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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. For now the Marian reform isn't implemented or be implemented because is not planned in the document design and don't have enough consensus by the team developer ------ These videos can be useful
  2. Looks a nice suggestion but now we are testing a new layer of strategy with capture( a new feature) so that wooden tower can be easily to capture with a early rush. But I can't test it in a PVP only P vs CPU . But now is more hard try to be Defensive because your defenses if are alone can defense at all by a capture, capture is like an attack without armor but with the difference instead to destroy you steal buildings. But you need a big army to take a CC, the damage help to take a building more easily. This my point of view of course, in other words be need re-balance all with this mechanic of gameplay.
  3. Because they are mainly siege unit(Mauryans haven't siege engines), obviously you can't use defense building against them, you need use other units to try to counter.
  4. Now with capture system, everyone can have one. So for me is not OP------- And Yodda warrior why they are OP?
  5. What you want know? because you post it in modification forum
  6. I will reply in. Spanish. -Las caravans se compran con oro y generan varios recursos a la vez, en la barra de arriba hay un icono con monedas allí puedes ver como quieres cambiar el recurso. -Por ahora no esta implementado el sistema de generar recursos con los animales -En el mercado lo que hay es cambiar los recursos como trueque, a diferencia de Age of Empires , aquí no lo cambias por oro si no por el recurso que quieras, piedra por madera por ejemplo, pero a medida que cambias el recurso se deprecia. - no recuerdo cuanto es la diferencia de un soldados de alto rango vs un soldado de bajo rango recolectando recursos creo que cada nivel que sube baja su poder de recolección entre 15% -25% - está planeada esa sugerencia, chau que esperar que alguien trabaje en ella.
  7. Aristeia the last release is very old and I don't think works with a18 And we have only a playable faction ( New kingdom Egypt, the Egypt of Ramses and the bible)
  8. Aristeia is free opensource project leaded by COM ( Council of Modders) and the second part have the same standard
  9. Phoenicians will be included in Aristeia mod and the same with Israelites Huns and Goths will be included in the second part of the game (Empires Besieged)
  10. I found some temporary alternatives , since we have nobody working in sound department Misc / capture animal v1 / http://www.freesound.org/people/qubodup/sounds/221506/ Capture unit/ unload units http://www.freesound.org/people/jakobhandersen/sounds/73261/ Ocean water / ambient FXs http://www.freesound.org/people/naturenutt/sounds/110453/ Example to diplomacy alert http://www.freesound.org/people/LittleRobotSoundFactory/sounds/270467/ Diplomacy stance change alert/ diplomacy proposal alert http://www.freesound.org/people/CadereSounds/sounds/256665/ Uploading troops http://www.freesound.org/people/bubaproducer/sounds/107146/ Message alert / flare alert http://www.freesound.org/people/Chocobaggy/sounds/252681/ Drums/ misc sound http://www.freesound.org/people/Satoration/sounds/57302/ Domestic capture http://www.freesound.org/people/morrisjm/sounds/268756/ http://www.freesound.org/people/qubodup/sounds/221506/ Drum building capture 1 http://www.freesound.org/people/ramjac/sounds/21354/ Civic centre capture http://www.freesound.org/people/Xinematix/sounds/261328/ http://www.freesound.org/people/raaghav81/sounds/68127/ Conversion http://www.freesound.org/browse/tags/percussion/ Slinger sound http://www.freesound.org/people/XxChr0nosxX/sounds/268227/ Swing http://www.freesound.org/people/qubodup/sounds/60012/ Bow http://www.freesound.org/people/Hanbaal/sounds/178872/ http://www.freesound.org/people/Samulis/sounds/209399/ Metal hit http://www.freesound.org/people/DasDeer/sounds/167323/ Vuvuzela ( similar to roman tubus) http://www.freesound.org/people/sorohanro/sounds/102633/ Lost the CC by capture http://www.freesound.org/people/LittleRobotSoundFactory/sounds/270467/ http://www.freesound.org/people/Amatvejuk721/sounds/171050/ http://www.freesound.org/people/Nikolino/sounds/108619/ http://www.freesound.org/people/alextundra/sounds/60896/ http://www.freesound.org/people/obstgegenrechz/sounds/267980/ http://www.freesound.org/people/sandyrb/sounds/35648/ Relic control need be ethereal effect http://www.freesound.org/people/qubodup/sounds/211646/ http://www.freesound.org/people/digifishmusic/sounds/44874/ Onager http://www.freesound.org/people/Celticvalkyria/sounds/251582/ Pop capacity limit http://www.freesound.org/people/sandyrb/sounds/41440/ http://www.freesound.org/people/ianhall/sounds/13249/ http://www.freesound.org/people/sandyrb/sounds/41435/ Units victory/ level up http://www.freesound.org/people/chripei/sounds/165492/ http://www.freesound.org/people/chripei/sounds/165491/
  11. I found new issues the units don't focus in attacking the selected building___________ the bar need it own tool tip
  12. The sound alert must be different, in AoE when a priest are trying to convert a unit or building the sound is different from the main attack. I know in this moment we lack about soun designer for have something appropriate. Edit1 --------- I don't like the idea to use attack move in buildings because is the same shortcut to garrison in to a ally building, I mean if you are losing the building to recover the CP ( capture points) you need garrison into your own building ( obviusly if the building have the garrison option enable). The other matter is use mouse cursor Like this I like this, is like a hand taking
  13. In beta phase the game will solve the lag inflicted by the pathfinder
  14. @RoekeloosNL Need animation, we can add this to animation list for the new models
  15. I have his Facebook professional contact page. I'm thinking the same.https://www.facebook.com/lavs.Interactive?ref=ts&fref=ts And his company page http://getlavs.com/index.html
  16. Is this the same, I'm on iPad I can't reproduce sounds from the forumhttp://soundbible.com/1737-Turkey-Gobble.html
  17. Now we have new features we need the the follow sound: Must have -Sound when a message is recieved ( chat) -sound when the allied Ai chat with you ( request something or notify an attack) -when you lose a building by capturing -when you lose a CC by capturing -when you capture a building ( can be the same as below) -when you capture a animal -when you capture a unit
  18. Why the Mauryan elephant archer only have 100 of health ??
  19. Needs an alert for the other player( text), saying you lost a building. And a sound if you lose a building a sound if you lost a CC( by capture obviusly)---- The alert message would be: Your enemy are trying to capture your buildings The enemy has captured one of your buildings.
  20. Ok I tested the new feature. My suggestion. - capturing don't be the main command for the units must be a alternate to attack and destroy. Becase the game becomes to capturing game. -the capturing points must be different from the hitpoints, example defensive building must be hard to capturing. -if a building have units inside the capture must be more hard and the units inside must have a influence over capture points - the monuments must be influence over nearby buildings, may be all civs needs a monuments now. An statue can work fine -the farms farms and other minor buildins must have less capture points. - you know this, need an animation - related to my first suggestion, need a command to capture in the GUI like the other alternative commands and have a a shortcut in the keyboard -Monks/ priest can capture religious buildings and others similars -Heroes must have double influence to capturing buildings with double resistance to capture. Is needed implement resistance to capture for some buildings. ----the other a alternative is the process of capture will be start when a building is damage (60%) or more.
  21. Isn't supported anymore. ( I have a Mac with Snow Leopard too)
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