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Everything posted by wowgetoffyourcellphone
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===[TASK]=== Crowd Sourced - Garamantians (Faction)
wowgetoffyourcellphone replied to Lopess's topic in Game Modification
Need these 2 head wraps for unit props for sure. They could be used in multiple civs. -
===[TASK]=== Crowd Sourced - Garamantians (Faction)
wowgetoffyourcellphone replied to Lopess's topic in Game Modification
I honestly think the head scarfs should just be earth tones, with sleeves and tunics being player color. Just my opinion. -
I'll make a poll for starting phase 1 units. I'm now thinking Swordsman, Archer, Cavalry Archer. But others may have a better starting roster.
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Guys............................................... Han Rice Paddies are 60 wood and 30 build time. Reassess.
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==[TASK]== Improved Carthaginian Priestess
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Official tasks
@Stan` are you willing to investigate making 1 "long dress" female mesh for us? Essentially just use f_dresss.dae but UV map adjusted for a taller texture (we've discussed this before). No new modeling, only new uv mapping. f_dress_02.dae? Would be useful for this Carthaginian priestess and Kushite female heroes. (can delete a couple of the hero meshes, I believe) -
We can consider giving rice fields to the Mauryas after a little more research perhaps next alpha. Millet does look different from wheat. Will have to investigate how to make a Millet Field look nice in the game. I don't think it was trying to play up a stereotype, but instead attempting to make something unique.
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Guys, there are several things that people are "used to" that are changed every alpha. Also, should we not improve or fix things just because people are used to them being broken or poor? I think in this case, the major issue is actually that the portraits are simply switched, rather than completely changed. Simply switching them as I did does indeed cause unnecessary confusion.
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===[TASK]=== Crowd Sourced - Thracians (Faction)
wowgetoffyourcellphone replied to Cleo's topic in Game Modification
Try searching "cow hide cc0" and see what pops up. -
Crossbow dps is 6.67 pierce (with special techs it grows to 13.33, then 20). What is a slinger's dps?
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Cavalry Archer work?
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1. I think we will keep the rice fields. In the latest code they are very unique from the fields of other civilizations. 2. We can get rid of the Shoushe. It is overpowered anyway. That means they still have the traction trebuchet, battering ram, and siege tower. 3. We can add the War Chariot to the Han. I can give it the same stats as the other chariots in the game as you suggested. 4. Fair enough. I don't think the Han will need to have mercenaries after the latest changes.
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Hello everyone. Please be kind: https://trac.wildfiregames.com/changeset/26469
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===[TASK]=== Crowd Sourced - Thracians (Faction)
wowgetoffyourcellphone replied to Cleo's topic in Game Modification
Essentially their version of the Gallic Fanatic, but sword instead of spear? -
There were a few things A23 did better than A24 for sure, but I wouldn't say just go back to it wholesale. I too prefer Champions in the Fortress, with the exception of Han, Spart, Pers, and Athen who have their own unique champion buildings, but I like that every civ has the Arsenal (aka "Siege Workshop"). I don't like champions in the barracks. I can see using that as a special for a civ or 2 though. As you know, I really like building differentiation. Everything having its function.
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Hmm, I think there is a basic roster of buildings that can be the same. Establishes a "base" gameplay for the game. And then you add diversity and uniqueness on top of that. So, barracks/stables/ranges for unit training differentiation as a "standard" for the game's civs. And then you diversify on top of that. Right now it's hard to see where to go from there if you considered Ranges and Stables as "special buildings." If you look at it that way, then yeah, you've given every civ the same "special", which makes it not special at all. Fair enough. I'm just looking at it from a broader perspective. So, if all civs have barracks/stables/ranges, for the Persians then we make the "Apadana" more interesting and unique (you upgrade it to different versions that trickle different resources after researching "Satrapy Tribute"), and maybe add the "Yakhchal" Ice Houses that give a bonus when built. The Athenians, then, we look at the Prytaneion and Gymnasium and see how we can make those more interesting. Maybe give them a "Stoa" special building as in Delenda Est. For the Carthaginians, implement the "unlocking mercenaries" concept for the Embassies. Point is, just because you give every civ an archery range doesn't mean it's the end of history.
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What if we keep the 20. At 3s repeatrate, it's a little UP. Since they're UP, they don't cost metal, just food and wood. But after Crossbow Training and Repeating Crossbow, you're at 1s repreatrate, and Repeating Crossbows adds a 20 metal cost. I'll drop the Advanced and Elite upgrades for now (will revisit in next alpha with a comprehensive proposal). @BreakfastBurrito_007
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Maybe the Han differentiation isn't between infantry and cavalry, but instead between melee and ranged. What do you think of that change? Still have the same number of citizen-soldier trainer buildings (barracks and range, instead of barracks and stable).
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Well, the 20 pierce per second would only come after upgrades. The "Repeating Crossbows" tech could also make them noticeably more expensive (also keep in mind that while the tech greatly increases firing rate, it also reduces accuracy by 25%). But maybe we can start at a lesser attack of 16. Don't want it to be too weak at the beginning though! Because it breaks immersion for a cheap sight gag. lol
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We want to be able to mass crossbows as the Han Chinese once did. To not make them OP in such masses, you have to weaken them somehow. "Trash" is just a shorthand for weakening them.
