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newcivs

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Everything posted by newcivs

  1. i think that melle celtic units need a bonus & antibonus: * On open terrain are too weak "6 attack" "but in forests are strong 11 hack" i think that the britons this effect must be: * Open terrain = -5 attack but +5 for chariots * Forest = +3 attack for all units and for gauls: * Open terrain = -3 attack * Forest = +2 attack for all units tha gauls were more disciplinated and technologically advanced
  2. i have a better idea: * put the greek formations: * a simple bonus +3 hack * automatically elite rank to all soldiers "spartan millitary training explains it" * defult "formation" such as: i mod in my icon: * Elephant * italic calvary * ballista "only put the roman actor. the only with animation"
  3. * the elite is because gain the spartan military trining we could chang the phalanx remix to only +3 attack "spartan trining"
  4. less powered: * +10% health for all units * automatically range are transformed to Elite * +4 attack for all soldiers "infantry, calvary and champions" * a phalanx remix, if i don't declare the value is default: "+15% vs helenistic factions, +20% aganist romans, +5 vs iberians, +3 vs celtic factions" "the phalanxes formarion and combinated armor of macedon, but with elephants as ram-style units", only rome can defeat carthage with a economic block, without this bans, is very interesting who could defeat the other? but with a few condition "optional to this tech", Xantipus is trianed as a pseudohero, with aura but it isn't a hero!!!!!
  5. excuseme for the qeustion, but is it a phalanx-style formation??????? i modern time "+500 years after the last phalanx?"
  6. Jantipus' reforms: Jantipus was a spartan mercenary general, that drives carthaginian armies during the few huge land battles on 1ยบ punic war, but the jantipus' reforms are more important are on sicilian wars and mercenary wars "after his death": * what means it?????: * +10% health for all units * automatically range are transformed to Elite * +4 attack for all soldiers "infantry, calvary and champions" * a phalanx remix, if i don't declare the value is default: "+15% vs helenistic factions, +20% aganist romans, +5 vs iberians, +3 vs celtic factions" "the phalanxes formarion and combinated armor of macedon, but with elephants as ram-style units", only rome can defeat carthage with a economic block, without this bans, is very interesting who could defeat the other?
  7. i could help to create a theban "pseudofaction", i gonna release soon the /simulation/templates/* files for thebes!
  8. i have a new bug with my mod, i hear calvary sounds not elephant sounds, but i patch it template_unit_champion_cavalry_javelinist2 the code: <Entity parent="template_unit_champion_cavalry"> <Armour> <Hack>4</Hack> <Pierce>5</Pierce> <Crush>6</Crush> </Armour> <Attack> <Ranged> <Hack>30.0</Hack> <Pierce>30.0</Pierce> <Crush>0.0</Crush> <MaxRange>56</MaxRange> <MinRange>0.0</MinRange> <ProjectileSpeed>50.0</ProjectileSpeed> <PrepareTime>1200</PrepareTime> <RepeatTime>2000</RepeatTime> <Spread>1.2</Spread> <Bonuses> <BonusPrimary> <Classes>Infantry Bow</Classes> <Multiplier>2.0</Multiplier> </BonusPrimary> <BonusSecondary> <Classes>Cavalry Sword</Classes> <Multiplier>1.5</Multiplier> </BonusSecondary> </Bonuses> </Ranged> </Attack> <Cost> <Resources> <food>100</food> <wood>70</wood> </Resources> </Cost> <Identity> <Classes datatype="tokens">Ranged Javelin</Classes> <GenericName>Champion Cavalry Skirmisher</GenericName> <Tooltip>Classes: Champion Ranged Cavalry Skirmisher.Counters: 2x vs. Archers, 1.5x vs. Cavalry Swordsmen.Countered by: Spearmen and Elephants.</Tooltip> </Identity> <Obstruction> <Unit radius="1.0"/> </Obstruction> <Sound> <SoundGroups> <select>actor/fauna/animal/elephant_select.xml</select> <order_walk>actor/fauna/animal/elephant_order.xml</order_walk> <order_attack>actor/fauna/animal/elephant_attack.xml</order_attack> <attack>actor/fauna/animal/elephant_attack.xml</attack> <death>actor/fauna/animal/elephant_death.xml</death> <trained>actor/fauna/animal/elephant_trained.xml</trained> </SoundGroups> </Sound> <UnitMotion> <WalkSpeed>14.0</WalkSpeed> <Run> <Speed>28.0</Speed> <Range>1000.0</Range> <RangeMin>10.0</RangeMin> </Run> </UnitMotion></Entity>
  9. i want put attack animations on mahouts! but when i see the code i can't find any animation for put
  10. are you saying? 0AD 15.2 0AD 15.4 0AD 15.6 0AD 15.8 y now the 0AD 16?
  11. i can a succesfully attack, i only chang the parent entity for pil mahalmit for template_unit_champion_cavalry_javelinist
  12. I mod the Pil Mahalmit's actor, i put a ptolomeaic tower and a javelinist inside and i have a question: how i can put an attack based on distance: the means the if the unit detects enemies on shoot distance of javelinists the javelinist gonna shoot their javelins, and if the enemies are nearing into the elephants the melee attack begins
  13. i think that we can put and automatic updater by SVN i think the we can put three files updates on root directory "of 0AD" the Linuxupdater.sh Windowsupdater.bat Macupdater.sh with a cude such as it: "LinuxUpdater.sh" #!/bin/shset -esvn upcd build/workspaces./clean-workspaces.sh./update-workspaces.shcd gccmake cleanmake -j3is it only and automatic update & compile script, we can put a result when compilation has finished "a only message with the content" It works, now you can play 0AD
  14. thet means that Alpha XVII gonna be for Empire Beseiged? no more empires assedant? i think that we can improve the thebian oseudofaction into a true playable faction
  15. thee minifaction has a huge bug, the ship don't appears, i put all
  16. the shark swims good, but has a huge bug, the Attack melee animation don't exists i have a suggestion for this animation: https://www.youtube.com/watch?v=e8C09BmCA94
  17. i see a new technology that promote all mercenary soldiers of Carthage, and i have a question, what i mod of this technology for create a remixed tech that promotes citizen soldiers? "Libyan Spearman, Mauritanian Archer, and Numidian Javelinist" ? this is my code, but when i play with this technology i don't see any promotion
  18. The Celts "Gauls and Britons" need a bonus and an antibonus: The celtic army were true anarchy in open terrain is very very very very weak "4 hack, 6 pierce?" but in forests are very very very powerful "14 hack 24 pierce?" i think that we can put it: * britons "mos affected by this un/bonus": spearman: 4 h, 6p "Basic", 8h 10p "Advanced", 12 h 13p "elite" "open terrain" spearman: 9 h, 11p "Basic", 13h 15p "Advanced", 17 h 23p "elite" "forest" champion infantry: 15 h 24 p "Open terrain" 25 h 40 p "forest" now the gauls spearman: 6 h, 8p "Basic", 10h 12p "Advanced", 14 h 18p "elite" "open terrain" spearman: 8 h, 9p "Basic", 11h 13p "Advanced", 12 h 15p "elite" "forest" champion infantry: 19 h 28 p "Open terrain" 22 h 30 p "forest" conventions: h = hack p = piearce *explanation: * the britons had more anarchy on the army that explains why are more affected on my bonus, the gauls were more advanced on technology and more disciplinated, that explains that my bonus is moderated with gauls
  19. i have a question: how i can change the armor??? for eexample: gaeroa = 10 hack but when i see the gaeroa's XML files, i can't see any file the specifies it, ow i can mod it?
  20. i have some questions: * for alpha XVI what is planned???? more facions??, * or only debug factions?
  21. yeah, but the technology means that some iberian units should be trained at normal barracks, as the unlock champion units, a technology for "unlock iberians at barracks" the technology gonna be the only military technology avaible on village phase
  22. Who is ready for a multiplayer game with 0AD Osiris????????? i am ready and i want a championship, but with some rules: * No troll armies, "troll armies means block the garther of resources in early game" * No cheats * the attacks begin after 77 minutes of game
  23. Pontus, the most famous, and many factions occupied this land: * Macedonianas * Aquemenidians * Seleucids * Romans * Parthians * romans * sassanids * bizantines * muslims
  24. i have two questions: * how capture gaia horses and elephants, the elephants fight, and horse flee, but catch is impossible i only "eat" it * how Run???? with mouse button i get walk the units but Run, i don't know
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