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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. the community forums don't let upload files without be compressed in.zip extension.
  2. I agree with wowgetoffyourcellphone The first phase i suggest no military soldier only a scout/ minted or dismounted. With some citizen as starting units but you unlock, remember they are settler in the first phase. 4 military infantry mele and 2 ranged and 3 females. Low LOS. We need more tech to give sense to phasing. In second our villager need train the first citizen soldiers and scout. Need a research a tech to unlock cavalry( this way you save make a stable) The wooden tower can be improved individually to stone. Palisades need be cheap but worst. Sp1 you can research many thing like a university. We can have a each phasing with a kind governor in each phase, each phase unlock speciality units And embassies , so all mercenary historical can be trained there. Romans can unlock Marian reform but don't have yet legionaries with Lorica segmentation.( 3 phase) Other faction can perform their reform and evolve to more strong or cheap units ( weak) The factions without reforms evolving to mix with other Civs , example celtiberians and Iberians . Gauls with Germans. Carthage can recruit more mercenary and unlock technologies , by italiotes, Greeks , Iberians and celts. Persians can reform to give more Greek style and have a embassy with Scythians, Frigians, the other special building that they have in scenario editor only. Mauryans can experiment hellenization and have some kind Greek units( need to research in the web about this) Britons can create Druids that can combat and have aura like heroes. Is like Japan in AOE isolated can have Gaulish features may be. Seleucids can have many kind of archer and full roster of mercenaries me included Scythians, Frigians, Thessalians, Myssians, Iranians, Cretan archers , Thracian and ace men from. Asia ( Anatolia ) Spartans can create reform to have pikeman and walls and some Hellenistic mercenaries. The problem are not the phases, are the lack of technoloies.
  3. No. We must only limit the military units per class, and add basic military units. First phase a cavalry explorator male and female basic unit, the citizen soldiers should come in the second phase, but not all classes Skirmisher/ slinger , cavalry spear, cavalry ranged, spearman and hoplites/ swordsman for Romans limited the experience to reach. Third phase the rest of units and add a 4 phase. The first phase units can't build farms without a farmstead. Wooden towers The second phase only give blacksmith , and (barrack?)and market, towers and palisades Third phase give temple fortress and advanced defenses and special buildings 4th phase give the marvel and the second sp building.
  4. Ok, lo imaginé, gracias, i will tested soon. Thank for your time
  5. Ok, are visible en SVN? (Long time without logging into lobby .) may be a will to he next alpha.( release version)
  6. Now we need have in the lobby a protocol to teach to our user how report a user.
  7. i love the idea, the enviroment vs the player, and other handicap. can be used to "break the meta".
  8. Ok, this how works in AoM this we can named as de encyclopedia in game. The counters are linked if you watch careful. http://youtu.be/ZF7dvs6Di4A[\media]
  9. sorry suggest replace not doing it, the other anchor in rally point was made by me. you can register a user in our trac tom open ticket. http://trac.wildfiregames.com/
  10. yeah, is a place holder. You can open a ticket and substitute for a anchor design.
  11. is needed not only by charge or running, abilities need this, the mods need this (specially Fantasy) because Stamina is mana, energy, rejuvenation, ammo, power, gas. etc represent the energy itself. and yeah the ability from Zealot units is very like/similar to charge.
  12. Can be nice to see some layout, don't need be great art looking, only let us see how the info will be presented, or structured visually.
  13. The site is under construction, and don't have, a legal stuff. but we and me need preserve the article without alterations.
  14. now you talk about that, we are forget the sound, we need differentiate Gaia animal attack from standard player alert attack.The siege units need sounds when buildings receiving their damage. Even capture needs own alert and sound( my opinion) An different alert when you lost a CC.( this may need an artist to make specifics sound)
  15. Have a encyclopedia to show advanced stats have their inconveniences. -the game need stay on pause. - the screen with this info need a lot of visual space( that is because need pause) May be that why th differences between AOE 3 and Age of Mythology
  16. Nice to see the art forum reactivated, these animation, many these animal will be included in several maps according to their biome.
  17. These people don't know how important is for some people take details in the photos.
  18. take this as opinion from a expert, and get your own conclusions. The Blog is full of review about Modern RTS http://waywardstrategist.com/
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