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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. You mean your setting between map type like Randon, scenario and skirmish?
  2. Aristeia we have for first part our mod the New Kingdom Egypt and for the prequel Ancient kingdom
  3. Gainesville Florida

  4. Great work , I can't imagine the thinks that are possibly make with Atlas, looks epic.
  5. Traveling to Gainesville FL

  6. Is not hard create these units, the tools like you use in farm exist, the peasant hat are already for Greeks and Romans,myths other may be uses other protection for the sun needs some investigation, the basic skin all civs have one. For me including new units in games depends more to the consent of community ( accept the idea) and devs ( accept the idea and make respective commits) the idea can birth as mod and the mod turn into a task.
  7. Is a open source project made with the help of crowd, we are alpha testers, you notice the game are in alpha? So the game are made by all us. For the developers is not like a job, they don't get a paid for this, so the " responsibility" is of all who care the project.
  8. Are you playing the svn version? Is very easy capture a ballista and use against their creators But that are other matter. With maceman I had my doubts because he say the towers and castle can't take down these units, he don't mentioned other units like swordsman or melee, but Alekusu confirms the highly armor makes this units insuperable by others, so he is right, but he presents the evidence. For me that sounds like pikeman are OP because kill instantly cavalry. That is not a argument With rams there are not problem( actually in svn version) capture but they wouldn't attack units.
  9. No isn't possible kick an observer from a game.
  10. Try to create a strong economy than pass to the next phase. This way you can produce more military soldiers than the Ai the first attack is near to minute 14 , another tip is use 150 pop limit in your settings this way you learn the si uses less soldiers and you learn how manage a little population. Is proportional the attack , I recommend perform a house wall to protect your farms. And build some wooden tower. -I use 150 pop because the lag issue-
  11. That is better feedback Alekusu, if they have the other armors high, indeed is OP. Especially if don't have a way to counter them. Now I don't see Scyth in several weeks, I'm not sure if is working in a new balance.
  12. May be train units more weaker from the CC peasants and sentinels( watchmen) and more advanced from barrack The units will be good for gathering, never reach experience level, very low defense, weak attack ( using a club, rod or sickle) The wood tower will be more slow to build and cost some little more of wood. The resources will be more far from the CC, like AOE and AoK, not too nearly like Starcraft These are my suggestion watching Aok rush style
  13. Welcome! -Try to set up the Ai with the gear icon in match setting window. ----- PD: these forum is from COM ( modders ) community .
  14. Can be nice add the Slavs , and Spanish Kingdoms ( Castilla and Leon and all Reconquista minifactions )
  15. the buildings aren't firing arrows ERROR: Error in timer on entity 2059, IID 52, function FireArrows: TypeError: this is undefined BuildingAI.prototype.FireArrows/addTarget@simulation/components/BuildingAI.js:317:4 BuildingAI.prototype.FireArrows@simulation/components/BuildingAI.js:327:3 Timer.prototype.OnUpdate@simulation/components/Timer.js:100:4
  16. Aqui somos voluntarios, dentro del equipo hay que primero contribuir antes de ser miembro del equipo de desarrollo , en mi caso soy artista colaborador.
  17. They will come here to discuss.But you need ask the question why is OP?
  18. No in the next release we dont need first discuss abot them , and the team need their verdict saying ‘yes’
  19. The last alpha was the only can't try the online yet. But if is too much OP as you say , you are the only have noticed that. You can able to desmostrate that, you can record your gameplays? I will try to play this weekend, the last time I try nobody was hosting a game( all were started)
  20. Yeah if you read careful the homepage you can found some history about the project , is a project very ambitious ( about their goals) Do a game like this is very expensive, even for the great studios,my he best example fue the last Age of Empires Online, they try to make a game pay to win , and sell some civilizations as DLC following a freemium model, but the game don't was like they were expecting. Because don't have art direction like a hardcore game , was more oriented casual gaming, but the RTS never was a casual genre, even is one most hardcore genre. Now returning to 0 A.D the project have about 15 years in development, but started working around 2004 ( was the first time I meet the project), in 2009 the first pre alpha was released and the project works slow but constantly and have great standard and quality.
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