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Everything posted by Lion.Kanzen
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(Tribal) African minifaction(s) (research and concept thread)
Lion.Kanzen replied to Unarmed's topic in General Discussion
Right Unarmed, but what say the developers and Project Governance discussion. And the defender of the settlement must be 7 warriors and 4 settlement max per map. -
Like goths and Roman Empire, "if they don't pay us, is fair we must go to Rome and sack them".
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(Tribal) African minifaction(s) (research and concept thread)
Lion.Kanzen replied to Unarmed's topic in General Discussion
Good point, I love spahbod. If thay don't unit to I kill them and take the money and women. Like real life warfare. Very strategical. Oshron, yeah is very important make new diplomacy upgrade. And design a mini faction template. And later select the biomes where we must placed and what cultures can be chosen and work fine with gameplay and 0 ad concept. -
Yeah, like sound when are under attack, basic but don't take as criticism destructive, otherwise a basic element.
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That the principal reason for the treggers, made a perfect tutorial of learning scenario. Basic gameplay. In point of the project the game would be different to Aok and Total war. The barter for example for new players can be difficult first time, the group units too, that happens to me. And the tower bonus. That are examples. May be best bonus for noobs players are the defenses.
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Here are two reason for use mercenaries, first kind are cheap infantry and "Savage" like Galatians and two the non cavalry nations like Rome and Greek states (Non Macedon) and the other are elite very expensive and rare with elephants, cataphract, horse archers, Germanic cavalry.
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Seven Kingdoms: Ancient Adversaries
Lion.Kanzen replied to Unarmed's topic in Introductions & Off-Topic Discussion
Me neigther, but if do the gameplay more easy. Example walk and run toggle feature. Or archer with incendiary arrows. -
Looks very good review, the games look better than I figured in full graphic settings. This guy can record some gameplay to use as promotional videos or footage.
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Sounds good for second part of the game when a rich Roman Empire enters to stages of decline. Even in tactical campaign map mode the nations can invade the rich nations in order to loot that land.
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I see that upkeep in a historic based game, upkeep is like pop max capacity. If you don't have enough food you can not have a big army. The game was Sparta Ancient wars saga they can mix between Warcraft and Age of Empires gameplay. Not was a good game, very buggy and have poor optimization and look as never was tested enough.
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Seven Kingdoms: Ancient Adversaries
Lion.Kanzen replied to Unarmed's topic in Introductions & Off-Topic Discussion
praetorians was something like Total war game, but not too realistic. The units can toggle between run and walk and that consumes stamina. Romans can form testudo and thrown pillum. -
Seven Kingdoms: Ancient Adversaries
Lion.Kanzen replied to Unarmed's topic in Introductions & Off-Topic Discussion
See the Video we talk more deep Warcraft is not great RTS for me. but have good things in Ai and some funny things. and Starcraft i like Abilities. First you see they only can construct with a kind of outpost . That my the idea to have a village to train mercenaries. Next probably idea is the units have less range of sight into a Forest, that useful to ambush.(very like to Total war) And you don't train the siege weapons, in this game you construct the siege in the battle field, and you can abandon them even enemy can your siege weapons and use against you. -
Any random ideas for 0 A.D. game enhancment
Lion.Kanzen replied to NoTowerPushing's topic in General Discussion
First we can take age of mythology. 0 A.D was started to developing in 2000 and in above that Empire Earth and Age of Mythology are the great franchises of this Style of RTS. What have Age of Mythology Different to Aok? In gameplay only few gameplay. But the most innovative was select your own path choosing a god to worship. The other was How Civ Center or Settlement was building over a Villlage or something like that. The mostly gameplay was fantasy like flying units, powers of gods, epic monsters. -
For now the team are no do translation, but is good see more Latin American like me in the forum. If you can record a song like you can ear in game that could be good.
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Any random ideas for 0 A.D. game enhancment
Lion.Kanzen replied to NoTowerPushing's topic in General Discussion
Nice post to talk gameplay and other things. In few words we can take the best of other RTS that are compatible with this AOE Style. -
Seven Kingdoms: Ancient Adversaries
Lion.Kanzen replied to Unarmed's topic in Introductions & Off-Topic Discussion
I play ancient kingdoms but I don't remember the version. If this version are most newer I test some demo and find gameplay review in YouTube. Nice for sharing with us. Edit2: no I was play Seven Kingdom Conquest. I'll try to prepare something similar with some games. praetorians. Empire earth 2 Age of Empires 3 spartan ancient wars. rise of Nations Warcraft 3 Starcraft 2 -
===[COMMITTED]=== Blacksmith Buildings
Lion.Kanzen replied to Mythos_Ruler's topic in Completed Art Tasks
Keep both, are very nice and hard to choice. -
Show us what you can do.
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welcome, for these days we having new people that may contributing, Thank you for select us.
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(Tribal) African minifaction(s) (research and concept thread)
Lion.Kanzen replied to Unarmed's topic in General Discussion
Thank you Oshorn, you complete my point, is important know how distinguish a faction from mini faction not in game, when a a civilization is proposal to be designed. I believe difference the Faction is very powerful Civilization that construct a complex social economic and military background. Mini faction are more flexible. They are more a village with mixes of town phase. Can use ladder to climb the walls.(special ) units for them. Now I don't know how put them in the map, like a settlement, or like static faction. I'm thinking more like AOE 3, but they can group some medium army to attack when no are allies in the game. And when their settlement is like client kingdom or mercenaries forces controlled by the player. In Ee 2 are mini faction tribal to be allies, other Ai, in AOE 3 are only to control post trading to serve mercenaries, and even Warcraft 3 have units like that in their maps. How gain favor of a Mini faction? InAoE 3 you build a trading post to have this forces. in Empire Earth 2 The expansion pack introduces an option to have native tribes, who are neutral players. You can leave them alone, ally with them, or be at war with them. In other games your Destroy army of a settlement and build a military outpost. Or send military diplomatic. I want to open other post about Diplomacy and Diplomatic units. And other about new non military units and special unit list. -
Even in some entertainment media you see very young soldier, for example in HBO's Rome series. Some legionaries are very young and see very weak and that's why XIII Legion invades Italy and defeat Optimates in Italy. I don't remember the chapter. But may be 2 or 3.
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I don't know but after Performance theme, the triggers can be to put focus from Programming team.
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Is like a earthquake or a flood, a random disaster, can be funny for people can like with medium easy bot and have all elements against them.
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Tower man, build tower, in tutorial you can learn to be faster, then en second Phase build tower and Turrents, and try to keep woman safe. Other tip is put yor woman farmer far of civic center, explore the map with you cavalry. Use tech to gain bonus.