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Everything posted by thamlett

  1. @Rahman 535 The pick axe or the wood axe?
  2. Might be time to get a can of compressed air...
  3. From Sourceforge back in the day The dedication of the development team No, not really... I mean I'm just getting back to it, so I have no complaints xD You guys rock. Seriously.
  4. Hey everyone! Yeah, you saw that username right. I'm back. I haven't played in a while (over a year to be exact), real life stuff got in the way for quite a bit. Looking forward to getting back in the groove of things. TTYL, Timothy "Timmeh" Hamlett
  5. True, what is this alpha's focus? (not even sure why Rhodo-whatever was chosen)
  6. This always happens every release (the feature freeze until the release). What it just means though is that there will be a spike in commits after the release, thus quickly making SVN and A18 incompatible with each other (I find myself compiling the specific revision instead of using the released binary since a self-compiled binary gets me better performance imho).
  7. maybe we can have a hotkey for an alternate view (IE ranges, obstructions, etc) like some games have
  8. It has already been determined that some matches indeed have unbalanced teams (that's what the rating numbers are for). The cavalry discussion can go on forever (really, each type has a tactical advantage over the other, just like IRL).
  9. http://stackoverflow.com/questions/16743914/opengl-es-2-0-teximage2d-giving-error-1280 Apparently we're not the only ones to have the problem lol You got a GL_INVALID_ENUM error, which means you passed an unsupported enum value to a GL function. The 1280 is GL_INVALID_ENUM, but 1285 would be the GL OUT OF MEMORY error.
  10. more maneuverable than what? a ram? Currently, there is really no implementation of such, since unless the way is blocked with obstructions they turn at the same speed and go only a little bit slower: not really an advantage in close combat
  11. The resources are marked per directional trip, therefore 90 means 90 there and 90 back.
  12. While they're doing that they mightas well have trees fall while they are being "gathered"
  13. Wow, this would be amazing. If you need help, I have a recent Android device ( HTC one) that can be used for testing.
  14. What I do first is even train ~40 women to farm 8 farms around my CC and perhaps ~50 to chop wood (they first are split between metal and stone). I first even out the starting soldiers to 5, and use the five melee to build etc. Then I keep on building up the ranged units, garrisoning them until I have an invasion force. That way, if I am attacked during this time, I will already have powerful defenses and the women can just garrison in houses until the invasion is over. I try to focus on ranged units that only use wood and food, since they are plentiful in most maps. I do all of the ranged-unit upgrades in the blacksmith, and preferably do the "Will to Fight" right before my invasion. I also research battlefield health - and seriously injured ranged units come back to base to be garrisoned until they are healed (the battlefield health affects garrisoned units, and while they are garrisoned they can't lose health. @bouke Under "More Reply Options"
  15. Lol, I do this too . With Ptolemies, it's even better because they have free houses
  16. Maybe auto-skirmish should be a researchable tech, along with other things.
  17. Blending it sounds like a good idea, although a sort of mountain background would look nice. In WarZone 2100 (IIRC) they had a similar method of having the mountains meet the sky in the distance.
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