Ok updating guys here the last Age of Empires... ...really? No, is not like AOE but is made by several developers, this time the Ex Esemble Studios developers bring this http://www.gamespot.com/articles/ashes-of-the-singularity-and-servo-two-sides-of-th/1100-6426530/ So they wants big maps and a bunch of units in a battle, I mean war... The future of RTS (a segment of them) are focus now in have big maps and a lot of units, they ( the develpers of this last RTS) are trying mix Starcraft , Supremme commander and Age of empires and Halo Wars but Cartoonish look ( AOE Online again) About their pathfinder So if we are trying to mix other previous RTS and give big maps to the players, we are in the right path. That's my conclusion.------ Evolve or die I found in this very interesting page, that you must knew or need to know http://waywardstrategist.com/2015/03/25/rts101-evolve-or-die/ The page have very great reviews about the RTS genre and about RTS mechanic even have some desing question like "is necessary have and interface?"