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John Smith

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  1. Then how about converting the game code to python to make it easier to program?
  2. I was wondering if you taught about using Torque 3D for the game engine http://www.garagegames.com/products/torque-3d and Blender for creating models and animation. Plus Krita for http://krita.org/ drawing and Audacity for recording Right now you have enough money to add linux and mac support to Torque 3D.
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