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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. The second part Sword hit http://www.freesound.org/people/Erdie/sounds/27858/ New chat Message ( needs adjust the pitch)/ edit sound cutting http://www.freesound.org/people/GabrielAraujo/sounds/242502/ http://www.freesound.org/people/fins/sounds/146723/ http://www.freesound.org/people/Warhawk717/sounds/90453/ http://www.freesound.org/people/Satoration/sounds/57297/ http://www.freesound.org/people/Satoration/sounds/57304/ http://www.freesound.org/people/LoopUdu/sounds/265150/ Done! http://www.freesound.org/people/jobro/sounds/60445/ http://www.freesound.org/people/menegass/sounds/99855/ http://www.freesound.org/people/NoiseCollector/sounds/4353/ http://www.freesound.org/people/sandyrb/sounds/41381/ http://www.freesound.org/people/urupin/sounds/207365/ http://www.freesound.org/people/menegass/sounds/99856/ http://www.freesound.org/people/stomachache/sounds/153401/ http://www.freesound.org/people/Karma-Ron/sounds/151819/ http://www.freesound.org/people/stomachache/sounds/153096/ http://www.freesound.org/people/sandyrb/sounds/41381/ Tum ( done , select building) http://www.freesound.org/people/ramjac/sounds/21389/ Setting rally point http://www.freesound.org/people/menegass/sounds/99839/ Setting gathering metal http://www.freesound.org/people/FranciscoPadilla/sounds/22757/ Diplomacy change http://www.freesound.org/people/annannienann/sounds/13206/ Incoming event http://www.freesound.org/people/juancamiloorjuela/sounds/204658/ Changing objectives ( needs editing) http://www.freesound.org/people/bigfriendlyjiant/sounds/186701/ Building capture done http://www.freesound.org/people/Thirsk/sounds/121099/ Ai chat notification ( needs edit) http://www.freesound.org/people/Erratic/sounds/231/ http://www.freesound.org/people/chripei/sounds/165497/ http://www.freesound.org/people/Nomadyag/sounds/193058/ http://www.freesound.org/people/Thirsk/sounds/121099/ Relic lost http://www.freesound.org/people/Veiler/sounds/203331/ Siege workshop( needs edition) http://www.freesound.org/people/shaktiman/sounds/52244/ Capture domestic animal http://www.freesound.org/people/altemark/sounds/26420/ Pop cap limit ( age of kings style) http://www.freesound.org/people/thecityrings/sounds/174217/ Catapult firing http://www.freesound.org/people/bluejello13/sounds/232481/ http://www.freesound.org/people/Qat/sounds/108333/ http://www.freesound.org/people/nicStage/sounds/1949/ Reloading catapult ( need cutting) http://www.freesound.org/people/donkpow/sounds/156996/ Setting building/ repair http://www.freesound.org/people/mickmon/sounds/176892/ ------------ Talk me if any have some restriction
  2. How I can Attack structures? I was try with attack move
  3. Don't need access to play in single player
  4. For me the nickname would be changeable, and the ID will be permanent. The id can be the email.
  5. I see player be discriminated because have bad reputation because they are learning to play, the worst is if they can host, so they have possibilities to play, even if you ban or kick the user that give him that bad reputation the tag as bad player was done.
  6. Can be with an id but the nickname can be random like 4chan ( sorry if mention this controversial site) Or like irc anonymous chat ( when you don't register the nickname)
  7. I like the idea , this way for newcomer can play without be tagged as "noobs" or casual ( rare) player can try the lobby without tagged as bad player or noob, even for tester can test the game with real player without show himself as tester some times is useful for players like me because in online the players do it very different than the bots when I'm testing features, not all knows the full list of commands or exploits the unbalances, many times when I lost was the ability of others to have very strong strategy vs the ability to exploit little unbalances ( the other was made by masters/ very experienced players) but is a good for learning without be tagged. the other case when you have people that you don't like because you have own opinion, or you say something about their gameplay.... There a lot a situation I think.
  8. 3 alfas no estoy segura pero Itms está trabajando en ello/ 3 alphas To get the new path finder if someone else can check(corroborate) this, mi not sure how Itms is dealing with this huge task
  9. The new pathfinder is in Development , the biggest optimization issue/task to solve is that.Here a list of game performance Task http://trac.wildfiregames.com/wiki/GamePerformance Here the technical topic http://www.wildfiregames.com/forum/index.php?showtopic=16991
  10. OP es Overpower que significa Que tiene más poder que sus semejantes
  11. Está fundamentado en que hacían sus edificios de adobe o barro, no me acuerdo y ese es un material abundante casi sin valor para los creadores del juego, igual,pasa con AoM , pero en su defecto cuesta más tiempo construirlos.
  12. No tengo idea, eso nadie te lo puede contestar, el equipo cambia (WFG )y las desiciones cambian.
  13. Es difícil , pero según vi "gameplay" y la opinión de los más expertos los ptolemaicos podrían estar "overpower" debido a la disponibilidad gratuita de algunas de sus construcciones , si bien esto existe en AoM , aun no esta del todo balanceada. Y otra es la habilidad de los asentamientos militares o colonias militares , se expanden rápido, en combinación al rush de camello.
  14. Lo de las otras civilizaciones es por coherencia, no vas poner a pelear marines estadounidenses contra el antiguo Egipto ( es un ejemplo extremo) , o turcos otomanos contra minoicos, eso solo los mods lo pueden hacer. Lo de Tebas no creo que se implemente, no está planeada otra civilización griega.
  15. No van aparecer en el juego. 0A.D está contemplado entres 500 A.C al 1 AC en su primera parte y en la segunda 1DC al 500 DC. Los vikingos y egipcios antiguos están fuera de esas fechas.
  16. Well done Now needs texture And color
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