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Posts
25.229 -
Joined
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Days Won
291
Everything posted by Lion.Kanzen
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Is possible have two path in the same game (0 A.D)? I mean have a two options one named as Arcade (Starcfraft ) and other named Realistic/Real/whatever. Arcade have the advanced gameplay off and realistic have those gameplay on. Arcade mode is more similar to Sc and the classic Age of Kings and the mode realistic are full featured gamestyle. Capturing is the path between both styles. Both games have conversion. Mind control/ parasite and priest conversion, we haven't that yet. About sea warfare: SC don't have sea warfare. The other new ideas are over this layer, what means this? Means be more realistic or complex. Each layer give a complex to the gameplay. I love adapt ideas from others RTS, lately I'm working to bring some AOM features, for example: "Underworld passage" is very similar to Sapping/mining( siege) concept. Formations give slow to the battle but can work like Rise and fall: CaW. They are slow but not all like total war. Maps few times more bigger huh? We need more environment/ eyecandy entities to be more fun gameplay , is boring if we have enoght things to do, AOE 3 have all kinds environment vs player features, the same have Warcraft 3 with some units. And if we have maps more big than before, we can have more big ships? Now... Thinking outside of box... That's hard because needs to work and be fun. About new resources... We can add rare resources to games that gives bonus to main resources or bonus to train units, must be controlled by a merchant unit, the merchants converts himself into a merchant building . See rise of nations. http://riseofnations.wikia.com/wiki/Rare_resources Or with this rare recourse becomes a existent resource one or two, example marble can generate bonus to stone stockpile. But the merchants need controlled that, and their building his independient by a territory ( neautral territory/Gaia), except when is into a territory allied or enemy.
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I'm unhappy with some situations in the game. When you try raze houses you need give order to raze one per one, that's I prefer a switch mode. -switch : capture/raze
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Need a feature knew as "walkable entities" Is the same feature for "walkable walls" I'm not sure I was/ is a planned feature
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I suggested that but the answer was " it's not realistic"
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Yes and some programming because not all units capturing have a same action.The "idle" units would be making battle cry and cheers but using shield and sword/spear
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Another alternative is using ladders and ropes to climb or enter into the building but this work with towers ...with buildings like houses needs another animation ----------- Another alternative is units forcing/Knock the door/ Kick down the door
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19:15 he performs a" zoom in"
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Around 1:29 you can appreciate units perform a capturing
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That is too faster, I figured this can take you guys whole year
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Capture need be switchable its uncomfortable use ALT+ CTRL to destroy buildings, example I wants use some units to capture and another to destroy, cavalry for example must have more attack bonus than capturing
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http://youtu.be/gi58EN-GzlI
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Sometímes the lag is produced by the pathfinder ( units movement calculation) not by the graphic totally.
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Very good work
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About Total War Naval... The first time I see that idea was in Rise and Fall : Civilization at War , you use the ships as platforms and the units fights and invade other ships, even fights like they do it over the land into ship the platform itself So I don't see the problem , introduced in the same way. .http://youtu.be/xq-ZVyHo5x8 ( the heroes in this game uses 3ird person perspective) but the other use are manipulated a classic RTS
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The allíes can have the possibility to build into the allied territory , now with new system is very interesting feature specially team vs team online.
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Sander need update that in the "learning to play" in-game and I'm not sure if is in trac shortcuts / hotkeys
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yes you can but territory influence (your own) can bring back the building unless the following reasons.If is in a frontier between enemy and your ( shared) If have enemy troops inside ( garrison)
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Yeah there are Mythos concepts, but he is retired