-
Posts
10.812 -
Joined
-
Last visited
-
Days Won
529
Everything posted by wowgetoffyourcellphone
-
Feature: Hero Upgrades
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Well, there's also his naval program that built up the Athenian navy, a crucial element of Athenian (and Greek) history. We need a specific Naval hero for them and that's where Naval Architect comes from. Athenians have the Mines of Laureion bonus and Long Walls tech. I agree here, but now we may start running into some bad exploits. Long Walls + Piraeus Fortifications = possible game breaking. -
Feature: Hero Upgrades
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Kushite hero selection implemented: -
https://www.washingtonpost.com/video-games/2020/12/03/battle-middle-earth-crunch/?_gl=1*svgc0z*_ga*MTg4NzAwMjQ1OC4xNTkzMDU5Njgz
- 1 reply
-
- 1
-
-
-
Please make it a little less ... sexist
wowgetoffyourcellphone replied to Crea's topic in Help & Feedback
At the "scale" of the game it's best to depict institutions rather than granular details like the relative strength of the average man and woman. So, the roles of the lower, middle, and upper classes might be ripe for depiction, while family dynamics could be best reserved for an RPG game or something similar (unless worked into the game in a very broad sense). Dunno, I haven't quite pinned down the working theory yet. -
Please make it a little less ... sexist
wowgetoffyourcellphone replied to Crea's topic in Help & Feedback
While all of that may be true, I personally don't see the need to depict sexual dimorphism in an RTS game. We're not building an anthropology simulator after all. -
Forests and Farmlands, a new idea
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I think regeneration of resources would work well for groves/forests. Just have it by default, no need for a tech (you don't own trees, they're Gaia). About ambushing, yeah, I think it could be a bonus for some civs to be able to "garrison" units or battalions into groves and then they woukd attack any enemies battalions that march through, with a temporary "surprise" bonus. -
Please make it a little less ... sexist
wowgetoffyourcellphone replied to Crea's topic in Help & Feedback
Lol. -
Perhaps a new kind of aura or range type: "edge distance." "Radius" to me implies a center point. I noticed the incongruity playing DE and I saw the "Underbrush" aura affecting units outside the radii of the Forest Groves. The aura is intended to only affect units passing within the Grove. With the current aura range issue, it would seem I have to set the radius of the aura range to 0 so that it matches the edge of the footprint? Again, the definition of radius causes confusion of its actual effect.
-
ERROR: JavaScript error: simulation/components/Fogging.js line 113 cmpMirageVisualActor.RecomputeActorName is not a function Fogging.prototype.LoadMirage@simulation/components/Fogging.js:113:2 Fogging.prototype.OnVisibilityChanged@simulation/components/Fogging.js:228:3
- 1 reply
-
- 1
-
-
I believe the latest range changes have possibly messed up aura ranges. Ranged Auras "radius" now extend from edges instead of from the center as a radius should.
-
For a New Faction: Lusitanian.
wowgetoffyourcellphone replied to Ardworix's topic in General Discussion
It's definitely a great start. Keep at it. -
Yeah, they are properly monstrous now, but not grotesquely so. Driver leg position may need to be adjusted a little bit, or their driver prop point moved upward a touch.
-
SpiderMonkey 52 upgrade
wowgetoffyourcellphone replied to Itms's topic in Game Development & Technical Discussion
For stupid people like me, can you list some pros and cons to these improvements? -
I got one:
-
Is that a bad thing or a good thing?
-
It's an Alpha. I know I'm in a Stark minority here, but shouldn't detailed balancing wait for Beta releases when the game is deemed feature complete? Or does alpha and beta or any of that mean nothing to the development of 0 a.d. hmm