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newcivs

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Everything posted by newcivs

  1. For example, change the art of "ptolomeaic towered elephant" for the carthaginian art "copyign this unit, and modding it" is possible it? using the svn for mod
  2. ok, i was post on "art forum", but i should post on "general discussion" i mod the post on art forum, and put this here, excuseme
  3. i'm playin with carthage, but Halmicar and Hannibal barca "heroes" don't have hero aura, i think that we can put an aura
  4. for example, change the Ptolomeaic art on "ptolomeaid towered elephant" for the carthaginian art "copyin this unit, and modding it" is possible it? using the svn for mod
  5. Sometime when i'm playing 0AD "resources deadmatch", Pop Cap, infinite if i build many houses, i sometimes need meke 2 click for select the house and built it
  6. newcivs

    Signatures

    the best format is vector "for the logo and icons" but the .png is usefl oo for the miniinoncs on the game
  7. i think the map used as bae for this "chtistmas scenario" must be northern lights "for the cristmas mith of snata claus" put it and we mantain the "style"
  8. or better. basic! Advanced "only for infantry" for the moment Elite! chamions Same face, but more armor "+3" more health "+10%" more train time "5%"
  9. i think that we can use the rank system! basic advanced Elite! "Viking-style" and true expensive! but this faction has a trouble "champions", what champions we put?? with the Gaesaia, we can "mitigate the infantry" but the calvary ................... and the last, we use siege armor?? "Rams"
  10. I have quistions: * How we implemente "miracles"? * There is some other religions "mauryans budhism, celts, equivalent to neopaganism" that means give to all factions "miracles" * that kills the style of 0AD, about that the historical presition? * if a miracle is "send planes during 15 seconds" "as hedgewars' napalm" all factions needs it "and that kills the historical presition too"
  11. that means that i can play as https://www.youtube.com/watch?v=NdKUiX61i9g "with the flaming proyectiles aganist soldiers" thanks i'm proud
  12. i try crating an autimatic game"for see the ais, without playing", only see the "AI's game" but, i get a black screen and the simbol of bug, this is the log 0ad -autostart Cache: 200 (total: 1979) MiB TIMER| InitVfs: 243.661 ms Sound: AlcInit success, using OpenAL Soft TIMER| CONFIG_Init: 45.0204 ms TIMER| InitScripting: 3.69694 ms ATTENTION: default value of option force_s3tc_enable overridden by environment. TIMER| RunHardwareDetection: 28.1239 ms TIMER| write_sys_info: 16.5659 ms TIMER| InitRenderer: 9.11686 ms TIMER| ps_console: 7.02458 ms TIMER| ps_lang_hotkeys: 1.36517 ms TIMER| common/setup.xml: 962.834 us TIMER| common/styles.xml: 78.357 us TIMER| common/sprite1.xml: 2.62383 ms TIMER| common/init.xml: 1.87493 ms TIMER| common/common_sprites.xml: 3.12862 ms TIMER| common/common_styles.xml: 406.822 us TIMER| pregame/sprites.xml: 629.716 us TIMER| pregame/styles.xml: 66.054 us TIMER| pregame/mainmenu.xml: 6.73484 ms TIMER| common/global.xml: 485.203 us TIMER| common/setup.xml: 878.094 us TIMER| common/styles.xml: 36.311 us TIMER| common/sprite1.xml: 2.49423 ms TIMER| common/common_sprites.xml: 2.9668 ms TIMER| common/common_styles.xml: 353.804 us TIMER| splashscreen/styles.xml: 83.99 us TIMER| splashscreen/sprites.xml: 80.439 us TIMER| splashscreen/setup.xml: 420.653 us TIMER| splashscreen/splashscreen.xml: 1.44587 ms sys_cursor_create: using Xcursor to create 32 x 32 cursor TIMER| common/setup.xml: 1.41972 ms TIMER| common/styles.xml: 40.31 us TIMER| common/sprite1.xml: 2.42009 ms TIMER| common/common_sprites.xml: 2.90724 ms TIMER| common/common_styles.xml: 356.966 us TIMER| msgbox/msgbox.xml: 1.07882 ms TIMER| shutdown TexMan: 14.861 us TIMER| shutdown Renderer: 1.02447 ms TIMER| shutdown SDL: 67.2109 ms TIMER| shutdown UserReporter: 162.225 us TIMER| shutdown ScriptingHost: 1.47753 ms TIMER| shutdown ConfigDB: 0.828 us AL lib: (WW) FreeContext: (0xa85a7b8) Deleting 64 Source(s) TIMER| resource modules: 231.643 ms TIMER TOTALS (9 clients) ----------------------------------------------------- tc_dds_transform: 31.218 kc (10x) tc_pool_alloc: 1734.16 kc (138x) tc_png_decode: 33.3269 Mc (9x) tc_transform: 78.562 kc (4x) tc_plain_transform: 33.099 kc (4x) tc_ShaderGLSLLink: 0 c (0x) tc_ShaderGLSLCompile: 0 c (0x) tc_ShaderValidation: 20.0912 Mc (1x) xml_validation: 1460.1 kc (1x) ----------------------------------------------------- TIMER| shutdown misc: 427.925 us [alvin@localhost /]$ 0ad -quickstart -autostart="Oasis 04" -autostart-ai=1:aegis -autostart-ai=2:aegis -autostart-ai=3:aegis -autostart-ai=4:aegiCache: 200 (total: 1979) MiB TIMER| InitVfs: 160.3 ms Sound: AlcInit success, using OpenAL Soft TIMER| CONFIG_Init: 5.113 ms TIMER| InitScripting: 2.48372 ms ATTENTION: default value of option force_s3tc_enable overridden by environment. TIMER| RunHardwareDetection: 20.3734 ms AL lib: (WW) FreeContext: (0xa22c8c8) Deleting 64 Source(s) TIMER| InitRenderer: 4.33076 ms vfs.cpp(105): Function call failed: return value was -110100 (VFS directory not found) Function call failed: return value was -110100 (VFS directory not found) Location: vfs.cpp:105 (GetDirectoryEntries) Call stack: (0x846af5f) /usr/bin/pyrogenesis() [0x846af5f] (0x841d57c) /usr/bin/pyrogenesis() [0x841d57c] (0x841d8c7) /usr/bin/pyrogenesis() [0x841d8c7] (0x8435bdb) /usr/bin/pyrogenesis() [0x8435bdb] (0x842e049) /usr/bin/pyrogenesis() [0x842e049] (0x8121001) /usr/bin/pyrogenesis() [0x8121001] (0x812359a) /usr/bin/pyrogenesis() [0x812359a] (0x811aeca) /usr/bin/pyrogenesis() [0x811aeca] (0x8123e40) /usr/bin/pyrogenesis() [0x8123e40] (0x80ac3e7) /usr/bin/pyrogenesis() [0x80ac3e7] (0x42b99a06) /lib/libmozjs185.so.1.0() [0x42b99a06] (0x42ba37f5) /lib/libmozjs185.so.1.0() [0x42ba37f5] (0x42ba5667) /lib/libmozjs185.so.1.0() [0x42ba5667] (0x42ba5c9d) /lib/libmozjs185.so.1.0() [0x42ba5c9d] (0x42b158a7) /lib/libmozjs185.so.1.0(JS_CallFunctionName+0xd7) [0x42b158a7] (0x8183922) /usr/bin/pyrogenesis() [0x8183922] errno = 0 (No error reported here) OS error = ? ^C©ontinue, (S)uppress, (B)reak, Launch (D)ebugger, or (E)xit? S ERROR: File 'simulation/ai/aegi/data.json' does not exist ERROR: Failed to create AI player: can't find simulation/ai/aegi/data.json sys_cursor_create: using Xcursor to create 32 x 32 cursor GAME STARTED, ALL INIT COMPLETE TIMER| ps_console: 2.49453 ms TIMER| ps_lang_hotkeys: 1.30794 ms TIMER| common/setup.xml: 931.931 us TIMER| common/styles.xml: 67.685 us TIMER| common/sprite1.xml: 2.56461 ms TIMER| common/icon_sprites.xml: 120.974 us TIMER| common/common_sprites.xml: 3.04584 ms TIMER| common/common_styles.xml: 474.549 us TIMER| session/sprites.xml: 15.6527 ms TIMER| session/setup.xml: 292.161 us TIMER| session/styles.xml: 361.98 us TIMER| session/session.xml: 115.232 ms TIMER| common/global.xml: 1.44985 ms TIMER| shutdown TexMan: 47.855 us TIMER| shutdown Renderer: 3.4447 ms TIMER| shutdown SDL: 43.4629 ms TIMER| shutdown UserReporter: 3.758 us TIMER| shutdown ScriptingHost: 2.66357 ms TIMER| shutdown ConfigDB: 1.77 us TIMER| resource modules: 58.914 ms TIMER TOTALS (9 clients) ----------------------------------------------------- tc_dds_transform: 8617.3 kc (339x) tc_pool_alloc: 27.39 Mc (2616x) tc_png_decode: 29.2366 Mc (20x) tc_transform: 14.3859 Mc (114x) tc_plain_transform: 5539.69 kc (114x) tc_ShaderGLSLLink: 0 c (0x) tc_ShaderGLSLCompile: 0 c (0x) tc_ShaderValidation: 30.7024 Mc (51x) xml_validation: 83.9189 Mc (118x) ----------------------------------------------------- TIMER| shutdown misc: 555.015 us
  13. I think that the catapults must be eficient even aganist infantry and caltary, or citizens bacause launches flamind proyectiles, and or burn the enemy or hot
  14. i have a simple solution put the singoge as "civ centre", and the salomon temple as wonder,this structures have an aura that protects the strucure during 5 minutes of continue attack, after of the 5 minutes "of surrive" ........ or heal units as a temple for aid to surrive the strucures,
  15. In fact!!, is a mithology, It has something indeed, but or the facts are exaggerated, or mystified, for which is prohibitive to use it, my must look for archaeological sources
  16. i think that lost the temple should don't be suicide for faction, but converts the faction "unplayable" weak, expensive and unarmored units, expensive and weak structures, or at leat put as wonder as this wonder is obligatory for victory "mantain the style but avoiding polemics"
  17. i explain you!, beacsuse i always try to make my civ, "i only moddes changing the entries of structures or units" <EntryTypes data"tokens"> and this is my first civ "only a copy&pasta" of celtic units but .... is buggy, "the AI don't regonizes as i want"
  18. the "Diplomacy" must be respected for all factions, example i play carthaginians "me" vs spartans, i put spartans as ally, and sparta can't attack me as i can't attack sparta
  19. i suggest, Carthage used radnger, elephants, mayebe not towered, nut wes ranged, i thinks that we can put units as this for add this support
  20. i need ask you, if the same happens with: * Carthage Elephants "towered, or at least ranged, and war elephant" * Persian elephant "easter egg" * Ptolomeaic and Seleucid Elephants?
  21. How i can make visible a hidden faction, as Celts or Hellenes? without destroy the game, y try, but destroy the game, all desapear, and i need udo the "mod" ;(
  22. I released a mod "ALPHA" and with many things to reapire, but is a beta mod for a future germanic faction https://dl.dropboxusercontent.com/u/101275290/tribusgermanasmod.zip
  23. are you saying this code? <Entities datatype="tokens"> structures/cart_super_dock structures/cart_embassy_celtic structures/cart_embassy structures/cart_embassy_iberian structures/cart_embassy_italiote structures/{civ}_wonder </Entities>
  24. t i have a quiestion? on the tabernacle i can train healers??
  25. the hebrews and the celts "gauls, britons and germanics" have a strong myth that the "god(s)" aid in the battle, and i think that this facions should hace a bonus with the healers, +2 armor is good and the judean slingers was of the most powerful slingers on the mediterranean!!, i think that the hebrew facion must hace a slinger bonus!, as to the balearic slingers, was powerful!
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