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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Shame about the clipping of the shield mesh. Maybe we can export a new one and make a separate actor. Shouldn't be difficult.
  2. If Hyrule:Conquest's hero selection feature isn't implemented, then I would suggest simply giving each civ a new (4th) hero specifically for this mode.
  3. Perhaps a special upgrade for captured enemy CCs, aka "Colonia" (for the Romans), that assimilates them somehow. Usually, captured CCs can only train the captured CC's native citizen unit.
  4. https://code.wildfiregames.com/D4448 So, I made a patch that adds the Practice Range (aka "Archery Range") as a buildable structure. This patch: Enables Practice Ranges for all civs, which train Ranged Infantry Adjusts costs for the Barracks, Range, and Stable to compensate for the new building Recreates the relevant technologies from the Barracks over to the Range Moves Archery Tradition to the Range (and Hoplite Tradition to the Barracks, as a mirror) Some other minor things Please playtest with multiple civs. Look for and critique: Fun Design Balance Bugs
  5. He meant the back rim should follow along the sides. See:
  6. I think Athenians and Spartans feel pretty unique, at least DE's versions. Scythians just need their Forge tech tree revamped (they currently use the Persian forge techs). Dunno.
  7. Contemplating the life choices that lead him to this moment: Cross-cultural Exchange:
  8. Agreed. And then have an "Officer" unit right in front of him. Officer would be double attack of the type of unit he commands and the Standard Bearer would always be behind the Officer.
  9. Wow's one here has some nice lines. I'm a sucker for Art Deco though. EDIT: I prefer the 0 A·D· logo though, as opposed to one without dots.
  10. We really need a better gladius model. I feel like the side feather on the helmet could be non-player color, like the original Variato helmet, and also have better geometry.
  11. FYI - For the patch to be merged, one or more of y'all need to Accept Revision. https://code.wildfiregames.com/D4380
  12. I assumed the fattening would be a different diff, as it would affect a bunch of things. Train time for the animals, for example, would be shorter, since you now have to wait for the animal to fatten to max amount. But the garrisoning/trickle feature seems stable enough for now.
  13. If this is to be included in the main game, then the other artwork needs taken into account too.
  14. Just a small tip. Upper case letters in file names are a faux-pas. I've noticed it in a lot of the files you've committed. Keeping all lower case letters makes things simpler (so you don't have to worry about case sensitivity).
  15. The gradual iterations laming the top middle logo area is the perfect example of trying to please everybody (design by committee). While the dots are a good step, the removal of any character in the line work around the logo is most unfortunate.
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