
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