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Everything posted by wowgetoffyourcellphone
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task [Task] Han Equipement (Armor, weapons, tools)
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
Using the m_armor_nomad_e.dae mesh from Terra Magna gives us the neck collar and geometry for the upper-arm armor. Also, the legs puff out at the knees with this mesh like in a lot of the references: The neck collar part would just need the UV map adjusted. -
task [Task] Han Equipement (Armor, weapons, tools)
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
Siege Tower and Traction Trebuchet already in the game and looking good. Just need a new skin/model for the Battering Ram. Perhaps use the Greek battering ram model as a base and then add Han Chinese styling. Could maybe even use the same skeleton and animations. Shoushe Nu bolt shooter already removed. -
The Gastraphetes, aka Bellybow, animations for the Macedonians could suffice.
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===[TASK]=== Updated Cursors
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Official tasks
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===[TASK]=== Updated Cursors
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Official tasks
I think the difference between the 2 new ones is starker than the difference between the 2 old ones. Default, Attack, Attack-Move -
task [Task] Han Equipement (Armor, weapons, tools)
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
I asked @Stan` about the prospect of adding the armored body meshes from Terra Magna. -
Repeating Crossbow was invented in the 4th century BC: https://www.wikiwand.com/en/Repeating_crossbow#/History
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This was why I wanted to give the champion infantry a long sword:
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[Task] Han - Hero/ Elite Helmets
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
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1. I can remove the shield from the champion cavalry very easily. I can also give them "cataphract" animations. I will say the Roman cavalry used shields, so are not a good example. Imperial Roman cavalry even used large oval shields, not just small round shields. 2. My justification for giving them a ceremonial long sword is because they are supposed to be "palace guards." If we can justify it, I wish we can keep the longswords. 3. I don't think any units have greaves. What some of them have are lamellar scales. 4. I made a post in that thread that may help us decide which helmets go with which textures.
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===[TASK]=== Updated Cursors
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Official tasks
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[Task] Han - Hero/ Elite Helmets
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
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I would like to update the cursors in the game. My first attempt was controversial. So I am trying this approach. My first attempt was a custom spearhead created by me with layers in Phtotoshop. Some vehemently detested it, saying they refuse to use a spearhead to select a tree. Fair enough. Spearheads aren't pointy enough, so an arrowhead it is! Behold: What say you?
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===[COMMITTED]=== Persian Unit Texture Upgrade
wowgetoffyourcellphone replied to wackyserious's topic in Completed Art Tasks
The elite Persian archer in the game wears a pointed bronze helmet.- 160 replies
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- achaemenids
- persians
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(and 2 more)
Tagged with:
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Trash units should be a bit less IMHO. But 0 a.d. has the citizen soldier complications as well.
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Minimap Icons
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
I'm not sure, but do they need masks? I can't open the zip atm. -
If the Han did not have repeating crossbows, then we can't have the tech. Without the repeater mechanism and magazine, a crossbow is not faster than a bow. It's easier to operate. Easier to train on, etc. That's why I wanted them to be trash units.
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I am thinking 2 seconds and then the training tech can reduce it to 1.5. Deal?
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Minimap Icons
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
They look good! -
Feedbacks from A26 SVN tests
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
I'd just keep acceleration for siege and ships, instant or nearly instance acceleration for regular soldiers. It's the super quick turn rates that look weird to me. -
==[TASK]== Improved Carthaginian Priestess
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Official tasks
Yes there is unused texture space, but only a few textures. -
Javelin and Slinger damage too high.
wowgetoffyourcellphone replied to AIEND's topic in Gameplay Discussion
Yes, a charge speed that happens automatically. Once the Spearman gets within 20 meters of the enemy soldier he goes into charge speed. I'd say maybe limit it to units tasked by the player? -
Javelin and Slinger damage too high.
wowgetoffyourcellphone replied to AIEND's topic in Gameplay Discussion
I think mechanics can win the day. I think melee infantry can still have a slower base speed, but they "sprint" over the last 20 meters to (unit) target. -
These things can be done. The millet fields might have to wait, because it needs more art. I can remove the Cavalry Crossbowman, no problem. Make the Chariot rider an archer instead of crossbowman. I already removed the Practice Range earlier this week, so no worries there. Remove the "Repeating Crossbows" tech. I always knew it was anachronistic. Perhaps a different special tech for the Forge? "Differential Quenching"? I would like to see some justification for a Champion Swordsman. Right now, the unit looks very cool. These are what we have right now:
