Jump to content

Lion.Kanzen

Balancing Advisors
  • Posts

    24.625
  • Joined

  • Days Won

    277

Everything posted by Lion.Kanzen

  1. you test it in the game, a tip can give you try to play other RTS or see videos about that games the Aok and age of Empires 3 are the best choice.
  2. I prefere rebalancing with cost and time( to build) than gives invincibility ( except siege machines). I like walls and I'm to favor gets some realism but in multiplayer I see people's doing really strongholds with walls, very difficult for rush. I feel if we gives that characteristic the defense style becomes underpowered to overpower the good player can find the way to defeat that style but many can be frustrating. I prefer set in like AoE series. Other issue is the lag. Other issue is not so easy to build them, some times is because the turrets, if you don't have enoght resources to build a turret , the wall can be incomplete and try to close it is not realistic when that issue happens. I prefer reduces the attack to then than gives that Immunity.
  3. Ok My suggestion the ranged organic units need reduce their attack( almost ineffective) vs walls but have actual status vs Fortress The mace man and elephants need conserve the bonus because Mauryan haven't good siege units and the Infantry melee have very ineffective to walls ( but the walls can be easy to capture when the feature is implemented) but be more effective than ranged, cavalry sword have very effectiveness vs both, ships catalpult have too. Can be nice implement capture.
  4. Now I can see this , is missing building place sound like in AoE 3
  5. Nice work you improves and improves again and again , is amazing. don't forget hunting and shepherd. As others says can be nice be ambitious and give some more animations like using a saw , even fishing, or hunting with a bow if you can ask to Enrique add alternate animations? ( of course you need finish the planned first ) I'm some inspirated after playing AOE 3.
  6. So if you don't record this don't happen?
  7. Interesting graphical glitch, I mean see the metal mine can be nice reported it.
  8. Rise more the pickaxe.- Topic off is not some late in Chile?-
  9. Ele is Impresive how you dominates the micro and the features from the game, I Like your acurracy with mouse and the gestion of your units in the early.
  10. yeah but take some time may be Sunday I will start on it. My first step is clear all image to start vectorized
  11. Look I found, may be i can use as art for a shield.
  12. I preferred the other textures in white
  13. thanks you.The idea is follow a simple aesthetic line of simple color and icons, more clean. And that even influence the typography or font family like this
  14. You need more realistic textures.
  15. yeah but was some days ago and later I was playing other matches that influence in some way to the file? never mind i found it. commands.zip
  16. the first is when loading game. The second when minimize to desktop ( accidentally )And the others in combat with Ai may be I destroy a CC or kill hero, don't rember exactly but appaers that , was a map Lorrain Plaine Random Map Seleucid vs Seleucid(random civ).
  17. Im starting to modding again Aristeia but this time I will concentrate to modding the UI influenciated games like LoL, Rome 2 Total War and Warcfraft. for now I just change the img files not yet the XML files. How can I change the font set of the game?, may be this is the first mod in do it.
  18. steps to Add custom maps to Release game and common issues. This guy for example creates. A map from a random map but forgot change the random name.
  19. impressed with Ponies Mod

  20. not we haven't but we talk about that. http://www.wildfiregames.com/forum/index.php?showtopic=16293&hl=waterfall#entry245396
  21. hahaha is indirectly but yes. I love AOE 3D Art
×
×
  • Create New...