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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I've recently fixed the Scythian civ on DE's git repo: Fixed Actors. Scythian Cavalry can now build structures, just like infantry can. Scythians start matches with Cavalry replacing Infantry, so: 4 peasants 2 Cavalry Archers 2 Cavalry Axemen 1 Cavalry Scout 1 Captured Horse (Capturing Horses gives a bonus to cavalry training) Scythian peasants now use bows and arrows to hunt and defend themselves.
  2. Thank you. These are much better than using modern German as I've had to do until now.
  3. It's only supposed to be an early warning system, not supposed to do everything for you. You still should use map awareness as a player.
  4. Right. The walls would be red, but the floor and steps would not be red.
  5. "The White City of Tongwancheng" sounds like a great Wonder. Perhaps once you build it, it unlocks walls and defense towers. Prior to that, it's all nomad all of the time.
  6. This may work by listing the other techs and using a minus sign before them. See (of course) Delenda Est on how to do a lot of this.
  7. Nope, it is storehouse. I wondered why that was chosen though and not the arsenal.
  8. Indeed! In Delenda Est there are 3 ways to acquire glory: build statues, pray to them, or kill enemy units. All 3 are inspired by Age of Mythology.
  9. Not sure witches ever actually flew on brooms. I'll consult my Wiccan girlfriend.
  10. Potential look for him: https://jfoliveras.artstation.com/projects/nYW3Ko
  11. The problem is there are units D, E, F, and G, plus structures ABGWFHJYT, etc. Let's do this for Alpha 27.
  12. Would everything have been red? Even paving stones and arena seating?
  13. I mean you like hard counters. I like hard counters. Other people don't like hard counters even though they fix a lot of problems.
  14. All good thoughts from both of you. I have thought about "Sacrifice" as a concept in the mod, specifically for the Zapotecs/Mesoamerican civs. I've only now really thought about how to do it. @Alar1k gave me a hint by mentioning the upgrade feature. What I could do is allow you to 'Upgrade' individual slaves or animals to a 'Sacrifice' version of themselves that has a glory trickle of 1 second interval, but the new unit has a health drain that kills it before the 2nd second comes around, so it looks like you've gotten a burst of glory from killing the unit. Yes, I thought about modding the Temple to allow you to "barter" resources for Glory, but that's before I came up with the statue concept. I wish I could do this. Perhaps the base game could be patched to allow a flag to be included in the resource file that dictates "maximum" resource amounts. @Freagarach
  15. Agreed. What about "Innovative Engineering"? -10% cost and build time for siege weapons and arsenals.
  16. I am unsure. Perhaps balance it by looking how easy it is to gather food compared to metal or something like that. Or assume the Mack player will always go heavy mercs with a metal trickle. This may be a bad thing.
  17. Well, that was a flaw of the original bonus too, since it required the Market. Could be a trickle from the beginning (market not required) like the Ptolemies' food trickle. Gotta keep the bonuses at least somewhat historical. "Standardized Currency" makes sense, with a metal trickle, since King Philip reopened a lot of dormant mines during his reign and helped revive the Macedonian economy. We have to make a decision soon so it makes it in before commit freeze, which will come whenever the release blockers are all fixed.
  18. What if we replace the bonus with a small metal trickle from Markets? "Standardized Currency" would make sense in this case. Thoughts?
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