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Found 3 results

  1. Hi Guys, Do you hear about kamikaze ? Ok ? Those people we so brave but hopeless that their decide to become flying bombs (nowadays they just walk). So in order to minimize the effect of Lanchester law during a battle, it might be cool to use the ctrl + click to assign a target on which the unit will suicide on. For exemple, a simple hoplite could kill a champ. Kamikaze : a new ctrl > To program this, the selected unit asked to kamikaze will be transformed into a projectile with big damage effect (though he still appears as a human) as soon as he runs and hits the target unit and dies immediately after (because he lets his whole body with no protection and was impaled like a sausage) . If you ctrl +click a destination on the map (and not directly a enemy unit) , the unit will run to the destination and will have a "splash" aura on all the way to the destination : so the idea will be to ask the kamikaze unit to run through a group of enemy to create global damage on the nearby enemy units that were on his way. In this case, the more he causes damage, the more he loses health (just have to find the good ratio) . This will needs a new charging animation. Fanatics : a new stance > A less radical version of this might be that the unit will run to random enemy targets and hit with 4x bonus attack but 0.5x bonus armor. For this, rather than using the ctrl button, an other stance should be available : Fanatical (beside the aggressive, defensive, standing ...) . This way, units will just run (and no more walk) to first enemy like zombies do in latest movies. The fact that their attack-armor bonus is higher is to balance the fact that they will probably run disorganized to enemy units whereas these enemies are more packed together. While under fanatical stance, it won't be possible for the player to selected a specific target, his units will be just autistic lethal fanatics and unable to work anymore . Maybe, once they we asked to be fanatical, they stay like it and it will not be possible to switch them back to other stance . In other words you cant control anymore as they become like OP AI ally units. (Or maybe they stops to be fanatics once they see no more enemies in their sight ?) This fanatical stance and the ctrl + click kamikaze target could make possible to a smaller group of units to take advantage on a bigger group if this one is not packed together. What do you think ? This should be easy to implement. No?
  2. I mod the Pil Mahalmit's actor, i put a ptolomeaic tower and a javelinist inside and i have a question: how i can put an attack based on distance: the means the if the unit detects enemies on shoot distance of javelinists the javelinist gonna shoot their javelins, and if the enemies are nearing into the elephants the melee attack begins
  3. in 0AD units all is very vey equal, but in ancient world we have many varieable cost: FAQ: EP Expenmsive but powerful "epos" CP cheap & poerful $carthaginian & persian light calvary" EW ·expensive and weak" example: Persian champion "except kardaces" CW chrap and weak "sparabara" civs: Athen: Calvary "EP" "the greek calvary was powerful but very uncommon" Slinger "CW" the thracian peltast and creatan archers are CP "the thracian pelthast and cretan archers are CP because athen has many cash for hire this mercenaries Holipites EP celts "brit & gaul: infantry CW calvary EP+ "the celtic calvary was pf the best calvary in the world, but this calvary were the celtic elite and is very expensive" carthage: Light calvary CP+ "North africa was horse country +100.000 mount per year" melee calvary EP "ibear, italic and celtic" infantry: celtic swordsman CP* "a cheap but poweful soldiers" samnite & holipite EP iberian mercenaries CP "during second punic war a huge part of iberian peninsula was domininated by carthage and all soldiers avaible must fight for carthage iberians: Infantry CP "exception: spearman, is CW" "toledo steel gives this power" calvary EP "the calvary were the iberian elite" macedon: infantry ranged CP "thracian peltast" holipites: EP "macedonian training" calvary EP "very good calvary but expensive" maurya: elephants CP+ infantry CW calvary CW persia: calvary "EP" mada asabara is CP+ "horse country" ranged infantry CP "a very cheap but powerful archers" spearmen CW champion infantry EW ptolomeaics: Calvary: EP slinger & skrmisher CP "libiophenician skmisher" and jufdean slinger "other super slinger, can't fight aganist iberian slinger but was very goood" holipite "required tachnology, default EP" "milita thureos" CW rome: melee infantry EP "super infantry" veles CW "a very weak skrmishers" calvary EW "very bad calvary" Seleucids: calvary EP "light calvary is CP+" light infantry CP holipites: CP "required tachnology, default EP" milita thureos CW "poor citizens with celtio-iliran style appereanc and attack" spartans: light infantry EW calvary EW holipite EP+ what means??? CP+ 30% cost + 2.5x attack CP 50% + 2x attack CP* "modern armor" ½ cost 2.5x attack EP* "moder armor" 2x cost, 2½x attack CW 50% cost + ½ attack EW 200% cost + ½ attack EP 200% cost + 2x attack EP+ 300% cost + 2.5x attack 100% cost is deafult cost of a unit 1x attack means the deafult attack of this unit
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